The Humble Cudgel is a unique version of the lead pipe. It is less corroded, and has a T fitting on the end similar to a mallet. Its middle section is also slightly bent. The Humble Cudgel deals an extra 4 damage over its non-unique counterpart, and uses 3 less AP per attack when wielded in V.A.T.S. It also has 50% more item HP than the standard lead pipe. However, it has a somewhat shorter reach than a regular lead pipe; most likely a result of the kink in the main section of the pipe itself.
|- Type of attack||- Skill required|
|- Damage per attack in V.A.T.S.||- Action point cost|
|- Damage per action point||- Additional effects|
- Note: Melee weapons do double normal damage in V.A.T.S.
It is possible to execute Lights Out outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack while moving forward.
The Humble Cudgel can successfully strike about 370 times from full condition before breaking.
|- Weapon name (melee or unarmed)||- Attacks in V.A.T.S.|
|- Weapon name (gun, energy or explosive)||- Action point cost|
|- Damage per attack (damage per projectile)||- Damage per action point|
|- Damage per second||- Weapon spread|
|- Area of effect damage||- Magazine capacity (shots per reload)|
|- Effect damage & duration||- Durability (number of attacks before breaking)|
|- Bonus effects||- Weight|
|- Attacks per second||- Value in caps|
|- Critical chance % multiplier||- Value to weight ratio|
|- Critical damage||- Skill required|
|- Critical effect damage & duration||- Strength required|
|- With all mods attached|
|The Humble Cudgel||26||72||2.77||x1||26||21||2.5||370||3||350||116.7||50||5|
- Note: Melee damage is doubled in V.A.T.S.
On a dead prospector in the sealed sewers. Access the sewer grate outside the entrance to Camp McCarran into the central sewers and continue west from the second sandbags. This must be done after the key is acquired, either off the corpse of "Blind" Luke or that of "Sweet" Jill.