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People of the Commonwealth. Do not interfere. Our intentions are peaceful. We are the Brotherhood of Steel.— The Prydwen arriving in the Commonwealth

The Prydwen is the airborne aircraft carrier of the Brotherhood of Steel, containing all of the facilities needed to support long-range operations: a clinic, an armory, barracks, workshops, research facilities, and more, suiting its multi-faceted purpose as the flagship, mobile command center, and headquarters for the organization. It is a location and vehicle in the Commonwealth in Fallout 4.

Background[]

Main article: Brotherhood airship

The next generation of Brotherhood airships was born after the defeat of the Enclave at Adams Air Force Base, with work starting around 2278.[1] The sharpest minds the Brotherhood had at its disposal spent two years on its design and assembling the necessary parts, salvaging scrap metal and Enclave equipment. With the design process complete around 2280,[2] it took over two years to assemble the airship and launch it in 2282.[3][4] Under Proctor Ingram's oversight, the first post-War airship[Non-game 1] has remained afloat,[5] providing the Brotherhood with an unparalleled force multiplier.[6]

The Prydwen was not under Arthur Maxson's command for a time after its launch, operating outside the Capital Wasteland.[7] It eventually came under his command, christened the Prydwen by the Elder, after the tale of King Arthur and his journey to liberate his people from tyranny and oppression.[8] Its main pilot is Lancer-Captain Kells, who has overseen its extensive operations across the East Coast.[9] It was deployed to the Commonwealth in 2287, in response to evidence of The Institute's operations. Its deployment signaled the decision by Maxson to unleash full scale war against the elusive enemy to contain their threat.[10] After its arrival, it was moored at Boston Airport, keeping it within striking distance of the city,[11] but far away from harm.[12]

Conflict in the Commonwealth[]

During the conflict in the Commonwealth, the carrier also houses Elder Maxson and the chapter's top leadership. Lancer-Captain Kells, the head of the Lancers and the Prydwen's skipper, is posted on the bridge on the command deck's bottom level, overseeing field operations. Proctor Teagan, head of the Order of the Sword, acts as the Prydwen's quartermaster, with his station in the armory on the main deck. The head of the airport supply depot, Knight-Sergeant Gavil, answers directly to him. Proctor Ingram, head of the Order of the Shield, works in the power armor maintenance bay on the main deck. She oversees engineering and maintenance duties both aboard the Prydwen and at the airport. It's her job to ensure the reactor remains operational and the ship airborne. She also works towards restoring Liberty Prime, the keystone of Elder Maxson's stratagem against the Institute. Proctor Quinlan, head of the Order of the Quill, oversees research and recovery operations from his quarters on the main deck, opposite the clinic. All field scribes answer to him, and he personally checks every technical document brought in from the field by scribes or other Brotherhood operatives.

Apart from the Elder, captain, and three Order leaders, the chapter has other prominent members aboard the Prydwen. Knight-Captain Cade, one of the Brotherhood's most talented physicians, works in the clinic on the main deck, treating wounded soldiers and assessing new recruits to confirm whether they are ready for combat. He is notoriously strict, and refuses to clear Paladin Brandis for duty until the Sole Survivor completes either The Nuclear Option for the Brotherhood or Mass Fusion for the Institute while working for the Railroad. Senior Scribe Neriah is the head of the Brotherhood's biological research department, and works in her lab on the main deck's top level. She is responsible for the dissection and analysis of fallen foes (such as super mutants and synths) in the hopes of finding any weaknesses or special traits that may be useful to the Brotherhood. She also works to develop a new anti-radiation medicine more potent than Rad-X, but needs more viable blood samples from the Commonwealth's creatures to create it.

Design[]

Weighing in at 40,000 tons, the Prydwen is a rigid-frame dirigible,[Non-game 2] held afloat by four giant gasbags inside the frame of the ship. Due to the rarity of helium, the Brotherhood used hydrogen as a lifting gas,[13] with heavy armor surrounding the main deck to protect the gasbags and all the people and equipment stored within from harm.[14] The plating is designed to take plenty of punishment without losing the ability to fly,[15] while the gas bags inside are maintained around the clock by a team of scribes overseen by a senior scribe,[16] and off limits to anyone but authorized personnel.[17] Even then, they'd require explosives to rupture and ignite the hydrogen inside,[18] though any open flame is recommended to be kept outside the hull as a precaution.[19]

The heart of the Prydwen is a nuclear fusion plant, providing power to the systems and powering the main engines: Four massive propellers at the stern of the ship, supported by four large thrusters mounted on the flight deck. Before the journey to the Commonwealth, the original power plant was replaced with an updated fusion plant pulled by the Brotherhood from an aircraft carrier wreckage, and reached almost one hundred percent efficiency by arrival. However, the need to keep such a massive airship afloat puts a strain on the system, in particular the cooling, and requires constant supply of coolant[20] to pass through the four main heat exchangers located on the exterior of the main deck. The thrusters also require regular maintenance, due to the proximity of the navigational beacon.[21] While Ingram stays ahead of repairs and there's plenty of fuel for the fusion reactor, coolant remains a critical issue,[22] as it may require the Prydwen to land if it runs out.[20] Otherwise, a crash is likely.[23]

The Prydwen itself is not built for fighting,[24] as any onboard weapon systems would just slow her down.[25] Instead, it relies on its complement of troops, Vertibirds, and supplies to engage threats. The flight deck can service up to four Vertibirds simultaneously,[26] and if all fails, the airship can take evasive action to avoid incoming fire. The only threat aside from internal sabotage is an overwhelming first strike,[27][28] making evasion impossible. Any such attack only has one chance to succeed, as otherwise the Brotherhood would take it out of harms way.[29] The greatest defense the Prydwen has is the degree of coordination it provides: As the nerve center and supply base,[12] its sensors and computer systems provide a constant stream of intel to field units,[30] while onboard spaces can be readily converted to labs to study the enemy and provide a further edge in battle.[31]

While it's well known she's a design prioritizing safety and reliability over looks,[14] she is considered to be a triumph of Brotherhood engineering[32] and serving aboard an honor[33] (though the actual quality of life aboard is sorely lacking due to 18 hour shifts and the smell).[34] Those so honored may be doubly "honored" by being reassigned to rust scraping duty on the outside, a method of reinforcing discipline favored by Captain Kells.[35] To outsiders, it is a behemoth stretching the definition of airship,[36] capable of bringing entire armies to a region.[5][37]

Layout[]

The Prydwen will appear in a cutscene when the player character exits Fort Hagen during the quest Reunions, flying in over the map's western mountain range and making its way across the Commonwealth until it finally anchors above the Boston Airport. After this, the Sole Survivor can visit the airship during the quest Shadow of Steel offered by Paladin Danse. If the Sole Survivor has not yet dealt with the Brotherhood of Steel when the Prydwen shows up (by avoiding the Cambridge Police Station), the optional Brotherhood quest Reveille begins, where the vessel is only referenced as "the Brotherhood of Steel airship."

The exterior of the airship is contained in one cell, with the flight deck stretching under the main deck and a small foredeck in front of the ship, accessible from the command deck, and a forecastle accessible from the main deck. The interior is divided between three cells: The command deck, the main deck, and personal quarters which are granted to the player after Blind Betrayal. The Prydwen is oriented with the bow pointing west and stern east, but due to an apparent error, the main deck is oriented north to south. As such, references to position are made using the bow and stern (front and back) of the ship).

If the Prydwen is destroyed, its remains can be visited, and respawning Brotherhood corpses can be found and looted. Brotherhood scribes, knights, and paladins may appear and attack the Sole Survivor. However, the Brotherhood squires will disappear from the game, having died in the blast.

Flight deck[]

The flight deck is the first section accessible docking via four retractable struts. The Prydwen docking is simple - the Vertibird hovers in position, while the strut connects with its dorsal apparatus, then slowly lifts it into a docking position, while the gunship folds its nacelles and rotors for docking. At the aft end of the deck is an elevated air traffic control and storage room overlooking the area. At the fore is a walkway leading to the command deck, with another section at the very front of the airship connected to the assault ramp (retracted in the game), accessible through the command deck.

During the quest Shadow of Steel, the player character's Vertibird docks at the flight deck's northern gantry. In Survival mode, travel to and from the Prydwen is only possible via the transit Vertibirds situated on the helipad in Boston Airport and a docking point on the flight deck. If the player character becomes enemies with the Brotherhood in Survival mode, it is no longer possible to reach the Prydwen (other than during the quest Rockets' Red Glare).

It is possible to fast travel to the Prydwen even if the player character has become enemies with the Brotherhood.

Command deck[]

The command deck has three levels. Directly in front of the entrance from the flight deck is a ladder leading up to the main deck, with an observation room providing a view of the area in front of the ship - the skyline of Boston during the war in the Commonwealth. It is the preferred location of Elder Arthur Maxson. The middle level is the staging area for the foredeck and storage for anyone going down the gangway. The lowest level has the bridge, overseen by Captain Kells, which has the navigation computers and the helm.

Main deck[]

The heart of the Prydwen, the main deck is built into the main envelope of the airship, right beneath the massive gasbags keeping it afloat. Entered through a ladder straight from the command deck, the main deck can be divided into three distinct levels, depending on where they are relative to the deck structure:

  • The upper level consists of the walkways connecting the gas bags to the deck structure and the forecastle, as well as the roof. The roof is used for two purposes: The fore section is used by the crew as living quarters, containing bunks and eating areas, as well as storing miscellaneous gear. The aft section has been adapted for a field research station under Senior Scribe Neriah, responsible for analyzing the foes the Brotherhood faces (usually by dissecting their corpses) and various additional projects. The laboratory also contains a botany station, though it has been recently vacated after the Senior Botany Scribe took to drinking glowleaf tea.[38][39]
  • The central level, or the interior of the deck structure, is the most robust and multi-functional part of the deck. It contains the private quarters of the top members of the Brotherhood, most importantly Elder Maxson, as well as a fully stocked infirmary and medical lab ran by Knight-Captain Cade, archives maintained by Proctor Quinlan, the primary mess hall (where food is served on a first-come, first-served basis), the power armor bays and workshops supervised by Proctor Ingram, and the quartermastery ran by Proctor Teagan.
  • The lower level is situated directly above the flight deck and is used primarily for storage. The aft section is dedicated to heavy munitions, such as Fat Man rounds recovered from Fort Strong. The front section has been organized by Ingram and Teagan into a recreation area, with a supply of alcohol, cigarettes, and a terminal for swapping messages. The terminal has been disconnected from the ship's network for the sake of convenience.

Prydwen quarters, located just next to Elder Maxson's quarters, belong to Paladin Danse, the ranking officer on the ground. After Blind Betrayal, they are assigned to the Sole Survivor, along with a promotion to Paladin.

Forecastle[]

The most forward part of the airship, jutting forward and providing troops stationed on it with unparalleled vision range and ability to hit any target they choose. For this reason, the Prydwen's forecastle is outfitted with an unique sharpshooter's stowage, containing a charging laser sniper rifle. The forecastle is also used to hold memorial services for fallen brothers and sisters.[40]

Inhabitants[]

Named[]

Optional crew members[]

Generic characters[]

Notable loot[]

Holotapes and notes[]

Pickpocket or dropped on death[]

Related quests[]

Notes[]

  • Bringing certain companions onto the Prydwen will cause different reactions from the Brotherhood personnel.
    • Bringing Nick Valentine aboard causes a generic Brotherhood member to question whether the player character is concerned that Nick is a "spy." A member also exclaims that "machines shouldn't have free will," leading Nick to rhetorically ask the commenter whether they believe that because they forfeited their own free will long ago. A member also states that Nick "disgusts" them, leading Nick to retort that "the feeling's mutual."
    • Bringing Hancock aboard causes a member to ask the Sole Survivor whether "that thing" is "tame," leading Hancock to chuckle and mumble "hardly."
    • Bringing Strong aboard causes a member to shout "mutie aboard," leading Strong to say the member is being too loud and he wants to throw them off the bow.
    • Bringing X6-88 aboard causes a member to observe that something is "off" about the Sole Survivor's "pal," leading X6-88 to state his synth designation and status as a courser, and casually note that he could easily kill all personnel aboard without a second thought.
    • Bringing Dogmeat aboard causes a member to either compliment him by saying that he is a tough-looking dog, or insult him.
  • When pickpocketed, most items will respawn periodically.

Behind the scenes[]

  • Prydwen (Middle Welsh lit. "fair-faced," "handsome") is the name of King Arthur's ship in the native Welsh literature concerning the legendary character. Arthur and his men board it to sail to the otherworldly fortress of Annwn [pronounced: ah-noon] in the somewhat cryptic poem Preiddeu Annwfn [pronounced: Prey-they--Ann-oovn] as well as when they sail to and from Ireland in an attempt to gain a magical cauldron in the prose text Culhwch ac Olwen. It is not explicitly named in any other native Arthurian tale or poem, and in the Anglo-Norman literature that drew from the native material, Arthur does not appear to have a comparable vessel. King Arthur shares a name and status with the Elder commanding the Prydwen.
  • The vessel's name is pronounced differently by certain characters. Military frequency AF95 broadcasts pronounce it "preed-win," whereas Paladin Danse, Lancer-Captain Kells, and most other characters pronounce it "prid-win." The Welsh pronunciation is "prid-when."
  • Several early concepts of the vessel appear in The Art of Fallout 4, giving additional details about its design.[Non-game 3]
  • Early concept art depicts the Prydwen with a Vertibird capacity of six and a mounted laser cannon on its underside. Including another concept artwork that can be found in the files of Fallout 4, the Prydwen had at least four different concept designs before the version seen in-game was created. All other versions featured an additional deck on the top of the airship, a front-mounted mooring harpoon, rigging hanging from the exterior deck, and two cleaner versions had additional antenna equipment on the top while two others were noticeably more rusted.
  • A visually similar Brotherhood airship found on the West Coast, the Caswennan, will appear in the Fallout TV series, chronologically taking place 9 years after the events of Fallout 4 and 14 years after the events of Fallout: New Vegas.
  • Using in-game measurements, the Prydwen measures at 180 yards (165 meters) in length. However, this may not be accurate to how it is depicted in lore.

Bugs[]

  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Stealing from the armory on the main deck can result in all Brotherhood members turning hostile against the Sole Survivor. This can happen regardless of whether the Survivor is detected, and even if a Stealth Boy is used. (However, this only happens if a significant amount of loot is stolen.) One solution is picking up the desired item and moving it outside the armory before stealing it, which will not alert the Brotherhood.[verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Killing the Brotherhood lancer-sergeant on the northern Vertibird gantry on the flight deck may result, after a save and reload, in an invisible corpse with an untargetable version of the NPC standing over it. The invisible corpse may be looted, and may even be moved, but will revert to its original position on reload. There is no known fix for this issue, but it is ultimately harmless. This bug has also been seen with the scribes on the flight deck.[verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One After the completion of the quest Airship Down and the destruction of the Prydwen, the vessel will still appear as a fast travel destination in the Pip-Boy. Attempting to fast travel to the Prydwen will yield the message "Fast Travel is currently unavailable from this location," regardless of where it is attempted.[verified]
  • PCPC After killing Kellogg in the quest Reunions, the Prydwen may not be seen in the sky, and Military frequency AF95 may not play. This can be fixed using the console command setstage 2bf21 1, which will teleport you to the roof of the Cambridge Police Station and direct you to board the vertibird.[verified]
  • [Platforms needed] Directing a companion to the quarters while it is still locked may result in the companion becoming stuck there.[verification overdue]

Gallery[]

References[]

  1. Two years for design, plus two years and a little over two for assembly, then explicit mention of it being kept afloat for five years, granting a total of nine years. 2287-9= 2278
  2. Kells: "Now that you've had a chance to roam the Prydwen, what do you think, Knight/Paladin/Sentinel?"
    The Sole Survivor: "She's very impressive."
    Kells: "Yes, quite a feat of engineering, isn't she. It took the Brotherhood's sharpest minds over two years to design and more than twice that to build."
    (Kells' dialogue)
  3. The Sole Survivor: "That's a long time."
    Kells: "Constructing the Prydwen required a vast amount resources... far more than the Brotherhood possessed when we began. We spent the first two years alone gathering the parts. The rest was spent assembling. It was worth the effort. With the Prydwen in our arsenal, we can mobilize our entire division... sending her anywhere that Elder Maxson wishes her to go. Her presence in the Commonwealth ensures that our mission to defeat the Institute will end in victory."
    (Kells' dialogue)
  4. The Sole Survivor: "Where was the Prydwen constructed?"
    Kells: "She was constructed at Adam's In-game spelling, punctuation and/or grammar Air Force Base just outside of Washington D.C. There was a vast amount of scrap metal and salvageable components there after we defeated the Enclave. We spent the first two years alone gathering the parts. The rest was spent assembling. It was worth the effort. With the Prydwen in our arsenal, we can mobilize our entire division... sending her anywhere that Elder Maxson wishes her to go. Her presence in the Commonwealth ensures that our mission to defeat the Institute will end in victory."
    (Kells' dialogue)
  5. 5.0 5.1 The Sole Survivor: "You sure Ingram knows what she's doing?"
    Arthur Maxson: "Proctor Ingram's managed to keep a 40,000 ton airship aloft for the past five years. I'd say that earns her the benefit of the doubt."
    (Arthur Maxson's dialogue)
  6. Deacon: "Back in Capital Wasteland the Brotherhood was a force to be reckoned with. But them plus a giant airship..."
  7. Sole Survivor: "You weren't aboard the Prydwen?"
    Ingram: "The Prydwen wasn't under Maxson's command at the time. It wasn't even in the Capital Wasteland. If she'd have been there, the battle wouldn't have been such a challenge."
  8. Sole Survivor: "Where did the Prydwen get her name?"
    Kells: "Elder Maxson said he took the name from a work of historical fiction. Something about a man who was destined to become a king, and his journey to liberate his people from tyranny and oppression. Seems fitting for such a remarkable ship, wouldn't you say?"
  9. Fallout 4 loading screens: "Piloted by Lancer-Captain Kells, the Prydwen has traveled extensively along the East Coast... but this is its first journey to the Commonwealth."
  10. Haylen: "I can't believe Maxson brought the Prydwen here. Those energy readings we picked up must have been more important than I thought."
    Rhys: "Yeah, whatever it was really stirred up a hornet's nest. Looks like it's going to be a full scale war."
    Haylen: "Which means we better prep this place in case someone smarter than a pack of ferals decides we're a target."
    Rhys: "Amen to that."
  11. Danse: "Having the Prydwen moored above the airport keeps the Brotherhood within striking distance of the city."
  12. 12.0 12.1 Sole Survivor: "We took out the Prydwen, but what about the rest of the Brotherhood that wasn't on the airship?"
    Preston Garvey: "The Prydwen was their nerve center and supply base. Without it, whatever's left on the ground won't pose much of a threat for long."
  13. Tinker Tom: "From the inside the blimp's vulnerable. To keep that baby afloat its got massive gasbags full of hydrogen."
    Sole Survivor: "Really, it's full of hydrogen?"
    Tinker Tom: "Helium's rare as hell, only gas light enough and plentiful enough is good old number one on the periodic table. Hydrogen."
  14. 14.0 14.1 Sole Survivor: "All that time, and his is the best they could come up with?"
    Kells: "She may not be beautiful, but she's safe, reliable and heavily armored enough to keep the riff-raff from bringing her down."
  15. Deck Scribe: "The Prydwen's hull can take plenty of punishment but she'll always keep on flying."
  16. Sole Survivor: "Just making a routine inspection. You know the drill."
    Senior Scribe: "My crew has kept the gasbags immaculate. If you don't believe me, go ahead and look. Asshole."
  17. Sole Survivor: "Damn it. I'm new here. There weren't any signs."
    Senior Scribe: "Idiot. Were you paying a lick of attention during training? No one's allowed near the gasbags except authorized personnel. If I see you here again, I'll have to call security."
  18. Tinker Tom: "But, I ain't going to lie, your part is tricky. You got to find a way to place these explosives on the gasbags. Then get back out."
  19. Deck Scribe: "I'd recommend keeping open flames safely outside of the Prydwen's hull."
  20. 20.0 20.1 The Prydwen terminal entries; Elder Maxson’s terminal, Ingram IG-444PR - Prydwen Concerns
  21. Brotherhood Lancer: "Excuse me, Captain Kells?"
    Lancer Captain Kells: "What is it, soldier?" or "I'm busy, please make it brief." or "Yes? What is it?"
    Brotherhood Lancer: "Sir, Proctor Ingram is reporting that she's completed the repairs on thruster number three, and stabilized the navigational beacon." or "Sir, the Prydwen is secured to the airport's main tower and we are at station-keeping status. All sections reporting green." or "Sir, Spatha is reporting that they've destroyed a Super Mutant patrol in sector A4. All hostiles have been eliminated." or "Scribe Haylen is requesting transport crates and medical supplies for the Cambridge outpost. I'll make sure their on the next flight out there."
    Lancer Captain Kells: "Very good. Carry on." or "Excellent. Thank you for bringing that to my attention." or "Understood, soldier. You may return to your post."
  22. Ingram: "Anyway, I'm not here to talk your ear off. Maxson's informed me that you're continuing your tour aboard the Prydwen so I was hoping you could assist me with a long-term problem. Keeping the Prydwen hovering like this is putting a tremendous strain on the ship's propulsion systems. I can stay ahead of the repairs, and we have plenty of fuel to keep the fusion reaction sustained, but we're short on Reactor Coolant."
  23. Ingram: "It might look like nasty sludge, but this stuff keeps the Prydwen from turning into a fireball."
  24. Ingram: "Maxson and Kells have been looking for something that'll tip the balance when we go toe to toe with the Institute. Now the Prydwen might be a big beast, but she's not built for fighting. That's where our new project comes in."
  25. Deck Scribe: "I wish we could arm the Prydwen, but Ingram says the weight would just make her slower."
  26. Fallout 4 loading screens: "While the Prydwen does not have any actual weapons systems, it always carries enough troops, vertibirds and supplies to mount a major offensive."
  27. Preston Garvey: "Once we have enough batteries set up, we can fire them all together at the airship. They won't have time to take evasive action. With any luck, that will be the end of the Brotherhood in the Commonwealth."
  28. Diamond City Radio: "It's unclear exactly what sparked the conflict, but a coordinated artillery strike apparently brought down the Brotherhood's airship."
  29. Sole Survivor: "It's lucky we took them by surprise. If the Prydwen had escaped our barrage, we'd have never had another chance."
    Preston Garvey: "Believe me, I thought about that. Well, we deserved some luck for a change. I have to admit... I didn't really think it would work. Of course, there are still plenty of other problems left for us to deal with."
  30. Brotherhood Knight: "Knight Rhys? Another batch of scans from the Prydwen's just arrived."
    Knight Rhys: "Finally. I was itching to head out on an extermination op."
    Brotherhood Knight: "Well, there are plenty of objectives to chose from. The Commonwealth is still crawling with ferals, Super Mutants, synths... you name it."
    Knight Rhys: "Hmmm, sounds like more than I can handle on my own. I'll see if I can get someone else to help me take these targets down."
    (ConvBoSPoliceStation17)
  31. The Prydwen terminal entries; Scribe Neriah’s Terminal, Entry 0765-AT78
  32. Danse: "The Prydwen is amazing, isn't it? A triumph of Brotherhood engineering."
  33. Generic Squire: "I can't believe how lucky I am to be serving on the Prydwen. Everyone back home is so jealous."
  34. Personal log - 142
  35. Generic Brotherhood member: "The last person that disobeyed Captain Kells ended up scraping rust off of the Prydwen's hull... from the outside."
  36. Professor Scara: "You're joking, right? Ever since that behemoth you call an airship arrived here, everyone in Diamond City's talking about it. The Brotherhood's the biggest thing to hit the Commonwealth since, well... since the Institute set up shop here. Now, don't avoid the question by changing the subject. Tell me why the Brotherhood's looking for my help."
  37. Piper Wright: "Have you ever seen anything like that? The airship? God, they must have an entire army on that thing."
  38. Prydwen terminals; Botany Terminal, Experiment NRT-001 Log A026:
  39. Prydwen terminals; Botany Terminal, Experiment NRT-001 Log A033
  40. Prydwen terminals; Knight-Captain Cade's Terminal, Kells KS-390LC PM-112

Non-game

  1. Art of Fallout 4 p.256: "Chapter 6 VEHICLES
    (...) However, one vehicle whose size is both impressive and appropriate is the Prydwen, the only postwar-built airship. We went with a full-on diesel-punk design, combining elements of Zepplins and naval vessels and using mysterious technologies (beyond simple hydrogen) to keep it afloat. Its complement of Vertibirds are of a different variety than the gunships used by the Enclave—better suited to troop transport but modified for deployment from the airship."
  2. Fallout 4 Vault Dweller's Survival Guide Collector's Edition pp. 345-347: "[4.28] PRYDWEN
    The Brotherhood of Steel know how to make an entrance! A giant dirigible appears once you complete Act I of your Main Quest. It is moored at Boston Airport. This becomes the base of operations for the Brotherhood of Steel for the remainder of your exploration. The ship is a marvel of engineering."
    (Fallout 4 Vault Dweller's Survival Guide Map)
  3. The Art of Fallout 4 p. 256: "Chapter 6 VEHICLES
    Our aircraft designs were revisited for this project as well. Not having a massive crashed airliner in Fallout 3 always felt like a missed opportunity, given the precariousness of being in the air at the moment of nuclear devastation. This time, since an airport is a major location in our world, we envisioned majestic flying-wing jumbo jets as the preferred method of long-distance travel. These started out much, much bigger than what we ended up with in the game, and even still, the plane wreckage is a bit oversized in comparison to the footprint of our airport.
    However, one vehicle whose size is both impressive and appropriate is the Prydwen, the only postwar-built airship. We went with a full-on diesel-punk design, combining elements of Zepplins and naval vessels and using mysterious technologies (beyond simple hydrogen) to keep it afloat. Its complement of Vertibirds are of a different variety than the gunships used by the Enclave—better suited to troop transport but modified for deployment from the airship."
The Prydwen
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