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Working here is like a slog through the mud. It's tough going and you're get dirty doing it, but at the end of the day, it's worth it.— Wiseman

The Slog is a location and potential settlement in the Commonwealth in 2287.

Background[edit | edit source]

Once the Middlesex Country public swimming pool, the Slog is the only tarberry bog in the Commonwealth. The name "the Slog" only came about recently after a heavy rainstorm and a trader had to "slog" through all the mud to get a shipment of tarberries, but it was worth it.[1] Even more unique, the settlement is run entirely by ghouls, who formed it after Mayor McDonough exiled them from Diamond City.[2][3] The way Wiseman sees it, if the Slog could be more than simply a refuge for outcast ghouls and seen as an example of what can be achieved when a collective put their minds to something and cooperate, perhaps the stereotypes about ghouls being monsters might fade.[3]

Layout[edit | edit source]

The concrete building consists of the main room with two entrances, as well as two parallel shower rooms containing several beds and chairs on either side of the entrance. The ghoul inhabitants grow tarberries in the swimming pool outside, along with a cornfield nearby where the workers produce their own food. A children's playground is located beyond a fence near the settlement.

Inhabitants[edit | edit source]

Notable loot[edit | edit source]

Snack bar note - On the counter inside the Advanced locked snack bar in the northeast.

Related quests[edit | edit source]

Notes[edit | edit source]

  • The Slog is the only location in Fallout 4 where tarberries are being cultivated.
  • Even though the Slog is a ghoul-only settlement, Wiseman will sometimes assign the Ghoul Problem quest, due to them causing problems with traders.
  • Despite all the settlers being ghouls, and thus immune to the harmful effects of radiation, the Slog still requires purified water sources like any other settlement and supports water purifiers up to industrial scale.
  • Arlen Glass is not counted in the settlement's population count.
  • The bodies of the ghoul settlers and Arlen will not disappear if they are killed.
  • The beds are NPC owned but by using setownership allows the player character to sleep and scrap the beds.
  • Because the Saugus Ironworks factory is very close to this settlement, fast traveling here can sometimes cause the Forged to start attacking the settlers and vice versa. Place turrets on an elevated platform on the south end of the settlement so they can open fire on the Forged who wander too close to your town.
  • If a fight is triggered between the settlers and the Forged in Saugus Ironworks, Gunners in Hub City Auto Wreckers may also pick the fight if either settlers or Forged get too close, especially from the elevated bridge, where a Gunner commander lies with some other low-level Gunners. This could result in a large scale and a very hard battle between the three parties.
  • The bridge immediately southeast of the Slog is a random encounter location; random encounter characters may spawn on the bridge and may be drawn into combat with either the Slog inhabitants or the nearby Forged at Saugus Ironworks.
  • Dierdre is bugged as a vendor after the first time she is traded with. She will show no caps, and no inventory, and the player character will also show no inventory to trade.
  • There is a secret container (locker) buried in the ground under the workshop which may be reached using console command tcl. It contains some shipments. This container is connected to Deirdre's trading menu. If Deirdre is fixed as a trader via a third-party method and the player character sells her something, it will appear in this container, and vice versa.
  • A leveled deathclaw sometimes spawns across the river lying down.

Appearances[edit | edit source]

The Slog appears only in Fallout 4.

Gallery[edit | edit source]

References[edit | edit source]

  1. Wiseman: Welcome to the Slog! We're the only tarberry bog in the Commonwealth. So what do you think of the place?"
    The Sole Survivor: "The Slog? How'd you come up with that name?"
    Wiseman: "We didn't. It was the caravan traders who started that. I started this place a few years back but couldn't think of a name for it. Then, one day, one of the traders pulls up after it's been raining for hours, and says he's never had to slog through so much mud in his life. I asked him if was worth it, and he said for the best tarberries in the Commonwealth, it was definitely worth it. Working here is like a slog through the mud. It's tough going and you're get dirty doing it, but at the end of the day, it's worth it."
    (Wiseman's dialogue)
  2. Fallout 4 Vault Dweller's Survival Guide Collector's Edition pp. 282-283: "[2.18] THE SLOG
    The Middlesex County public swimming pool is now the only Tarberry Bog in the Commonwealth. Run by Ghoul settlers, they could provide much-needed trading goods to an enterprising (and open-minded) Minuteman. There’s a small diner on the property to scavenge too (Advanced)."
    (Fallout 4 Vault Dweller's Survival Guide Map)
  3. 3.0 3.1 Wiseman: "You probably noticed its only ghouls around here. I used to live in Diamond City, until that rat bastard mayor threw me and all the other ghouls out. I decided that we ghouls should have a place where we could feel welcome, and that's mainly why I started up this farm."
    The Sole Survivor: "Why did the mayor throw you out?"
    Wiseman: "We're ugly, we turn feral and kill people, we gives the kids nightmares, all the usual stuff we get from your smoothskins. Now it's true there was one incident in Diamond City where a ghoul turned feral and someone got hurt. But I ask you this - how many humans have suddenly turned violent and killed someone? I've seen it more times than I care to admit. What if this place could be more than just a refuge for ghouls who aren't welcome elsewhere? What if it could also be an example of what we could do when we put our minds to something and work together? We want this to be a place that everyone looks forward to visiting, with smiling faces, good bargains, and great produce. Maybe we could take a second look, you know? Maybe then they'd see we're not monsters."
    (Wiseman's dialogue)
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