The House Always Wins II is a House faction quest in Fallout: New Vegas.
Quick walkthrough[]
Main Quest: The House Always Wins II | |||||||||||||
Reach the Fort via Cottonwood Cove. | |||||||||||||
Retrieve the platinum chip from Caesar. | |||||||||||||
Enter the weather monitoring station on Caesar's orders, avoiding conflict. | Fight your way to the weather monitoring station. | ||||||||||||
Destroy the Securitron vault's generators for Caesar. | Use the platinum chip to upgrade the Securitron army. | ||||||||||||
Reward: Quest failure. | |||||||||||||
Return to Mr. House in the Lucky 38. | |||||||||||||
Reward: Quest complete | |||||||||||||
Leads to: The House Always Wins III | |||||||||||||
Detailed walkthrough[]
The events of this quest's first part can be different depending on how the events in the Tops during Ring-a-Ding-Ding! played out: specifically, whether Benny remained alive and escaped the Strip with the platinum chip. Otherwise it proceeds the same as one would find during Wild Card: You and What Army? or part of Render Unto Caesar.
Reaching the vault[]
Regardless of one's intention to help them or not, the easiest way to get into the Fort is to comply with Caesar's request and visit him there carrying the Mark of Caesar. Travel to Cottonwood Cove in the southeast Mojave and meet Cursor Lucullus at the eastern docks, where he will then take them across the Colorado River to the Fort.
Upon arrival, the Legionary main gate guard will require the player character to give up all "banned" items (detectable weapons, certain medical supplies like stimpaks, and the platinum chip if it was acquired from Benny). Passing a Speech check will convince the guard to allow bringing medical supplies. The removed items are then stored in a locked box by the gates, with the key held by the gate guards. Noe that even if one has pickpocketed the key without getting caught, opening the box will turn the Legion hostile on the spot regardless.
Proceed from the gate up the dirt path to the drawbridge leading into the main camp of the Fort, then entering Caesar's tent where the man himself resides. The wasteland warlord will demand the destruction of House's bunker built beneath Fortification Hill and return the platinum chip in order to carry it out. If Benny is alive, Caesar will give them the opportunity to decide his death only after the bunker has been destroyed; killing him in the tent next to Caesar's throne will immediately turn the Legion hostile. The bunker's access is found inside the weather monitoring station to the left and below Caesar's tent. Entering the station will result in a praetorian guard returning the player character's items, and they must use the platinum chip on a nearby console to open the secret entrance to the bunerk.
Activating an army[]
The interior of the bunker will be constantly emitting 1 rads/second, so it is advisable to bring either a supply of Rad-X or a radiation suit. The objective for completing this quest is to reach a console on the far end of the vault in order to upload the Mark II OS upgrade to the Securitron army contained within the vault; there will be three electrical machines in rooms connected to the main generator room that can be damaged to destroy the vault for Caesar, which will fail this quest and permanently lock out the House ending.
A smaller version of Mr. House's monitor resides in the initial room, where he says that the vault's security systems have malfunctioned and he is incapable of shutting them off remotely. This results in multiple automated turrets and several Protectrons that are immediately hostile and will attack on sight. A security room at the end of the hall just after Mr. House's monitor room contains a trio of terminals; the right one is useless while the middle and left ones must be hacked (Average-level and Hard-level locks respectively) in order to deactivate the turrets and robots. A group of four sentry bots resides behind a sealed door near the security room, locked by a junction box (requires 60 Repair).
Once the Securitron upgrade had been installed, return to Mr. House in the Lucky 38 to confirm success, completing the quest and triggering The House Always Wins III. If The House Always Wins I was still active at this point, it will also be completed.
Quest stages[]
Part II
Notes[]
- After completing this quest, Victor will disappear from the Lucky 38 casino floor, allowing one to directly choose where to travel in the Lucky 38.
- Mr. House (in the Securitron vault) has unique dialogue if one enters the vault before visiting him for the first time in the Lucky 38 penthouse and after entering the Tops and either killing Benny[1] or letting him escape to the Fort.[2]
- If one destroys the Securitron vault, but before returning to the Lucky 38 afterward, generic NPCs in the Mojave will comment that Mr. House has publicly agreed to turn over ownership of the Strip to the NCR by the following year.[3]
Bugs[]
- Bringing a companion inside and talking to them, and then exiting the conversation while standing near Victor can cause the menu to change floors to pop up, thus fixing the glitch.
During Part II of the quest when you go up to the elevator to go back to Mr. House, you will be unable to speak to Victor rendering the quest unable to be completed. [verified]
- The House Always Wins I quest is still active alongside this one (caused by Benny being allowed to escape the Tops during the former quest) the entire House quest line can become stuck. If one gives Mr. House the Platinum Chip retrieved from the Fort and upgrades the Strip Securitrons to complete part I, before activating the Securitron army to complete this quest, Mr. House will not return the Platinum Chip item following the demonstration at the end of part I, despite what his dialogue suggests. While part I will be completed, this prevents the player from upgrading the army to complete this quest. Retrieving the chip from Benny at the Tops and returning to Mr. House to complete part I before this quest begins will not cause this issue and the Platinum Chip item will be returned as intended.
- PC players can fix the issue by adding another Platinum Chip to their inventory using the console command "player.additem 1164fb 1". [verified]
If - After turning the quest in to Mr. House, it is possible that the option of discussing the Fortification Hill assignment will remain in his dialogue menu, with no way to return to other options other than continuously refusing to help. This carries no negative effects for the rest of the questline, however, as House states that he wants to give the Courier some time to think things over, and resumes normal dialogue if approached later.
References[]
- ↑ Mr. House: "I do wish you'd come and met with me at the Lucky 38 when you first arrived on the Strip. Or after you killed Benny, even. Quite an honor you spurned, my invite. You would be the first person to set foot inside the Lucky 38 in over 200 years. But... you still wound up here, right where I wanted you. I knew I could rely on Caesar to return the Platinum Chip to you."
Mr. House's dialogue - ↑ Mr. House: "I do wish you'd come and met with me at the Lucky 38 when you first arrived on the Strip. Or after Benny fled, even. Quite an honor you spurned, my invite. You would be the first person to set foot inside the Lucky 38 in over 200 years. But... you still wound up here, right where I wanted you. I knew I could rely on Caesar to return the Platinum Chip to you."
Mr. House's dialogue - ↑ Kings: "You hear how Mr. House said "uncle?" Vegas is gonna join the NCR. So much for Freeside."
White Glove: "If Mr. House is going to lower his standards, we'll just have to raise ours!"
Followers doctor: "I never imagined Mr. House would concede to the NCR. I wonder what convinced him.."