“A keen-eyed Wasteland explorer has spotted a lonely cabin in the distance. Looks like someone, or something, is lurking inside.”
There are two rooms in the cabin, the first of which contains three powerful ghouls. The second room contains a stranded wastelander who can be talked to. The wastelander can either be invited to the player's vault, or left in the cabin.
|Opening message||Dweller response||Character response|
|I wasn't lost! I was just, uh, taking the scenic route!||You should head for our Vault. You'll be safer there.||I was hoping you'd say that!|
|The Ghouls upstairs are dead. You'll be safe here now.|
- This quest is not generic. As with finding a Red Rocket and a Super-Duper Mart, the quest to complete will be random.
- This quest is not in the quests list. The player can only complete it by sending a dweller to the wasteland, and waiting, as it will happen at random.
- The now-rescued wastelander will come back to the player's vault, once the current dweller, who is exploring the wasteland, has returned to the vault.