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==Notes==
 
==Notes==
 
* During the confrontation with AJ, one of the bodyguards may pick up the Fat Man from Kill or Be Killed and use it against the player.
 
* During the confrontation with AJ, one of the bodyguards may pick up the Fat Man from Kill or Be Killed and use it against the player.
* Going into Hubris Comics and collecting the outfit before activating the quest will cause it to stay inactive until speaking to [[Kent Connolly]] in the [[Memory Den]]
+
* Going into Hubris Comics and collecting the outfit before activating the quest will cause it to stay inactive until speaking to [[Kent Connolly]] in the [[Memory Den]].
 
* If accepting the Shroud Suit in step 6 above, one will be unable to remove it from the inventory until the quest line is completed. As the suit has a weight of 7, make sure to plan on completing the quest line before accepting the Shroud Suit.
 
* If accepting the Shroud Suit in step 6 above, one will be unable to remove it from the inventory until the quest line is completed. As the suit has a weight of 7, make sure to plan on completing the quest line before accepting the Shroud Suit.
 
** If the suit is collected before the quest starts, it will also be unable to be removed from the inventory until the quest has been started and then completed (see above about collecting the suit prior to quest start).
 
** If the suit is collected before the quest starts, it will also be unable to be removed from the inventory until the quest has been started and then completed (see above about collecting the suit prior to quest start).

Revision as of 21:15, 3 April 2016

 
Gametitle-FO4
Gametitle-FO4

The Silver Shroud is a side quest in Fallout 4.

Quick walkthrough

Side quest: The Silver Shroud 
Listen to Silver Shroud Radio station in or around Goodneighbor
Go to the Memory Den in Goodneighbor.
Talk to Kent Connolly and accept his request. 
Travel to Hubris Comics
Recover the Silver Shroud outfit and hat
Talk to Kent in the Memory Den.
Become the Silver Shroud. 
Reward: ??? caps 
Give the Silver Shroud photo to Kent. 
Reward: 75 caps 
Give the Silver Shroud script to Kent. 
Reward: 125 caps 
Give the Silver submachine gun prop to Kent. 
Reward: 120 caps 
Listen to the Silver Shroud Radio Station in Goodneighbor.
Find, kill, and leave a Silver Shroud calling card as the Silver Shroud on the three murderers Connolly describes. 
Go to the National Guard training yard.
Kill Shelly Tiller
Reward: 500 caps in a dead drop outside Goodneighbor. 
Meet with Hancock as the Silver Shroud. 
Kill Smiling Kate and Northy.
Search their bodies for clues. 
Return to the Memory Den to find Kent gone. 
Listen to the Silver Shroud radio. 
Travel to Milton General Hospital.
Confront Sinjin.
Optional: save Kent. 
Return to Hancock. 
Reward: 450 XP
750 caps
Silver Shroud costume upgrades (if Kent survives) 

Detailed walkthrough

  1. Listen to Silver Shroud Radio near Goodneighbor to get the quest.
  2. Go to the Memory Den and speak to Kent Connolly and agree to find the suit. A persuasion check can be passed to get some caps up front.
  3. Go to Hubris Comics, it has a lot of unique loot, but also a lot of ghouls, so be wary.
  4. (Optional) On the second floor, A Silver Shroud photo can be found in a display case next to a baseball bat and ball. On the third floor, the Silver Shroud script can be found next to the producer's terminal. On the top floor, in the studio BEHIND the backdrop, the Silver submachine gun prop can be found.
  5. Grab the Silver Shroud costume from the studio and return to Kent.
  6. Kent will give the player the reward, plus a little extra for getting the rest of the items (75+125+120=320caps for everything). After that he will offer the player the suit and gun, and a few stimpaks after a persuasion check. The player character can also decline the offer, but that will leave the quest open with instructions to talk to Kent.
  7. Once the offer has been accepted, Kent gives the player the suit and a genuine Silver Shroud submachine gun, and instructions to listen to the Silver Shroud Radio station while in Goodneighbor. The Silver Shroud submachine gun is not required for any of the following parts of the mission, although you do need to wear the Silver Shroud Costume to get "Speak as the Shroud" response options.
  8. While outside in Goodneighbor, listen to the radio to get the next few targets.
  9. The first target is Wayne Delancy, behind the Hotel Rexford, who is accused of murder. Wayne is not immediately hostile and therefore can be spoken to as the Shroud. The player will have the option of asking Wayne about the murder, which Wayne will confess to if the player speaks as the superhero, or threatens him. Once Wayne is dead leave a Silver Shroud calling card on his corpse.
  10. The next target is AJ, near Bobbi No-Nose's place, who is accused of selling drugs to children. AJ has two bodyguards with him, but none are immediately hostile, so he can be spoken to as the Shroud. AJ gives the option to take a bribe to leave him alone. You can kill AJ and leave a calling card or you can accept the bribe (50, 75, 90 or 200 caps, depending on persuasion).
  11. The next target is Kendra. To reach her, ask Whitechapel Charlie in The Third Rail where she is. He'll ask for money but speaking like the Silver Shroud will convince him to give the info for free.
  12. Kendra is in Water Street apartments just south of Goodneighbor. There will likely be enemies along the way, and there are raiders inside the building. All opposition is immediately hostile, except for Kendra herself, who can be spoken to as the Shroud.
  13. On reaching Kendra she will tell the player that the player is in over their head, and will then attack. Kendra also has a contract on her body once killed. Leave the calling card on her and head back to Goodneighbor.
  14. (Optional) On taking the contract from Kendra the player can go to the National Guard training yard to kill Shelly Tiller. Once that's done, the payment (500 caps) can be collected just outside Goodneighbor.
  15. On returning to Goodneighbor, the radio station will broadcast that John Hancock wants to meet with the Silver Shroud. Go to the meeting and he will task the player with taking down Northy and Smiling Kate. The previous targets were working for them, and they all work for Sinjin. The player can pass a couple persuasion checks, but it requires breaking character. Doing so has no negative effects but if the player has high enough Charisma, more caps are given up front for the job (50).
  16. At Smiling Kate's quest marker she can be overheard plotting with some of Sinjin's men. None of them are immediately hostile, so it is possible to talk with her as the Shroud. (All will turn hostile once dialogue is complete.) Kill Kate and her accomplices.
  17. At Northy's quest marker all targets are immediately hostile. Kill Northy and his accomplices.
  18. On the body of whichever of the above two was killed last will be a holotape (Find the silver shroud). Listen to it to learn that Sinjin has targeted Kent.
  19. Return to Goodneighbor and follow the quest marker to the Memory Den. Irma will explain that Kent was taken by a group of armed raiders.
  20. Tune to Silver Shroud Radio to learn that Sinjin has taken Kent to Milton General hospital. Upon arriving, there may be leveled super mutant opposition at the adjacent locations, and there is a random encounter at the rear of the building.
  21. Important: It's recommended that you save right before entering the building and be sure to enter dressed as the Silver Shroud. Several users have reported that this portion of the quest may need to be completed without power armor to avoid Kent being killed immediately. You can wear Power Armor, but only without helmet - you need to wear Shroud Hat. It's unknown if this is a bug or intentional, but watch for the (failed) status message upon entry if you wish to save him.
  22. Look out for raiders and traps in the building. Head down to the basement, then follow the winding path. Take the last elevator to confront Sinjin. From here there's several options.
    1. Stealth: It is very difficult to save Kent as both Sinjin and Avery will immediately target him, but it is doable. If the player approaches cautiously while remaining hidden, Sinjin's men to the left and the right can be killed first without triggering any action on the part of Sinjin or Avery. This allows for a much better chance of saving Kent. Targeting Avery first seems to yield a much higher chance of success, as she immediately reacts to Sinjin's death by killing Kent, even if the player is attacking the two of them in V.A.T.S.
    2. Headshots: At lower difficulty levels, just before the elevator doors open pop some Jet and equip a high powered, scoped rifle. Move forward and take aim before Sinjin begins to speak and it's possible to kill both men with accurate headshots. It's also possible to target both men using V.A.T.S. Once Sinjin and Avery are dispatched move back into the elevator and pick off the remaining guards.
    3. Intimidate: Speak as the Shroud and Sinjin's bodyguards will run. The same thing can be accomplished with a difficult speech check for more XP. However this method will cause Sinjin to immediately target Kent. If playing on survival difficulty it could be difficult for some characters to defeat Sinjin before he has a chance to kill Kent. To remedy this situation use the Syringer rifle along with some Pax syringes (Yellow Belly will not work) and Jet or V.A.T.S. in order to pacify Sinjin for 30 seconds. Or, if one can manage, activate a critical hit on Sinjin's head with your best gun to kill him instantly.
    4. Pacify: For those with a high charisma and the appropriate perk it is possible to pacify Sinjin and his bodyguards on exiting the lift, before the dialogue options appear. After choosing option 1 or 2 above they will not target Kent, especially if turning the bodyguards against each other. This leaves Sinjin as a target.
    5. Persuade: A difficult persuasion check can make Sinjin target the player instead of Kent. Need a CHR level of about 8 or 9 to succeed. May take a couple tries.
    6. Beg: Sinjin can be asked to spare Kent, but he just kills Kent immediately.
    7. Kill Kent: Upon exiting the elevator, the player can kill Kent before talking to Sinjin. This will trigger unique dialogue where Sinjin and his gang panic. Wearing Shroud's costume will further allow another unique dialogue where the player can turn Sinjin's gang to their side.
    8. Brute Force: Have a combat shotgun armed before leaving the elevator. Exit elevator and let Sinjin speak. Walk forward till he says not another step. Pop some psychojet and charge the platform. Two vats shots to Sinjin's head and then two to Avery's. Turn and kill the other two raiders.
  23. Once Sinjin and his goons are defeated, speak with Kent, if he is alive. He can be persuaded to continue to work for the Silver Shroud or not, but it doesn't seem to make a difference. Don't forget to loot the steamer trunk in the raised office behind Kent.
  24. Go back to Goodneighbor and speak with Hancock to collect the reward. Talking with Kent again, he says that he will work up another job for the Silver Shroud later which will give a better version of the Silver Shroud costume.

Quest stages

StageStatusDescription
25 Talk with Kent Connolly
100 Get the Silver Shroud costume
200 Give Kent the Silver Shroud costume
390 Talk with Kent - Quest rejected; option to return
400 Listen to Silver Shroud station in Goodneighbor
410 Talk with Whitechapel Charlie
420 Kill Kendra
430 Put calling card on Kendra's body
440 Listen to Silver Shroud station
442 (Optional) Assassinate Shelly Tiller
445 (Optional) Collect assassination payment
450 Deal with AJ
480 Put calling card on AJ's body
500 Kill Wayne Delancy
590 Put calling card on Wayne's body
598 Talk with Hancock
599 Listen to Silver Shroud station in Goodneighbor
600 Meet Hancock as the Shroud
700 Kill Smiling Kate and Northy
800 Kate Dead
900 Northy dead
950 Search the body for clues
1000 Find Kent
1100 Listen to Silver Shroud station
1200 Kill Sinjin
1303 Meet with Hancock as the Shroud - Kent dead
1359 Talk with Kent
1360 Meet with Hancock as the Shroud
1400Quest finishedQuest complete

Companion reactions

Choosing different companions at various stages in this quest can affect their affinity. Below are some pointers to help you decide who to bring.

  • Hancock has some unique dialog in this quest, and having him as a companion can save you a couple of trips.
  • Preston Garvey and Nick Valentine like positive dialog choices in the initial conversation with Kent (such as saying there are glimmers of hope). They may dislike negatives ones. MacCready has the opposite reaction.
  • Codsworth, Curie, Paladin Danse, and Piper like when the Sole Survivor speaks as the Shroud. Deacon and Preston Garvey love it. Strong and Cait may dislike it. Speaking as the Shroud may also increase the affinity changes.
  • Cait dislikes killing AJ (unless you kill him after taking the bribe), but likes if you take a bribe from him. This may not be true after her companion quest. [verification needed]
    • Taking AJ's bribe is also liked by MacCready. It is disliked by Piper and Preston Garvey. Refusing the bribe is liked by Nick Valentine and Paladin Danse. Strangely, refusing the bribe is also liked by MacCready, who will have an extra line explaining to AJ that he's going along with his boss.
  • Assassinating Shelly is considered murder, so companions who approve/disapprove of murder will react appropriately.
  • Threatening Sinjin's men is considered a violent act and companions will react appropriately.
  • Telling Sinjin that friends are not a weakness is liked by Nick Valentine, Paladin Danse, Piper, Strong, and Preston Garvey. It is loved by Curie and it is disliked by Cait and MacCready.
  • Telling Sinjin that you do it for the money is liked by MacCready.
  • Deacon, Hancock, Nick Valentine, Piper, and Preston Garvey like it if you save Kent. Paladin Danse dislikes it.
  • Encouraging Kent to continue fighting crime is liked by Codsworth, Curie, Hancock, Nick Valentine, Paladin Danse, and Piper. It is disliked by Cait, MacCready, and Strong. Telling him it's for the best to stop is liked by MacCready.
  • MacCready hates it if you pacify Sinjin.

Notes

  • During the confrontation with AJ, one of the bodyguards may pick up the Fat Man from Kill or Be Killed and use it against the player.
  • Going into Hubris Comics and collecting the outfit before activating the quest will cause it to stay inactive until speaking to Kent Connolly in the Memory Den.
  • If accepting the Shroud Suit in step 6 above, one will be unable to remove it from the inventory until the quest line is completed. As the suit has a weight of 7, make sure to plan on completing the quest line before accepting the Shroud Suit.
    • If the suit is collected before the quest starts, it will also be unable to be removed from the inventory until the quest has been started and then completed (see above about collecting the suit prior to quest start).
  • If you are lower leveled or are having difficulty fighting Smiling Kate, whose troops are significantly better equipped than Northy's, you can complete Battle of Bunker Hill and do the side quests to get Bunker Hill as a settlement. Turrets can then be built on the rooftops overlooking Smiling Kate; as soon as Smiling Kate and her mercenaries become hostile, the turrets will target them and will provide a significant boost to your firepower.
  • Upon entering the hospital's front door it is possible that Sinjin will immediately kill Kent. It is unclear what triggers this action. Reload from a previous save and try again if you wish to save Kent (Power Armor known to cause issues, possibly caused by targeted HUD mod on helmet [verified]). Additionally, Berry Mentats specifically will cause Kent to be killed. If you take Berry Mentats anytime before entering the room with Sinjin, Kent will be killed shortly afterwards.
    • Sometimes Sinjin kills Kent while the player is on the way down. Then load the savegame when you entering the Hospital, open console and use tcl to go straight down to Sinjin. Make your dialog decisions and Kent could survive.
  • One should take extreme caution if they have the fourth rank of the Big Leagues perk, as attacking Sinjin with a melee weapon will most likely result in the player killing Kent by accident.
  • It is possible to prevent Sinjin from killing Kent after intimidating his henchmen as the Shroud, by using Jet or entering VATS and shooting him in the head repeatedly, as this will stagger him and prevent him from shooting.
  • Alternatively, taking Berry and Grape Mentats (or simply one or the other) may cause the raiders surrounding Sinjin to fire at the player character, but keep Sinjin from doing anything at all. This leaves the player free to, hopefully, give Sinjin a swift death while tanking rounds from his cohorts. Following Sinjin's death, Kent will NOT be directly targeted, however, Kent can still be killed in the crossfire while you are fighting Sinjin's gang.
  • There's a novice locked safe in the building Northy is waiting at.
  • There's a slight chance that Kent will stay in Milton hospital if you saved him with Hancock as your companion.
  • After completing the quest, the Silver Shroud radio will become inactive, except in the case below. When the last of the upgrades is received, the radio will no longer broadcast.
  • If Kent survives to the completion of the quest, when in Goodneighbor, he will contact the player character and offer to upgrade the Silver Shroud costume to provide armor bonuses. He will do this a maximum of three times at character level 25, 35, and 45. The bonuses acquired each time are:
    • Shroud Costume: Reduces damage from humans by 15% - Agi: +1/Per: +1 / Wgt: 7
    • Lvl 25: 57 Ballistic, 57 Energy, 0 Radiation
    • Lvl 35: 70 Ballistic, 70 Energy, 0 Radiation
    • Lvl 45: 87 Ballistic, 87 Energy, 0 Radiation
  • If the player has killed Irma before the quest (more specifically, before returning to the Memory Den), the player will not be able to talk to her and the mission will appear uncompletable. However, if the player go to the Milton's General Hospital, the quest will continue.
  • It is not required to place the Silver Shroud calling cards on the bodies of Smiling Kate, Northy and Sinjin.

Behind the scenes

  • The Silver Shroud appears to be based on The Shadow and The Green Hornet. Like the Silver Shroud, they both had popular radio serials and wore a trench coat and fedora.
  • In regards to the Shadow in particular, the scarf over the Vaultboy's mouth in the quest animation seems like a clear nod, as does the intimidating tone attempted in the "Speak as the Shroud" dialogue option. The darkness motif of the character is also reminiscent of the Shadow.
  • The Silver Shroud, both in name and appearance, also strongly resembles The Gray Ghost from Batman The Animated Series, in which Adam West played a black and white TV and Movie star that was young Bruce Wayne's childhood hero.
  • Silver Shroud's Thompson sub-machine gun may be a tribute to World War II hero Mark Tennant, who was nicknamed the 'Green Hornet' by his fellow soldiers based on the radio serial character.
  • While listening to the serial on the radio, Silver Shroud will mention that he has fought the Rogue's Gallery. The Rogue's Gallery is a term used for a police collection of pictures or photographs of criminals and suspects kept for identification purposes, often used in comic books to refer to the hero's collective enemies.
  • When Silver Shroud infiltrates the mobsters hideout, one of the mobsters says "Holy Cannoli", famously said by Robin in the 1966 Batman TV series.
  • Emails on the terminals in Hubris Comics mentions that the producer wants to give Silver Shroud an 'English Butler'. This is similar to Alfred Pennyworth in the Batman series.
  • When Silver Shroud and Mistress of Mystery are spying on the robot-mobster meeting through the skylight, it is revealed that the creator of these robot-mobsters calls himself The Mechanist, similar to the Fallout 3 and Automatron DLC character, the Mechanist.
  • Both Kent and Wayne are the surnames of two well known comic book superheroes: Superman and Batman.

Bugs

  • Playstation 4Playstation 4 If the player has already cleared Milton General Hospital, there may be rogue protectrons that could cause kent to be killed after entering the hospital. To fix this throw grenades into the cracked window after entering the hospital and use jet to quickly kill off the enemies on each floor.[verification overdue]
  • PCPC After killing Kendra, if you move her body by holding E, the option to leave the Silver Shroud calling card will bug out. You can move forward with the console command SetStage 00027556 599[verification overdue]
  • Playstation 4Playstation 4 Hancock will stop progression of the quest with a Deal with Bobbi loop if the player character spared or killed Bobbi after The Big Dig quest and refused Hancock to be a companion on "Meet with Hancock as the Shroud". This can be fixed by adding Hancock as a companion, and then talking to him as the companion. [verified]
  • PCPC Entering the hospital with Targeting HUD enabled may cause the raiders to execute him instantly, failing that part of the quest. [verified] Unequipping the modded helmet until Kent is safe will avert the issue while allowing the use of other power armor throughout the hospital. [verification overdue]
  • PCPC After saving Kent from Sinjin, he may become stuck in the hospital in the same location he was held prisoner. Speaking to Kent about the upgrades before he returns to Goodneighbor is a possible cause. Kent will still upgrade the armor after his radio broadcast airs, but the player character will have to fight through whatever spawns in the hospital to get to him. Possible fix is pushing him into the elevator (crouching makes pushing him go a lot faster) and then going up a floor (though just leaving him there might also work). He'll walk himself back to Goodneighbor after that, meeting the player character along with Hancock. [verified]
  • PCPC The player may not be able to trigger the quest dialogue with Hancock if he is an available companion. Possible fix is to make Hancock the active companion and equip the Silver Shroud outfit. Quest dialogue starts after using "Talk" choice [verified]. Using console command 'setstage ms04 700' can skip the dialogue, too. [verified]
  • PCPC "Search body for clues" may not check off after searching Northy's body leaving the player character with a quest blip over his body. However the player character may progress through the rest of the quest regardless no harm done. [verified]
  • PCPC "Kill Northy" has been an issue with some computers, where loading Northy crashes the game. Restarting the computer and loading back into the game seems to fix this. [verification overdue]
  • PCPC The nurse robots may still spawn in Milton General Hospital when going to save Kent, causing Senjin to kill him before the player character gets to them. Due to the slow speed of the elevators, especially the one right before the boss room, it's impossible to reach him quick enough if this is triggered. [verified]
  • PCPC Player character may kill Wayne Delancy and not be able to leave calling card. [verification overdue]
  • Playstation 4Playstation 4 AJ can escape while attempting to kill him, causing a marker for killing him to appear near Cambridge Crater, yet he does not spawn and the marker to continue the quest lies in Goodneighbor. This brings the quest to a standstill.[verification overdue]
  • PCPC After killing Kendra (and optionally Shelly) one will be tasked with listening to Silver Shroud Radio for an update. It's possible that this update won't actually play, and the quest will be perpetually stuck. Use the console command "setstage MS04 600" without the quotes to advance to the stage immediately after hearing the broadcast, which is to meet with Hancock.[verification overdue]
  • PCPC If one can't finish the quest by talking to Hancock after having killed Sinjin, use the console command "setstage MS04 1400".[verification overdue]
  • PCPC After killing Wayne Delancy and leaving the calling card on his corpse, Kent may not inform the player character of the next target over the radio and the quest objective will not change from "Listen to Silver Shroud radio." This can be fixed by finding AJ and killing him. This causes the quest to continue as normal.[verified]
  • PCPC Kent Connolly may not start the quest at all and just repeat "Goodneighbor is crazy thefts, murders and worse, sometimes you just got to escape...."[verification overdue]
  • PCPC After taking to Whitechapel after killing AJ and leaving the calling card, upon leaving the Third Rail one will get the objective "leave the calling card on AJ" which one will not be able to complete.[verification overdue]
  • PCPC Upon entering the hospital Kent is killed instantly. This may be prevented if the player leaves their power armor prior to entering. The explanation is that this is a known bug in which the targetting HUD, if installed in power armor helmets, will turn some neutral mobs hostile, including Sinjin's bodyguards.[verification overdue]
  • Playstation 4Playstation 4 Kent may be killed while the player fights their way through the hospital before reaching Sinjin, usually after the second elevator ride. A possible trigger may be having cleared out Milton General Hospital prior to starting this quest. [verified]
  • PCPC Kent may be killed instantly if the player uses Berry Mentats while in the hospital before reaching Sinjin. [verification overdue]
  • PCPC Kent may be killed immediately upon entering the hospital if the player is not dressed as the Silver Shroud or if the player is wearing certain variations of Power Armor. It is not clear if this is a bug or intentional. [verified]
  • Playstation 4Playstation 4 It is possible to put a calling card on Kendra too quickly after killing her and the game will not register this action, resulting in permanently being stuck. [verification overdue]
  • PCPC When it's time to save Kent it's possible to sneakily kill the unnamed guards, intimidate Avery, pacify Sinjin with a pax syringe and finally pickpocket him naked. He then just stands still and will not attack anymore. He just has to be killed to progress. [verification overdue]
  • PCPC Completing The Silver Shroud at level 26+ will cause Kent Connolly to not offer further upgrades to the Silver Shroud costume. [verification overdue]
  • PCPC Kent may be target by Senjin but Senjin won't shoot Kent, quest becomes kinda easymode [verification overdue]
  • Xbox OneXbox One When returning to the Memory Den after killing the two targets, and having not completed the mission Dangerous Minds, the marker will point to Irma, but she will only comment on going down to Amari's lab, and not progress the quest any further. Reloading before entering the Den does not work. Best solution is to listen to Shroud radio on the Pip-Boy, skipping Irma's conversation.[verification overdue]
  • After killing AJ his body may glitch through the ground. You will not be able to put the Silver Shroud calling card in him, the not being able to continue [verification overdue][platforms tag needed]
  • PCPC Picking up the holotape off Northy's body and trying to listen to it while still in combat will cause the 'You cannot use this in combat' message to appear and the 'Search the body for clues' marker to now follow the player until the quest is finished. [verification overdue]
  • Xbox OneXbox One Sometimes Sinjin will skip the dialog as if you were trying to walk away and he and Avery will kill Kent and become hostile. To fix this turn your Xbox off for 30 minutes. [verification overdue]

Gallery