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* Its remains can be visited if destroyed, and respawning Brotherhood corpses can be found and looted. Brotherhood of Steel scribes, knights and paladins may appear and attack the Sole Survivor.
 
* Its remains can be visited if destroyed, and respawning Brotherhood corpses can be found and looted. Brotherhood of Steel scribes, knights and paladins may appear and attack the Sole Survivor.
 
* Bringing certain companions onto the Prydwen will cause different reactions from the Brotherhood personnel.
 
* Bringing certain companions onto the Prydwen will cause different reactions from the Brotherhood personnel.
** Bringing [[Nick Valentine|Nick]] aboard will cause a generic Brotherhood member to exclaim that "machines shouldn't have free will," leading Nick to rhetorically ask if he believes that because he gave up his a long time ago. Another scenario is a generic Brotherhood member will state that Nick "disgusts" them, and Nick will retort that "the feeling's mutual."
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** Bringing [[Nick Valentine|Nick]] aboard will cause a generic Brotherhood member to question if the protagonist is concerned if Nick is a "spy". Some will exclaim that "machines shouldn't have free will," leading Nick to rhetorically ask if he believes that because he gave up his a long time ago. Another scenario is a generic Brotherhood member will state that Nick "disgusts" them, and Nick will retort that "the feeling's mutual."
 
** Bringing [[John Hancock|Hancock]] aboard will cause a member to ask the Sole Survivor if "that thing" is "tame," which causes Hancock to chuckle and mumble "hardly."
 
** Bringing [[John Hancock|Hancock]] aboard will cause a member to ask the Sole Survivor if "that thing" is "tame," which causes Hancock to chuckle and mumble "hardly."
 
** Bringing [[Strong]] aboard causes a member to shout "mutie aboard," and Strong will say he is being too loud and he wants to throw him off the bow.
 
** Bringing [[Strong]] aboard causes a member to shout "mutie aboard," and Strong will say he is being too loud and he wants to throw him off the bow.

Revision as of 03:55, 29 February 2020

 
Gametitle-FO4
Gametitle-FO4
People of the Commonwealth. Do not interfere. Our intentions are peaceful. We are the Brotherhood of Steel.— The Prydwen arriving in the Commonwealth

The Prydwen is a modified and armored Brotherhood of Steel airship that flies throughout the skies of the Commonwealth. The vessel serves multiple roles for the Brotherhood, including those of aircraft carrier, command center, clinic, personnel quarters, equipment maintenance bay and research facility. It is, for all intents and purposes, an airborne military base. It will be moored to the air traffic control tower at Boston Airport shortly after the Sole Survivor exits Fort Hagen during Reunions.

Background

The Prydwen was constructed at Adams Air Force Base over a period of six years. It took an initial two years to collect the materials necessary and another four to actually construct the airship, and by 2287 had been in service for five years.[1] It weighs forty thousand tons, as noted by Lancer Captain Kells and Elder Maxson. Before the journey to the Commonwealth, its original power plant has been replaced with an updated plant pulled from an old aircraft carrier.

The airship is filled with hydrogen, as stated during the quest Airship Down. Four pylons attached to the ship's flight deck carry a single jet engine each, being responsible for controlling the Prydwen's altitude and help to keep the ship aloft. There are four docking hooks for Brotherhood-modified VB-02 Vertibird gunships attached to the airship's hull. Vertibirds are accessible via the flight deck. Due to the combustible nature of hydrogen, the ship itself is not capable of combat, and this is stated by the crew.

Layout

The Prydwen is divided into two exterior areas and two indoor areas: the flight deck, the command deck, the main deck, and the forecastle.

On the main deck is a medical bay, mess hall, power armor station, crafting equipment and a shop (at the end of the corridor). There are also stairs that lead either up to the living quarters or down to a storage area. Around the perimeter and along the top are patrolled catwalks. The main deck is contained within the airbag, as the hydrogen is inside several canisters positioned around the outer hull.

The flight deck is located along the midsection of the gondola. There is a control room/storage area overlooking the deck, accessible at the back of the flight deck.

The command deck has three levels. The top level has Maxson's observation deck. The next one down is a storage area, with access to the forecastle. Finally, the bridge is at the bottom, where Lancer-Captain Kells can be found.

The forecastle is a small balcony which is accessible from the top the command deck.

Inhabitants

The Prydwen's crew includes:

Notable loot

Pickpocket or dropped on death

Related quests

Notes

  • The Prydwen will show up right after the main quest Reunions is finished, flying in over the western mountain range of the map and making its way across the Commonwealth, until it finally anchors above the Boston Airport. After this, the Sole Survivor can visit it during the Brotherhood of Steel quest Shadow of Steel offered by Paladin Danse.
  • If the Sole Survivor has not yet dealt with the Brotherhood of Steel right after the Prydwen shows up (by avoiding the Cambridge Police Station), the optional Brotherhood quest Reveille begins, where it is only referenced as "the Brotherhood of Steel airship."
  • Its remains can be visited if destroyed, and respawning Brotherhood corpses can be found and looted. Brotherhood of Steel scribes, knights and paladins may appear and attack the Sole Survivor.
  • Bringing certain companions onto the Prydwen will cause different reactions from the Brotherhood personnel.
    • Bringing Nick aboard will cause a generic Brotherhood member to question if the protagonist is concerned if Nick is a "spy". Some will exclaim that "machines shouldn't have free will," leading Nick to rhetorically ask if he believes that because he gave up his a long time ago. Another scenario is a generic Brotherhood member will state that Nick "disgusts" them, and Nick will retort that "the feeling's mutual."
    • Bringing Hancock aboard will cause a member to ask the Sole Survivor if "that thing" is "tame," which causes Hancock to chuckle and mumble "hardly."
    • Bringing Strong aboard causes a member to shout "mutie aboard," and Strong will say he is being too loud and he wants to throw him off the bow.
    • Bringing X6-88 aboard causes a member to observe that something is "off" about the Sole Survivor's "pal," and X6-88 will state his synth designation, status as a courser and casually state the fact that he could easily kill all personnel aboard without a second thought.
    • Bringing Dogmeat aboard causes some members to compliment him by saying that he is a tough looking dog, or insult him.
  • When pickpocketed, most items will respawn periodically. This includes the airship captain's hat.
  • The two suits of T-60 power armor at the power armor stations can be accessed via the power armor workstation, therefore be upgraded and looted without stealing if one were to unequip them.
  • The amount of beds in the barracks does not provide enough accommodation for the crew on board.

Behind the scenes

  • Prydwen (Middle Welsh lit. "fair-faced," "handsome") is the name of King Arthur's ship in the native Welsh literature concerning the legendary character. Arthur and his men board it to sail to the Otherworldly fortress of Annwn [pronounced; ah-noon] in the somewhat cryptic poem Preiddeu Annwfn [pronounced; Prey-they--Ann-oovn] as well as when they sail to and from Ireland in the prose text Culhwch ac Olwen in an attempt to gain a magical cauldron. It is not explicitly named in any other native Arthurian tale or poem, and in the Anglo-Norman literature that drew from it Arthur does not appear to have a comparable vessel.
  • It is pronounced by multiple characters different ways. Military Frequency AF95 broadcasts pronounce it "preed-win" whereas Paladin Danse pronounces it "prid-win;" the Welsh pronunciation is "prud-when."

Bugs

  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Stealing from the Prydwen armory can result in all Brotherhood NPCs turning hostile against the Sole Survivor. This can happen regardless of whether the Survivor is detected or not and can happen even if a Stealth Boy is used. Solutions include picking up the desired item and moving it outside the armory before stealing it. This does not alert the Brotherhood.[verified]
    • This only happens if a very significant amount of loot is stolen. [verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Killing the Brotherhood lancer-sergeant on the northern Vertibird gantry may result, after a save and reload, in an invisible corpse with an untargetable version of the NPC standing over it. The invisible corpse may be looted, and may even be moved, but will revert to its original position on reload. No known fix, but ultimately harmless. This bug has also been seen on the scribes along the flight deck.[verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Following completion of the quest Airship Down, the Prydwen will still appear as a fast travel destination in the Pip-Boy. Attempting to fast travel to the Prydwen will yield the message "Fast Travel is currently unavailable from this location" regardless of where attempted.[verified]
  • PCPC After killing Kellogg in the quest Reunions, the Prydwen may not be seen in the sky and Military frequency AF95 may not play. This can be fixed using the console command setstage 2bf21 1 This will teleport you to the roof of the Cambridge Police Station and tell you to board the Vertibird.[verification overdue]

Gallery

References

  1. Arthur Maxson's dialogue: "Proctor Ingram's managed to keep a 40,000 ton airship aloft for the past five years. I'd say that earns her the benefit of a doubt."
The Prydwen