FANDOM


Icon disambig
For an overview of power fist models, see power fist.
 
Gametitle-FO3
Gametitle-FO3

The Shocker or FSGv118-b model Shocker glove is an Unarmed weapon in Fallout 3. It is a unique variant of the power fist which deals added electric damage to robots.

BackgroundEdit

The Shocker is a civilian device, as noted by the shocker glove holotape.

CharacteristicsEdit

It is especially effective in combat against robotic enemies, dealing nearly double bonus damage.

DurabilityEdit

The Shocker can successfully strike about 400 times from full condition before breaking.

VariantsEdit

  • Power fist - The common variant in Fallout 3.
  • Fisto! - A more powerful version of the power fist, it deals the most raw damage of any unarmed weapon.
  • Sim version (Operation: Anchorage add-on) - A sim-only version of the weapon which differs only in health (essentially non-degrading).

ComparisonEdit

Legend
Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon meleeIcon damageIcon dpsIcon bonus effectIcon attackIcon chanceIcon critical damageIcon actionIcon dapIcon repairIcon weightIcon merchantIcon ratio
Power fist 20
21.81.09x120281.4500610016.7
Fisto! 25
27.31.09x1.525252480610016.7
The Shocker 20
21.8+25 Icon EMP vs robots1.09x120251.6400615025
Note: Unarmed damage is doubled in V.A.T.S.

LocationEdit

The Shocker is found (complete with holotaped instructions) inside the flooded metro west of Arlington Library; however, it is located much closer to the Mason District South entrance than the flooded metro entrance, and entering there avoids the majority of the metro's mirelurk population.

From Mason District South, follow the path till one reaches the metal staircase. Go down two flights, through the door on the east side and follow the tunnel down and to the north. (There are two doors near the staircase leading to similar-looking tunnels. The incorrect tunnel will lead the Lone Wanderer to a room filled with mirelurk egg clutches. The correct tunnel will be booby-trapped with frag mines.)

NotesEdit

  • The room containing The Shocker is trapped with a rigged shotgun and tripwire in the doorway.
  • The Shocker is described in the holotaped instructions as being an unstable prototype weapon, though none of the possible faults manifest themselves in-game.
  • Certain perk choices can make this weapon very damaging when fighting robots. The Robotics Expert perk grants the option to shut them down and the +25% extra damage stacks with The Shocker's +25% damage to robots. The Ninja Perk can also be added to the equation and any time a Sneak Attack is successful, it will grant another +25% damage. The Ninja perk also adds an additional 15% chance for a Critical Hit, which with 10 Luck and all Critical Chance Perks (Finesse and Survival Guru) will make The Shocker perform a Critical Hit 48% of the time when using V.A.T.S. The combination of these and a Stealth Boy will dispatch a sentry bot on Very Hard Difficulty within about 6 to 8 hits. If the player first uses Robotics Expert to shut down a sentry bot, it will only take about 3 hits from The Shocker to completely destroy it due to every hit being a sneak attack (as long as the player character is crouching).

BugsEdit

  • Xbox 360Icon xbox360 If the player brings The Shocker with them to play the add-ons (such as Point Lookout or Mothership Zeta), it may not give robots the Electrified effect.

SoundsEdit

Power fist icon

GalleryEdit

VideoEdit

Video walkthrough for finding The Shocker:

Fallout 3 Unique Weapons - The Shocker

Fallout 3 Unique Weapons - The Shocker

Community content is available under CC-BY-SA unless otherwise noted.

Fandom may earn an affiliate commission on sales made from links on this page.

Stream the best stories.

Fandom may earn an affiliate commission on sales made from links on this page.

Get Disney+