FANDOM


Icon disambig
For an overview of power fist models in the Fallout series of games, see power fists.
 
Gametitle-FO3
Gametitle-FO3

The Shocker or FSGv118-b model Shocker glove is an Unarmed weapon in Fallout 3. It is a unique variant of the power fist which deals added electric damage to robots.

CharacteristicsEdit

The Shocker is a sort of civilian device, as noted by the shocker glove holotape, but what it was meant to do or be is never explained. It is especially effective in combat against robotic enemies, dealing nearly double bonus damage, and causing a visual electrical effect similar to that left by pulse grenades or pulse mines, or other weapons that deal electrical damage.

DurabilityEdit

The Shocker can successfully strike about 400 times from full condition before breaking.

VariantsEdit

  • Power fist - The common variant in Fallout 3.
  • Fisto! - A more powerful version of the power fist, it deals the most raw damage of any unarmed weapon.
  • Sim version (Operation: Anchorage add-on) - A sim-only version of the weapon which differs only in health (essentially non-degrading).

ComparisonEdit

Legend
Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon meleeIcon damageIcon dpsIcon bonus effectIcon attackIcon chanceIcon critical damageIcon actionIcon dapIcon repairIcon weightIcon merchantIcon ratio
Power fist 20
21.81.09x120281.4500610016.7
Fisto! 25
27.31.09x1.525252480610016.7
The Shocker 20
21.8+25 Icon EMP vs robots1.09x120251.6400615025
Note: Unarmed damage is doubled in V.A.T.S.

LocationEdit

The Shocker is found (complete with holotaped instructions) inside the flooded metro west of Arlington Library; however, it is located much closer to the Mason District South entrance than the flooded metro entrance, and entering there avoids the majority of the metro's mirelurk population.

From Mason District South, follow the path till one reaches the metal staircase. Go down two flights, through the door on the east side and follow the tunnel down and to the north. (There are two doors near the staircase leading to similar-looking tunnels. The incorrect tunnel will lead the Wanderer to a room filled with mirelurk egg clutches. The correct tunnel will be booby-trapped with frag mines.)

NotesEdit

  • The room containing The Shocker is trapped with a rigged shotgun and tripwire in the doorway.
  • The Shocker is described in the holotaped instructions as being an unstable prototype weapon, though none of the possible faults manifest themselves in-game.

SoundsEdit

Power fist icon

GalleryEdit

VideoEdit

Video walkthrough for finding The Shocker:

Fallout 3 Unique Weapons - The Shocker

Fallout 3 Unique Weapons - The Shocker

Community content is available under CC-BY-SA unless otherwise noted.