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}}{{Games|FO3|FO4}}
 
}}{{Games|FO3|FO4}}
   
{{Quotation|In a world full of suspicion, treachery and hunters - we're the [[Synth|synths']] only friends. We're the Railroad.|[[Desdemona]]|sound=Desdemona_Dialogue_We'reTheRailroad.ogg}}
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{{Quotation|In a world full of suspicion, treachery and hunters - we're the [[synth]]' only friends. We're the Railroad.|[[Desdemona]]|sound=Desdemona_Dialogue_We'reTheRailroad.ogg}}
   
 
'''The Railroad''' is an underground movement with a primary aim of freeing sentient synths from their creators at [[the Institute]].
 
'''The Railroad''' is an underground movement with a primary aim of freeing sentient synths from their creators at [[the Institute]].
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===''Fallout 3''===
 
===''Fallout 3''===
 
{{main|The Replicated Man}}
 
{{main|The Replicated Man}}
There is little available information about either the Railroad or the Institute, but the [[Lone Wanderer]] becomes involved in their conflict during the quest [[The Replicated Man]] in [[Rivet City]], where a scientist named [[Zimmer|Dr. Zimmer]] requests aid in capturing a runaway android, and Railroad agent [[Victoria Watts]] pleads with the character to take pity on the android and fake its/his death.
+
There is little available information about either the Railroad or the Institute; however, the [[Lone Wanderer]] becomes involved in their conflict during the quest [[The Replicated Man]] in [[Rivet City]], where a scientist named [[Zimmer|Dr. Zimmer]] requests aid in capturing a runaway android, and Railroad agent [[Victoria Watts]] pleads with the Wanderer to take pity on the android and fake its death.
   
 
The Railroad's methods for aiding in escape can be extreme, going so far as to find doctors to perform full facial reconstruction on escapees. They are known to operate in the [[Capital Wasteland]] and at least as far north as [[the Commonwealth]].
 
The Railroad's methods for aiding in escape can be extreme, going so far as to find doctors to perform full facial reconstruction on escapees. They are known to operate in the [[Capital Wasteland]] and at least as far north as [[the Commonwealth]].
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===''Fallout 4''===
 
===''Fallout 4''===
The Railroad is a joinable faction situated in the Commonwealth who assist runaway synths. Their main command center is located in the [[Old North Church]] in Boston, after their [[The Switchboard|previous base]] was compromised following a raid by [[the Institute]]. They maintain a network of safehouses and clandestine contacts reminiscent of their namesake, the 19th century Underground Railroad, which helped slaves escape and reach free areas. To remain covert, members use a special marking system called "[[Railsign]]s" to mark cache, safehouse, and dead drop locations, as well as the presence of allies and/or danger.
+
The Railroad is a joinable faction situated in [[the Commonwealth]], who assist runaway synths. Their main command center is located in the [[Old North Church]] in Boston, after their [[The Switchboard|previous base]] was compromised following a raid by the Institute. They maintain a network of safehouses and clandestine contacts reminiscent of their namesake, the 19th century Underground Railroad, which helped slaves escape and reach free areas. To remain covert, members use a special marking system called "[[Railsign]]s" to mark cache, safehouse, and dead drop locations, as well as the presence of allies and/or danger.
   
The Sole Survivor can learn about the Railroad through a few media. You can investigate the area around [[Park Street Station]], speak with Doctor [[Amari]] at the beginning of [[The Molecular Level]] who indicates that the Railroad would be helpful to your cause, or overhear people in the [[Diamond City market]], the [[Dugout Inn]], or guards in [[Goodneighbor]] discussing the elusive Railroad. All of these will result in the Sole Survivor getting the quest [[Road to Freedom]]. [[Piper Wright|Piper]] also makes comments about them after the [[The Glowing Sea]] quest starts.
+
The Sole Survivor can learn about the Railroad through several sources. The [[Sole Surivior]] can investigate the area around [[Park Street Station]], speak with Doctor [[Amari]] at the beginning of [[The Molecular Level]] who indicates that the Railroad would be helpful to your cause, or overhear people in the [[Diamond City market]], the [[Dugout Inn]], or guards in [[Goodneighbor]] discussing the elusive Railroad. All of these will result in the Sole Survivor getting the quest [[Road to Freedom]]. [[Piper Wright|Piper]] also makes comments about them when [[the Glowing Sea]] quest starts.
   
The Railroad is joinable through the ''Fallout 4'' quest, [[Road to Freedom]].
+
The Railroad is joinable through the ''Fallout 4'' quest, Road to Freedom.
   
Membership in the Railroad may negatively affect relations with other main factions. The more quests the Sole Survivor does for the Railroad, the more the Institute and the [[Brotherhood of Steel (East Coast)|Brotherhood of Steel]] will disapprove of their actions. If the Sole Survivor sides with the Brotherhood of Steel or the Institute, they are sent to exterminate the Railroad, believing that they will try to stop them.
+
Membership in the Railroad may negatively affect relations with other main factions. The more quests the Sole Survivor does for the Railroad, the more the Institute and the [[Brotherhood of Steel (East Coast)|Brotherhood of Steel]] will disapprove of their actions. If the Sole Survivor sides with the Brotherhood of Steel or the Institute, they are sent to exterminate the Railroad, believing that they will try to stop the Survivor.
   
Relations with the [[Commonwealth Minutemen|Minutemen]] are not affected by joining the Railroad. However, when completing the Minutemen version of [[The Nuclear Option (Minutemen)|The Nuclear Option]] the optional mission must be completed or the Railroad (including [[Deacon]] if he is your companion) will become hostile when the player next speaks to [[Desdemona]]. You will still be able to accept [[A Clean Equation]] missions from [[Predictive Analytic Machine|P.A.M.]], [[Lost Soul]] mission from [[Stanley Carrington|Doctor Carrington]], and even the [[To the Mattresses]] missions from Desdemona when [[Drummer Boy]] notifies you. Any extra attempt to speak with her outside accepting and completing quests will cause the Railroad to become hostile. This appears to be a bug as the Lost Soul missions should not be available if you left no survivors at [[The Institute (location)|the Institute]].
+
Relations with the [[Commonwealth Minutemen|Minutemen]] are not affected by joining the Railroad. However, when completing the Minutemen version of [[The Nuclear Option (Minutemen)|The Nuclear Option]] the optional mission must be completed or the Railroad (including [[Deacon]] if he is your companion) will become hostile when the player next speaks to [[Desdemona]]. One will still be able to accept [[A Clean Equation]] from [[Predictive Analytic Machine|P.A.M.]], [[Lost Soul]] from [[Stanley Carrington|Doctor Carrington]], and even the [[To the Mattresses]] missions from Desdemona when notified by [[Drummer Boy]]. Any extra attempt to speak with her outside accepting and completing quests will cause the Railroad to become hostile. This appears to be a bug as the Lost Soul missions should not be available if no survivors remain at [[The Institute (location)|the Institute]].
   
 
===''Organization''===
 
===''Organization''===
the Railroad is constructed like a pyramid, with the base composed of "tourists" (informants and sympathizers), above which stand runners and safehouse owners, then an even smaller group of field agents, and finally, the most secretive and heavily protected, the HQ Members that has access to all the information and coordinates Railroad operations
+
The Railroad is constructed like a pyramid, with the base composed of "tourists" (informants and sympathizers), above which stand runners and safehouse owners, then an even smaller group of field agents, and finally, the most secretive and heavily protected, the HQ Members that has access to all the information and coordinates Railroad operations
   
 
==Safehouses==
 
==Safehouses==
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* [[The Switchboard]] (formerly)
 
* [[The Switchboard]] (formerly)
 
* Allen safehouse (formerly)
 
* Allen safehouse (formerly)
* Augusta safehouse (formerly)
+
* [[Augusta safehouse]] (formerly)
 
* [[Dayton safehouse]]
 
* [[Dayton safehouse]]
 
* Griswold safehouse
 
* Griswold safehouse

Revision as of 08:59, 11 July 2018

 
Gametitle-FO3Gametitle-FO4
Gametitle-FO3Gametitle-FO4
In a world full of suspicion, treachery and hunters - we're the synth' only friends. We're the Railroad.Desdemona

The Railroad is an underground movement with a primary aim of freeing sentient synths from their creators at the Institute.

Background

Fallout 3

Main article: The Replicated Man

There is little available information about either the Railroad or the Institute; however, the Lone Wanderer becomes involved in their conflict during the quest The Replicated Man in Rivet City, where a scientist named Dr. Zimmer requests aid in capturing a runaway android, and Railroad agent Victoria Watts pleads with the Wanderer to take pity on the android and fake its death.

The Railroad's methods for aiding in escape can be extreme, going so far as to find doctors to perform full facial reconstruction on escapees. They are known to operate in the Capital Wasteland and at least as far north as the Commonwealth.

Dr. Zimmer, Ms. Watts, and the android give very logical and convincing arguments for their point of view, and the player character must make an ethical choice based on the limited information they gain from each of them. There are multiple "good Karma" solutions.

Fallout 4

The Railroad is a joinable faction situated in the Commonwealth, who assist runaway synths. Their main command center is located in the Old North Church in Boston, after their previous base was compromised following a raid by the Institute. They maintain a network of safehouses and clandestine contacts reminiscent of their namesake, the 19th century Underground Railroad, which helped slaves escape and reach free areas. To remain covert, members use a special marking system called "Railsigns" to mark cache, safehouse, and dead drop locations, as well as the presence of allies and/or danger.

The Sole Survivor can learn about the Railroad through several sources. The Sole Surivior can investigate the area around Park Street Station, speak with Doctor Amari at the beginning of The Molecular Level who indicates that the Railroad would be helpful to your cause, or overhear people in the Diamond City market, the Dugout Inn, or guards in Goodneighbor discussing the elusive Railroad. All of these will result in the Sole Survivor getting the quest Road to Freedom. Piper also makes comments about them when the Glowing Sea quest starts.

The Railroad is joinable through the Fallout 4 quest, Road to Freedom.

Membership in the Railroad may negatively affect relations with other main factions. The more quests the Sole Survivor does for the Railroad, the more the Institute and the Brotherhood of Steel will disapprove of their actions. If the Sole Survivor sides with the Brotherhood of Steel or the Institute, they are sent to exterminate the Railroad, believing that they will try to stop the Survivor.

Relations with the Minutemen are not affected by joining the Railroad. However, when completing the Minutemen version of The Nuclear Option the optional mission must be completed or the Railroad (including Deacon if he is your companion) will become hostile when the player next speaks to Desdemona. One will still be able to accept A Clean Equation from P.A.M., Lost Soul from Doctor Carrington, and even the To the Mattresses missions from Desdemona when notified by Drummer Boy. Any extra attempt to speak with her outside accepting and completing quests will cause the Railroad to become hostile. This appears to be a bug as the Lost Soul missions should not be available if no survivors remain at the Institute.

Organization

The Railroad is constructed like a pyramid, with the base composed of "tourists" (informants and sympathizers), above which stand runners and safehouse owners, then an even smaller group of field agents, and finally, the most secretive and heavily protected, the HQ Members that has access to all the information and coordinates Railroad operations

Safehouses

Members

HQ Members

Field Agents

Runners and Safehouse owners

Tourists

Unknown Rank


Related quests

Appearances

The Railroad appears in Fallout 3 and Fallout 4.

Behind the scenes

Gallery

The Railroad