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|games =FO4
 
|games =FO4
 
|type =unmarked
 
|type =unmarked
|image =The Switchboard vault.jpg
+
|image =Switchboard.jpg
 
|map marker =
 
|map marker =
 
|map marker image =The Switchboard.png
 
|map marker image =The Switchboard.png
 
|local map =The Switchboard_map.png
 
|local map =The Switchboard_map.png
|part of =[[Slocum's Joe]]<br />[[Slocum Joe's basement]]
+
|part of =[[Slocum's Joe (Fallout 4)|Slocum's Joe]]
 
|sections =
 
|sections =
 
|buildings =
 
|buildings =
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|leaders =
 
|leaders =
 
|merchants =
 
|merchants =
|owners =[[Defense Intelligence Agency]] <small>(pre-War)</small><br />[[The Railroad]] <small>(formerly)</small>
+
|owners =[[Defense Intelligence Agency]] (pre-War)<br />[[The Railroad]] (formerly)
 
|factions =[[The Railroad]] (formerly)<br />[[The Institute]]
 
|factions =[[The Railroad]] (formerly)<br />[[The Institute]]
 
|creatures =[[Radscorpion (Fallout 4)|Radscorpions]] (prior to [[Tradecraft]])<hr />[[Radroach (Fallout 4)|Radroaches]]
 
|creatures =[[Radscorpion (Fallout 4)|Radscorpions]] (prior to [[Tradecraft]])<hr />[[Radroach (Fallout 4)|Radroaches]]
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Before the [[Great War]], the bunker was used as a secret base of operation for the [[Defense Intelligence Agency]] as can be seen written on the floor in the main hall. It was later discovered by [[the Railroad]], who repurposed it as their headquarters. They also uncovered the [[Predictive Analytic Machine]], a pre-War advanced robot designed to predict the future with extreme precision and accuracy, using the most complex formulas, methods, and algorithms based on the data provided.
 
Before the [[Great War]], the bunker was used as a secret base of operation for the [[Defense Intelligence Agency]] as can be seen written on the floor in the main hall. It was later discovered by [[the Railroad]], who repurposed it as their headquarters. They also uncovered the [[Predictive Analytic Machine]], a pre-War advanced robot designed to predict the future with extreme precision and accuracy, using the most complex formulas, methods, and algorithms based on the data provided.
   
It was not long before the Railroad's enemy, [[the Institute]], discovered the location. [[Synth]]s were later dispatched to wipe out the Railroad, forcing them to relocate to the [[Old North Church]], leaving the bunker in the hands of the Institute.
+
It was not long before the Railroad's enemy, [[the Institute]], discovered the location. [[Synth]]s were later dispatched to wipe out the Railroad, forcing them to relocate to the crypts beneath [[Old North Church]], leaving the bunker in the hands of the Institute.
   
 
==Layout==
 
==Layout==
The entrance is unmarked but can be easily found when looking for a drainpipe, found a short distance from the train wreckage due southeast towards the [[Lexington]] map marker. Start at the train carriage that sits on its side in the middle of the road and head directly southeast. The exit is an elevator in the basement of a [[Slocum's Joe]], a pre-War doughnut shop west from [[Super Duper Mart (Fallout 4)|Super Duper Mart]]. Entry can be gained either by hacking a master locked terminal oneself at any time or by having [[Deacon]] do it during the [[Tradecraft]] quest. It is not necessary to be on the quest in order to obtain the [[Fallout 4 magazines|perk magazine]].
+
The entrance is unmarked but can be easily found when looking for a drainpipe, found a short distance from the train wreckage located directly west of the [[Lexington]] map marker. Start at the train carriage that sits on its side in the middle of the road and look east, just below the road, for the drainpipe. The exit is an elevator in the basement of a [[Slocum's Joe (Fallout 4)|Slocum's Joe]], a pre-War doughnut shop west from [[Super Duper Mart (Fallout 4)|Super Duper Mart]].
   
  +
Entry can be gained either by hacking a master locked terminal oneself at any time or by having [[Deacon]] do it during the [[Tradecraft]] quest. It is not necessary to be on the quest in order to obtain the [[Fallout 4 magazines|perk magazine]].
Clearing the location takes one on a journey through utility tunnels until a hole in the wall provides access to the bunker. All the [[Railroad]] agents present are dead, but some of their defense systems still function and can be activated to help fight the synths that have invaded. After working though the opposition, one can restore power to the basement elevator to allow an exit through Slocum's Joe.
 
  +
 
Clearing the location takes one on a journey through utility tunnels until a hole in the wall provides access to the bunker. All Railroad agents present are dead, but some of their defense systems still function and can be activated to help fight the synths that have invaded. After working through the opposition, one can restore power to the basement elevator to allow an exit through Slocum's Joe.
   
 
If Tradecraft is active, Slocum's Joe will be guarded by synths, turrets, and mines.
 
If Tradecraft is active, Slocum's Joe will be guarded by synths, turrets, and mines.
   
 
==Railroad members==
 
==Railroad members==
Exploring the Switchboard's tunnels, one will encounter many deceased [[Railroad]] characters:
+
Exploring the Switchboard's tunnels, one will encounter many deceased Railroad characters:
{{Columns|2|
+
{{Columns|3|
 
* [[Beatrice Bell]]
 
* [[Beatrice Bell]]
 
* [[Boom|Ms. Boom]]
 
* [[Boom|Ms. Boom]]
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==Notable loot==
 
==Notable loot==
* Two [[fusion core]]s. One in the lower level generator room, near where the sewer entrance empties into the building, the other right near the end, behind a locked security gate, just before the elevator that leaves the area.
+
* Two [[Fusion core (Fallout 4)|fusion cores]] - One in the lower level generator room, near where the sewer entrance empties into the building, the other right near the end, behind a locked security gate, just before the elevator that leaves the area.
* A [[U.S. Covert Operations Manual]] in the central area flanked by two sets of staircases. Go up the stairs, it'll be on the right side of the desk. The room it's in overlooks a computer-filled work area.
+
* ''[[U.S. Covert Operations Manual (Fallout 4)|U.S. Covert Operations Manual]]'' #1 - In the central area flanked by two sets of staircases. Go up the stairs, it will be on the right side of the desk. The room overlooks a computer-filled work area.
* [[Carrington's prototype]] in the vault.
+
* [[Carrington's prototype]] - In the vault.
* Two [[Hazmat suit (Fallout 4)|hazmat suits]] can be found on a table on the second floor, in the room where Carrington's prototype is located.
+
* Two [[Hazmat suit (Fallout 4)|hazmat suits]] - Found on a table on the second floor, in the room where Carrington's prototype is located.
* One [[Mini nuke (Fallout 4)|mini nuke]] on a shelf to the right of Carrington's prototype.
+
* One [[Mini nuke (Fallout 4)|mini nuke]] - On a shelf to the right of Carrington's prototype.
* Two [[Stealth Boy (Fallout 4)|Stealth Boys]] on a metal shelf with the prototype.
+
* Two [[Stealth Boy (Fallout 4)|Stealth Boys]] - On a metal shelf with the prototype.
* [[Deliverer]], a silenced pistol obtained during the [[Tradecraft]] quest.
+
* [[Deliverer]] - A silenced pistol obtained during the [[Tradecraft]] quest.
   
 
==Notes==
 
==Notes==
If one selects "system diagnostics" on the turret section of the elevator control terminal, it says that the turret it is connected to is both online and is 53169116662270134434550000000000000000.00 meters away.
+
* If one selects "system diagnostics" on the turret section of the elevator control terminal, it says that the turret it is connected to is both online and is 53169116662270134434550000000000000000.00 meters away, or roughly 5.62 light years.
 
* One of the terminals in this area lists DEFCON reports, and suggests that it may have been the Chinese that was the first to strike during the Great War (terminal specifically states "poss." as in "possibly"). The last entry shows that the system went offline at 09:47 hours, the same time shown on most of the clocks in the Commonwealth and the Capital Wasteland.
 
* In the databanks room is a poster which shows mixed and matched robots. These are early prototype designs of P.A.M.
  +
* When at this location, [[Fallout 4 companions|companions]] make comments, which are activated at the foyer of the agency.
  +
{| class="va-table va-table-full mw-collapsible mw-collapsed"
  +
! colspan="2" | Location comments
  +
|-
  +
! style="width: 15%;" | Character
  +
! style="width: 85%;" | Comment
  +
|-
  +
| [[Cait]]
  +
| "{{Tooltip|What the hell is the "Defense Intelligence Agency?"|Reading a large, plaque on the floor of an abandoned spy agency. / Puzzled}}"
  +
|-
  +
| [[Codsworth]]
  +
| "{{Tooltip|The Defense Intelligence Agency? I wonder how much they knew before the first bombs fell.|Amused}}"
  +
|-
  +
| [[Curie]]
  +
| "Oh, it's a secret base. Just like the detective books."
  +
|-
  +
| [[Danse]]
  +
| "{{Tooltip|I don't recall the Brotherhood having any records on this agency. We should investigate further.|Reading a large, plaque on the floor of an abandoned spy agency. / Confident}}"
  +
|-
  +
| [[Deacon]]
  +
| ""
  +
|-
  +
| [[John Hancock]]
  +
| "{{Tooltip|Defense Intelligence Agency, huh? Think they might've dropped the ball.|Reading a large, plaque on the floor of an abandoned spy agency. / Amused}}"
  +
|-
  +
| [[Nick Valentine]]
  +
| "{{Tooltip|Nothing but a tomb for old spooks.|Looking around an old spy agency. / Neutral}}"
  +
|-
  +
| [[Piper Wright]]
  +
| "{{Tooltip|Could probably spend a lifetime sorting through all this old intel.|Looking around an old spy agency. / Neutral}}"
  +
|-
  +
| [[Preston Garvey]]
  +
| "{{Tooltip|Huh. Just like I always imagined a secret spy base would look like.|Matter-of-fact, remarking on the environment / Surprised}}"
  +
|-
  +
| [[Robert MacCready]]
  +
| "{{Tooltip|"Defense Intelligence Agency." Heck of a lot of good they did.|Reading a large, plaque on the floor of an abandoned spy agency. / Stern}}"
  +
|-
  +
| [[X6-88]]
  +
| "{{Tooltip|This place reminds me of the SRB office.|Matter-of-fact, remarking on the environment}}"
  +
|}
   
 
==Appearances==
 
==Appearances==
 
The Switchboard appears only in ''[[Fallout 4]]''.
 
The Switchboard appears only in ''[[Fallout 4]]''.
 
==Behind the scenes==
 
{{BTS}}
 
* One of the terminals in this area lists DEFCON reports, and suggests that it may have been the Chinese that were the first to strike during the Great War (terminal specifically states "poss." as in "possibly"). The last entry shows that the system went offline at 09:47 hours, the same time shown on most of the clocks in the Commonwealth and the Capital Wasteland.
 
* In the databanks room is a poster which shows mixed and matched robots. These are early prototype designs of P.A.M. and possibly foreshadow the ''[[Automatron (add-on)|Automatron]]'' add-on.
 
{{BTS|End}}
 
   
 
==Bugs==
 
==Bugs==
* If you use the terminal in the main hall underneath the office with the [[U.S. Covert Operations Manual]] you might get stuck in between the chair and the desk. Saving and reloading will fix this.{{pn}}{{Verify|type=bug|04:46, September 28, 2016 (UTC)}}
+
{{Platforms|xboxone}} When using the terminal in the main hall underneath the office with the ''U.S. Covert Operations Manual'', it is possible to get stuck in between the chair and the desk. Saving and reloading will fix this.{{Verify|Verified}}
* {{Platforms|pc|ps4}} The central terminal mentioned above is inaccessible while wearing [[Power armor (Fallout 4)|power armor]].{{verify|verified}}
 
   
 
==Gallery==
 
==Gallery==
<gallery widths=200>
+
<gallery widths=200 captionalign=center>
 
FO4_The_Switchboard_exterior.png|Exterior view
 
FO4_The_Switchboard_exterior.png|Exterior view
US_COM_Whistling_in_the_Dark_Switchboard.jpg|[[U.S. Covert Operations Manual]]
+
US_COM_Whistling_in_the_Dark_Switchboard.jpg|''[[U.S. Covert Operations Manual (Fallout 4)|U.S. Covert Operations Manual]]''
  +
The Switchboard vault.jpg|The vault
  +
Carrington's prototype Switchboard.jpg|[[Carrington's prototype]]
 
PAMDiagrams-Fallout4.jpg|Mix and match robot poster
 
PAMDiagrams-Fallout4.jpg|Mix and match robot poster
  +
Railroad HQ crypt concept art.jpg|Concept art from ''[[The Art of Fallout 4]]'' (named "Railroad Spy Base")
 
</gallery>
 
</gallery>
   
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[[de:Das Switchboard]]
 
[[de:Das Switchboard]]
  +
[[pt:A Central]]
 
[[ru:Коммутатор]]
 
[[ru:Коммутатор]]
 
[[uk:Комутатор]]
 
[[uk:Комутатор]]
  +
[[zh:總控間]]

Revision as of 14:18, 29 June 2020

 
Gametitle-FO4
Gametitle-FO4

The Switchboard is an unmarked location in the Commonwealth in 2287.

Background

Before the Great War, the bunker was used as a secret base of operation for the Defense Intelligence Agency as can be seen written on the floor in the main hall. It was later discovered by the Railroad, who repurposed it as their headquarters. They also uncovered the Predictive Analytic Machine, a pre-War advanced robot designed to predict the future with extreme precision and accuracy, using the most complex formulas, methods, and algorithms based on the data provided.

It was not long before the Railroad's enemy, the Institute, discovered the location. Synths were later dispatched to wipe out the Railroad, forcing them to relocate to the crypts beneath Old North Church, leaving the bunker in the hands of the Institute.

Layout

The entrance is unmarked but can be easily found when looking for a drainpipe, found a short distance from the train wreckage located directly west of the Lexington map marker. Start at the train carriage that sits on its side in the middle of the road and look east, just below the road, for the drainpipe. The exit is an elevator in the basement of a Slocum's Joe, a pre-War doughnut shop west from Super Duper Mart.

Entry can be gained either by hacking a master locked terminal oneself at any time or by having Deacon do it during the Tradecraft quest. It is not necessary to be on the quest in order to obtain the perk magazine.

Clearing the location takes one on a journey through utility tunnels until a hole in the wall provides access to the bunker. All Railroad agents present are dead, but some of their defense systems still function and can be activated to help fight the synths that have invaded. After working through the opposition, one can restore power to the basement elevator to allow an exit through Slocum's Joe.

If Tradecraft is active, Slocum's Joe will be guarded by synths, turrets, and mines.

Railroad members

Exploring the Switchboard's tunnels, one will encounter many deceased Railroad characters:

Notable loot

  • Two fusion cores - One in the lower level generator room, near where the sewer entrance empties into the building, the other right near the end, behind a locked security gate, just before the elevator that leaves the area.
  • U.S. Covert Operations Manual #1 - In the central area flanked by two sets of staircases. Go up the stairs, it will be on the right side of the desk. The room overlooks a computer-filled work area.
  • Carrington's prototype - In the vault.
  • Two hazmat suits - Found on a table on the second floor, in the room where Carrington's prototype is located.
  • One mini nuke - On a shelf to the right of Carrington's prototype.
  • Two Stealth Boys - On a metal shelf with the prototype.
  • Deliverer - A silenced pistol obtained during the Tradecraft quest.

Notes

  • If one selects "system diagnostics" on the turret section of the elevator control terminal, it says that the turret it is connected to is both online and is 53169116662270134434550000000000000000.00 meters away, or roughly 5.62 light years.
  • One of the terminals in this area lists DEFCON reports, and suggests that it may have been the Chinese that was the first to strike during the Great War (terminal specifically states "poss." as in "possibly"). The last entry shows that the system went offline at 09:47 hours, the same time shown on most of the clocks in the Commonwealth and the Capital Wasteland.
  • In the databanks room is a poster which shows mixed and matched robots. These are early prototype designs of P.A.M.
  • When at this location, companions make comments, which are activated at the foyer of the agency.
Location comments
Character Comment
Cait "What the hell is the "Defense Intelligence Agency?""
Codsworth "The Defense Intelligence Agency? I wonder how much they knew before the first bombs fell."
Curie "Oh, it's a secret base. Just like the detective books."
Danse "I don't recall the Brotherhood having any records on this agency. We should investigate further."
Deacon ""
John Hancock "Defense Intelligence Agency, huh? Think they might've dropped the ball."
Nick Valentine "Nothing but a tomb for old spooks."
Piper Wright "Could probably spend a lifetime sorting through all this old intel."
Preston Garvey "Huh. Just like I always imagined a secret spy base would look like."
Robert MacCready ""Defense Intelligence Agency." Heck of a lot of good they did."
X6-88 "This place reminds me of the SRB office."

Appearances

The Switchboard appears only in Fallout 4.

Bugs

Xbox OneXbox One When using the terminal in the main hall underneath the office with the U.S. Covert Operations Manual, it is possible to get stuck in between the chair and the desk. Saving and reloading will fix this.[verified]

Gallery