|For an overview of shotguns, see shotgun.|
For the similarly named weapon in Fallout Shelter, see Kneecapper.
The Kneecapper deals much more damage and is significantly more accurate than the regular sawed-off. The Kneecapper deals damage through raw power alone, since it does not deal any critical hit damage.
The Kneecapper can fire a total of about 111 shots, the equivalent of 56 reloads, from full condition before breaking. This is 56 fewer shots than the common sawed off shotgun.
- Sawed-off shotgun - the standard variant.
- Double-barrel shotgun - a variant found around Point Lookout.
|- Weapon name (melee or unarmed)||- Attacks in V.A.T.S.|
|- Weapon name (gun, energy or explosive)||- Action point cost|
|- Damage per attack (damage per projectile)||- Damage per action point|
|- Damage per second||- Weapon spread|
|- Area of effect damage||- Magazine capacity (shots per reload)|
|- Effect damage & duration||- Durability (number of attacks before breaking)|
|- Bonus effects||- Weight|
|- Attacks per second||- Value in caps|
|- Critical chance % multiplier||- Value to weight ratio|
|- Critical damage||- Skill required|
|- Critical effect damage & duration||- Strength required|
|- With all mods attached|
- It is possible to obtain two Kneecappers. The first by pickpocketing it from Ronald Laren while he is in Girdershade. The second by collecting another from his corpse if he is sent to the Nuka-Cola plant using dialogue from the Black Widow perk.
- If Ronald learns of Sierra's death, he will refer to the Kneecapper by name as he attacks the Lone Wanderer.
Behind the scenes
The Kneecapper takes its name from the act of "kneecapping" someone, which is shooting them in the kneecaps to cripple their legs.