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Don't tell me that you've fallen for the stories of noble paladins on crusade, preserving mankind's technology in a benighted age? Dross!Robert House

The House Always Wins V is a House faction quest in Fallout: New Vegas.


Quick walkthrough[]

Main Quest: The House Always Wins V 
Gain access to the Hidden Valley bunker
Bring Veronica as an active companion. 
Deal with Ranger Dobson during Still in the Dark
Attack and kill all Brotherhood members in the bunker. 
Activate the bunker's self-destruct protocol. 
Optional: Hack a Hard-locked terminal to turn the bunker's automated turrets against the Brotherhood. 
Return to Mr. House in the Lucky 38. 
Leads to: The House Always Wins VI 

Detailed walkthrough[]

The next stage of Mr. House's plan involves cleaning up a loose end from the past: the Mojave chapter of the Brotherhood of Steel was previously thought destroyed by the NCR years ago, but evidence points to their continued presence in the region. Mr. House wants them wiped out for a final time, advising to look for a self-destruction mechanism typically built into the bunkers used by the Brotherhood as a failsafe, to ensure the job is done right.

It is impossible to convince House to spare the Brotherhood and progressing his faction arc will only be possible by completing this quest and destroying them. One can also learn additional information from House about his dislike for the Brotherhood.

Accessing the bunker[]

The reported location of the Brotherhood bunker is at Hidden Valley, northeast of the NCR Correctional Facility and east of Goodsprings. There are multiple bunkers in the area of Hidden Valley, with the one in question being the one on the north end with a tree stump over the surface entrance. Upon entering the exterior level of the bunker, access to the next two levels where the Brotherhood resides is gained via one of two methods:

  • Assisting the Brotherhood. One will be intercepted inside the bunker exterior by a team of paladins who will demand they hand over everything in their inventory; refusal will turn the entire Brotherhood hostile. Agreeing will lead to meeting Elder McNamara and trigger Still in the Dark, where one will have to deal with a NCR Ranger, Dobson residing in the vicinity of Hidden Valley, either getting him to leave or killing him, before the Elder will allow access to the bunker interior.
  • Bringing along a friend. The above option can be skipped entirely if one has Veronica as an active companion; she can be found at the 188 Trading Post or the Lucky 38 presidential suite if sent there. Upon entering the exterior level with her in tow, the paladins will not appear and she will speak to Paladin Ramos to gain entry for the player character; Ramos will direct them to speak with McNamara, skipping to the next stage of Still in the Dark.

Dealing with the Brotherhood[]

Once access to the inhabited levels of the bunker has been gained, wiping out the Brotherhood per Mr. House's orders can be accomplished via a couple of methods:

Option A: Initiate the self-destruct[]

Per House's advice, in order to initiate the bunker's self-destruct sequence, one must obtain 3 unique keycards to generate the password used to arm it or can directly hack the activation terminal with a 100 Science skill level. If the latter is not possible, the three keycards are carried at all times by the Elder, the Head Paladin, and the Head Scribe. Depending on the outcome if one completed Still in the Dark beforehand, the elder in possession of the card may be McNamara or Edgar Hardin. If one did not oust McNamara as Elder, then Hardin will be the Head Paladin; if they did, Ramos will now be Head Paladin, wheras the Head Scribe will always be Taggart. The keycards must either be pickpocketed or taken off their bodies, though the latter may be difficult to achieve without turning the entire base hostile as one or more are almost always in the presence of other Brotherhood members.

All three relevant characters are located on Level 2 of the bunker. McNamara and Hardin will either be in the meeting room or the adjacent quarters. Taggart is usually right by the self-destruct. Ramos can be found at the security station on Level 1 near the entrance (if Hardin became Elder).

With all three keycards, the password for the self-destruct can be generated from the Override Code Generator terminal (green) next to the actual self-destruct terminal (blue). Once activated, one will receive a large amount of Brotherhood infamy and the entire bunker turns hostile, forcing one to either kill them or sneak out.

Upon exiting, the bunker will be destroyed with the door inaccessible and black smoke pouring from the surface vents. However, there is a chance that there will be 5 paladins waiting to kill the player character outside. However sometimes if one Fast Travels quick enough the paladins will not have time to spawn.

  • If Veronica is an active companion when activating the self-destruct sequence, destroying the bunker may set the player character's reputation with the Brotherhood to Vilified, in which case she permanently leaves as a companion and cannot be recruited again. If one has completed Pistol Packing, Still in the Dark (favoring McNamara) and Eyesight to the Blind, this will earn enough positive favor with the Brotherhood to remain at a Soft-Hearted Devil reputation and Veronica will stay.
    • Favoring Hardin during Still in the Dark allows for earning a "Merciful Thug" reputation without completing either of the other two quests. In this case, Veronica will also stay, although she will warn the player character about continuing to fight the Brotherhood.

Option B: Attack the Brotherhood[]

The quest can also be completed by directly attacking and killing all Brotherhood personnel in the bunker. Doing so will lead to a large amount of Karma loss, as some of the named Brotherhood scribes and paladins are considered "Good Karma" NPCs.

That said, this option can be accomplished without Karma loss by hacking the automated turrets via a Hard-locked terminal in Ramos' office on the first level and causing them to attack the Brotherhood. Note however that one will still have to kill the elder and his two paladin guards themselves since there are no turrets in the elder's office.

If one wishes to avoid turning the Brotherhood hostile by killing everyone, but still wish to keep Veronica as a follower, then they can do the following:

1. Go to the bunker with Veronica. Hack the turret control unit to turn them against "Brotherhood Personnel." Let the turrets kill off everybody.
2. Dismiss Veronica.
3. Go undetected (must say 'HIDDEN') and successfully kill anybody remaining on the first floor and everyone on the second floor. It is also possible to kill everyone without sneaking by using Stealth Boys but one's murders cannot be witnessed by others. Through this method, one's reputation with the Brotherhood will not drop to negative and Veronica will stay as a companion.

Quest stages[]

Part V

StageStatusDescription
60 Wipe out the Brotherhood of Steel by destroying its underground bunker.
62 (Optional) Inform Mr. House that you've negotiated a peaceful solution with the Brotherhood.
64Quest finishedInform Mr. House that the Brotherhood's bunker has been destroyed.

Notes[]

There is an unused optional quest stage stating "Inform Mr. House that you've negotiated a peaceful solution with the Brotherhood." However, this stage is inaccessible in the final version of the game, leaving it impossible to convince Mr. House to spare the Brotherhood.

Joshua Sawyer stated that this route was deliberately cut because it was deemed nonsensical for Mr. House to spare the Brotherhood. He states that he and John Gonzalez discussed the situation and agreed that it would be in-character for Mr. House to not tolerate the Brotherhood. Additionally, he thought it would be a more difficult and compelling choice to make for a player sympathetic to the Brotherhood while seeking the House ending. Sawyer also stated that, after release, he saw many players report that being tasked with killing the Brotherhood led to losing their support for Mr. House.[1]

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 When one has activated the self-destruct sequence in Part V, sometimes the door to leave the bunker will be locked. The player character must pick the lock with a level 100 lockpick skill, pickpocket the bunker key, or kill a person with the bunker key. On the latest patch, almost every Brotherhood member in Hidden Valley possesses the key. [verified]
  • PCPC Xbox 360Xbox 360 During Part V, even if one has begun killing members of the Brotherhood and are vilified, some members will not attack the player character. [verified]
  • Playstation 3Playstation 3Playstation 3 If one has any companions with you during Part V, they may die as a result of the explosion if they do not get out of the bunker in time. Station any companions one has with them outside before setting off the self-destruct, or be prepared to lose them. [verified]
  • Xbox 360Xbox 360 Sometimes after assuming the role of Elder, Hardin will have neither key card, making it necessary to kill all BoS members if a science skill check of 100 can't be made. [verified]

References[]

Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre · Return to the FountainCut content
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse
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