Icon disambig.svg
For an overview of plasma rifles in the Fallout universe, see plasma rifle.

 
Gametitle-FNV GRA.png
Gametitle-FNV GRA.png

The Smitty Special is a unique energy weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.

Background[edit | edit source]

This section is transcluded from Plasma rifle. To change it, please edit the transcluded page.


Characteristics[edit | edit source]

This weapon is a GRA plasma caster with numerous modifications to increase performance. Most notably, it features a shorter barrel with larger, fan-shaped magnetic stabilizing claws on the end, and thick orange tape around the shaft. The body is also cleaner and darker green in color, with additional hardware on the side and one large yellow vacuum tube replacing two of the tubes on the front-right side.

Mechanically, the Smitty Special is much more durable and has twice the ammo capacity of regular Plasma Casters, as well as a much higher rate of fire (seven shots per second as opposed to three), which balances out its lower damage output per shot and lower critical chance. It also has a much wider spread.

Durability[edit | edit source]

The Smitty Special can be fired 1095 times using standard cells, the equivalent of 55 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard109555
Bulk129065
Optimized99550
Over charge72937
Max charge43522

Variants[edit | edit source]

Comparison[edit | edit source]

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Plasma caster 65
1953x1651252.60.7103952070003501008
Plasma caster With all weapon mods attached 65
243.83.75x1651252.60.7103952095004751008
The Smitty Special Gun Runners' Arsenal35
2457x0.1353303.51.3201095202000010001008

Locations[edit | edit source]

Notes[edit | edit source]

  • Although there are unique sounds for the weapon present in the files of Gun Runner's Arsenal, the weapon makes use of the Tesla cannon firing sounds instead.
  • This weapon is fully automatic, unlike other plasma casters. This causes the weapon to degrade almost as fast as the Gatling laser.
  • While The Smitty Special has a higher rate of fire than an un-modded plasma caster, with the HS electrode modification the two are roughly identical in DPS, making The Smitty Special a dubious improvement in real-time combat especially since the Smitty Special has a significantly lower critical rate and damage per shot making it much less effective against heavily armored targets. In V.A.T.S., however, The Smitty Special gets an edge over the plasma caster since, as an automatic weapon, it will get three shots (instead of two normally) for every one shot from the plasma caster.
  • By coincidence it is sold in the Silver Rush which is across the street from a pre-War store named Smitty's.

Behind the scenes[edit | edit source]

In the original Fallout, Smitty is the name of the character who will upgrade the Vault Dweller's plasma rifle to a turbo plasma rifle for fixing the hydroponic farms in Adytum.

Bugs[edit | edit source]

PCIcon pc.png Playstation 3Icon ps3.png Xbox 360Icon xbox360.png Sometimes, if Gloria Van Graff is dead, The Smitty Special will not be purchasable from Vendortron. [verified]

  • PCIcon pc.png Use this fix in the console: startquest xx00093c, then resetquest xx00093c. This could also be done in reverse order.

Sounds[edit | edit source]

SingleShotVB.png

Gallery[edit | edit source]

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