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The Sink is a location and player character house in Big MT in the Fallout: New Vegas add-on Old World Blues.
Background[]
Originally owned by Doctor Mobius when he was still a member of the Think Tank, the Sink served as a testbed for Mobius' experiments in artificial personalities and their interactions with organic beings. At some point, Mobius elected to remove the personality chips, disabling many of the various functions of the Sink's modules.
At another point, after a heated argument with Mobius, Doctor Klein took possession of the chips and tossed them off the Sink's balcony. They were later recovered by various staff members working in the research center and stored in different areas of the facility, where they remained until the Courier was brought via teleportation to Big MT in 2281.
Layout[]
Situated in the epicenter of Big MT, above the Think Tank central dome, the location interior consists of five rooms connected to a central hub in which the Sink Central Intelligence Unit, Book Chute, and the Sink Auto-Doc reside. It contains a workbench and a reloading bench with a crate beside it, and lockers above each of them. The main entrance foyer contains both a Nuka-Cola vending machine and a Sunset Sarsaparilla vending machine along with doors leading to the Think Tank and outside into Big MT. A small agricultural room contains a refrigerator, electric hot plate, the biological research station, and several planters with attached irrigation pipes to cultivate various flora.
A large living room consists of a couch and table overlooking a large screen displaying a loop of the Old World Blues opening slideshow. The Toaster sits on a table in the corner alongside Light Switch 01 which is mounted on the wall, while the Jukebox stands in between both rear doors. The bedroom is equipped with a queen-sized bed, a set of lockers, a chest, a footlocker, a safe, and several shelves. Additionally, Muggy's original spawn location is in the corner and Light Switch 02 is located here to the left of the door leading to the living room. Behind the left-hand door (initially locked during Welcome to the Big Empty), a trio of tanks reside which initially contain the Courier's extracted spine and heart, with the middle one empty until their brain is recovered from the Forbidden Zone, after which it resides in the center tank.
Upgrades[]
When first entering the Sink, most of the appliances are inactive and display a message asking to retrieve their personality modules in order to function. These personality holotapes lie scattered around the Big MT and once brought back to the Sink, can be used to restore them. The assorted appliances include:
Sink Auto-Doc[]
The Auto-Doc in the Sink is a superior model to other Auto-Docs because of its multiple functions outside of general healthcare. The Auto-Doc can still fully heal the Courier, including removing radiation and addictions, but with all upgrades found, it can also offer facial reconstruction (the only way to do after character creation, in fact) as well as restyle one's hair (the only other way is with Sergio of the Kings which requires membership). It can also install several implants that are independent of those sold by Doctor Usanagis.
Biological research station[]
The biological research station is the mojo mac-daddy of all things agricultural. When given either the dried seeds or harvested samples of native plants, it can process them into Salient Green, a suspicious and nutritious green goo that can be used to clone any kind of plant for any purpose, like crafting at a campfire.
Blind Diode Jefferson[]
The resident jukebox in the Sink (despite having no capacity for playing music at all) still rocks good tunes for those who know them. It serves as the primary source of modifying the sonic emitter, able to swap the various audio files associated with it, granting unique properties and effects.
Book Chute[]
The Book Chute is a Communist-hating destroyer of knowledge. It plans to destroy all things that resemble knowledge, and all things which might aid in independent thought, such as pencils. After its upgrades, it can break down any pre-War book, clean or destroyed, into blank books. It can also break pencils into lead and scrap metal, as well as clipboards into duct tape and scrap metal.
Light Switch 01[]
Light Switch 01 is found in the room next to the Toaster and has a more laid back personality than Light Switch 02. Its second upgrade provides the option for lighting that raises Intelligence, Science, and Repair skills for twelve hours after exposure.
Light Switch 02[]
Light Switch 02 is located in the bedroom area and possesses an expressed hatred towards Light Switch 01 for its professed superiority of larger processors. Its upgrade provides the option for lighting that raises Charisma, Barter, and Speech for twelve hours after exposure.
Muggy[]
A miniature Securitron that has an addiction to all things relating to dishware, cups, and especially mugs. Its second upgrade allows it to create a small supply of energy cells, scrap electronics, and other things once every day.
Sink[]
The actual, water basin-associated sink in the Sink is a germaphobe that acts as a source of clean water, and after being upgraded, can fill up an empty bottle (empty Nuka-Cola bottle, milk bottle, etc.) with water turning it into purified water.
Sink Central Intelligence Unit[]
The Central Intelligence Unit acts as the hub for all the appliances in the Sink. It can turn on or off the personalities in the area, leaving them to function in a quieter state. It also acts as the snobbish merchant and repairer of goods and sells certain mods for weapons after their holotapes are found. It does restock items like other merchants, although only after three days inside the Big MT.
Toaster[]
An evil toaster with aspirations of a second Armageddon which can make plain Saturnite fists into the super-heated. It can also rip apart other small appliances such as cameras, irons, hot plates, and even other toasters, into their basic components, acting as a source of energy cells and scrap materials for the workbench or reloading bench.
Notes[]
- After completing Welcome to the Big Empty by meeting with Doctor Klein and the Think Tank, followed by speaking to the SCIU, the Sink becomes available as player character housing.
- The music that plays inside the Sink is "Metallic Monks" which originally played when at Lost Hills in Fallout, and in Fallout: New Vegas, can be heard at the Strip North Gate and throughout Freeside.
- All storage containers in the Sink are safe to store equipment.
- Despite being stated to have previously been the private residence of Mobius when he was still human, the Sink does not contain a bathroom.
- There are storage cabinets mounted in the walls above the crafting and reloading benches containing some basic components that can be used for storage of crafting materials.
- The map in the central room that shows most of the locations in Big MT is similar to the one seen near the end of Fallout 3 while searching for the G.E.C.K. showing the locations of all the Vaults in the D.C. area.
- There is a chart on the wall displaying all upgrades made to the stealth suit Mk II.
- In the Sink bedroom, there is a Securitron blueprint above Muggy's original position and a movie poster for RALPHIE the Robot's Incredible Odyssey!
- There is a dead Followers doctor at the base of the tower, wearing a Followers lab coat and carrying some stimpaks.
- The force field in front of the balcony can be disabled by shooting it with an upgraded sonic emitter, but the player character still cannot climb or jump off the balcony onto the roofs below. It is difficult, but occasionally possible, to snipe from the balcony.
- There are sometimes lobotomites moving around on the ground below that are visible from the balcony. However, it is extremely difficult to shoot at them. Despite its appearance, the balcony railing blocks bullets, and it is almost impossible to get high enough to shoot over the railing without jumping and shooting in mid-air.
- The Brain Tank's name will turn red when in sneak mode as if one was about to pickpocket a non-player character. This can happen even when the Courier's brain is not present in the tank.
- Choosing to use the Sink as player character housing will require dismissing any active companions when wanting to travel there via the Big Mountain Transportalponder!, thus having to rehire them after returning to the Mojave Wasteland.
- After defeating the Think Tank during Old World Blues and entering the Sink from the Dome, all reactivated Sink appliances will cheer and offer one-time unique dialogue reflecting the player character's victory.
Appearances[]
The Sink appears only in the Fallout: New Vegas add-on Old World Blues.
Bugs[]
- Big Mountain Transportalponder!, a few lobotomites may spawn on the balcony. [verified] Very rarely, when teleporting from the Mojave back to the balcony via the
- Melee Weapons or Unarmed weapons will cause it to become hostile, thus disallowing the player character to wait or sleep inside the Sink. Waiting for 3–4 days outside on the balcony will fix this, but may also cause it to move to another location in the Sink. [verified] Attacking the brain tank using
- The force field on the balcony may not be present even at the beginning of the add-on. [verified]
- The CIU in the Sink does not always give caps for the items that are sold. It is recommended that to save before any transactions in order to not lose the items to the CIU. [verified]
- cup is dropped, it will roll "into" the ground and re-emerge in between the workbench and the exit to the observation area. [verified] In the bedroom, on the right side of the bed, if an item such as a
- The CIU has a 32,000 cap level glitch. If one lets its cap total rise above 32,000, it will not let the total go below that level. It will still accept anything sold to it, but will not give caps if it will take the caps total below 32,000. It will also do this at 64,000. Using the buy/sell trick with a broken and a perfect item can work around this. [verified]
- The best way to deal with this is to queue up the pause menu, wait for it to show up, and reload the last save. If it doesn't come up, the only other option is to restart the system.
When exiting to the balcony, the game has a tendency to freeze as the player character moves closer to the eastern side. [verified]
- In the room of the biological research station the white horsenettle plant will get stuck on an endless loop of flying through the ceiling, table and floor. [verified]
- Also, perhaps because of this or killing the lobotomites from the balcony, an invisible lobotomite body may appear before the door to the Sink. [verified]
- In this case, to get again the bonuses of the light already toggled, it is needed to first toggle any other type of light (even normal light or lights off will work) and then toggle to the desired light again.
The "Smart Light" and "Mood Light" bonuses are applied to the player character only when they enter a dialogue with the light switch and toggle such light. So, after the light is toggled, when the bonuses passes, just re-entering the Sink and be exposed to the light won't be enough to get the bonuses again. [verified]
- [verification overdue] When attempting to use the wait functionality while sitting on the couch, a pop-up message will show, stating that "You cannot wait in the air". This prevents the player character from waiting.