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Such a small thing, isn't it? And yet so... capacious. So very dear..Mr. House

The House Always Wins I is a House faction quest in Fallout: New Vegas.

Quick walkthrough[]

Main Quest: The House Always Wins I 
Enter the Lucky 38 on the Strip
Speak to Mr. House in the penthouse
Speak to Swank at the reception desk inside the Tops Casino. 
Pass a series of Speech checks/present pieces of evidence to convince Swank to let you search Benny's room for evidence. 
Confront Benny on the Casino floor. 
Search his room for evidence. 
Kill Benny. 
Seduce Benny with the Black Widow perk to get him alone. 
Go to the presidential suite with or without Benny. 
Talk to Yes Man and learn about the platinum chip
Kill Benny in his sleep or leave him alone. 
Survive the ambush. 
Take the platinum chip after killing Benny. If he escaped, find him at the Fort. 
Return to Mr. House and watch his demonstration of the Securitron Mk II OS. 
Reward: 1000-1250 caps
Lucky 38 presidential suite as player character housing
600-750 XP
Achievement / Trophy 
Leads to: The House Always Wins II 

Detailed walkthrough[]

Upon first arriving on the Strip by any means, e.g. entering through the northern gate from Freeside or through the Las Vegas Boulevard Station from Camp McCarran, the player character will be greeted by Victor, where all progressing dialogue options will lead to him telling them to head to the Lucky 38 as Mr. House, the ruler of New Vegas wants to speak to them. Completing this quest requires one to do so.

The Lucky 38 casino is located in the northernmost section of the Strip on the east side. Victor will be standing outside the door to welcome the visitor. Proceed through the casino floor to the elevator where Victor will also be in a new body; at this point, the only option for using the elevator is to go to the penthouse.

In the penthouse, Jane will be standing nearby and can be interacted with to learn more about New Vegas, the Lucky 38, and a bit about Mr. House, including his hobby of collecting snow globes. Go down the stairs near her and turn around to enter Mr. House's office, where the large computer monitor with his digital face resides, flanked by two Securitrons. After a greeting and discussion about the splendor of his city, Mr. House will extend the offer to become a part of his growing enterprise in New Vegas to the player character, with the contingent that they will retrieve the platinum chip that was stolen by the rogue leader of the Chairmen, Benny. Agree to Mr. House's offer to progress the quest.

Before leaving, one can ask more questions of Mr. House, though he will primarily be focused on getting the platinum chip back. Among his dialogue options are opportunities to pass skill checks of 50 Speech, 50 Barter and 50 Medicine for additional background information or payment of caps.

The rest of this quest proceeds concurrently with Ring-a-Ding-Ding!; see the appropriate section of that quest for more details on acquiring the platinum chip.

In whatever manner in wherever place the platinum chip is acquired, whether from Benny in the Tops or from Caesar at the Fort (if one caused Benny to escape from the Tops instead), it must be returned to Mr. House in the Lucky 38. If one refuses to hand over the platinum chip at this time, the Securitrons in the penthouse will become hostile and the House ending will be permanently locked out.

Once given the chip, Mr. House immediately proceeds to bringing the player character to the basement to begin a demonstration of the Securitrons' Mark II upgrades, then returning to the penthouse to begin the next step of his plan for the future of New Vegas, triggering The House Always Wins II. Note that this area is only accessible once during the demonstration, and once that ends, they will be automatically returned to the penthouse, so the minor loot on the nearby table must grabbed before it starts.

If Benny was able to escape the Tops with the platinum chip, then this quest will remain active and run concurrently with The House Always Wins II until its completion and the chip is returned to Mr. House, completing this quest.

Quest stages[]

Part I

StageStatusDescription
5 Talk to Mr. House at the Lucky 38.
10 Bring the Platinum Chip to Mr. House.
25 Go to the basement of the Lucky 38.
26 Observe as Mr. House upgrades Securitrons.
27Quest finishedReturn to Mr. House.

Notes[]

  • The first time one enters the Lucky 38, any companions must wait outside. If the player character enters without telling them to wait, they will automatically be made to wait on the steps outside the casino doors and one must manually prompt them to follow again upon exiting.
  • Mr. House has unique dialogue if one visits him for the first time after entering the Tops and either killing Benny[1] or letting him escape to the Fort.[2] He also has unique dialogue if one visits him for the first time after completing The House Always Wins II and activating the Securitron vault beneath the Fort.[3]

Bugs[]

  • Xbox 360Xbox 360 Sometimes when you retrieve the Platinum Chip from Benny and are approached by the Legion emissary, you will be unable to tell your companions to return to the Lucky 38, nor will you be able to get Arcade Gannon to follow you after recruiting him for the first time. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Message indicating quest failed, despite not having started, while deep within Vault 11. May have been related to activating Lucky 38 override in H&H Hardware or at Camp Golf earlier in-game while exploring. Possibly related to Still in the Dark Questline or be entirely related to Vault 11. Confirmed on PC, Xbox, and PS3. Update: The 8 turrets down in the bottom level of Vault 11 are of the Lucky 38 Faction. Killing them may be why you are failing this quest. Simply let your companions take out the turrets and you should be fine. [verified]
    • If you want to reset failed (grayed out) quest do the following: Open console and type setally 001267ab 0001b2a4 resetquest 00147885* setstage 00147885 5* setobjectivedisplayed 00147885 5 1* prid 001264c5 setdestroyed 0.
    • Note: Depending on at which part the long quest "The House Always Wins" failed, you have to enter different resetquest, setstage and setobjectivedisplay QuestIDs and StageIndexs. For example, to reset "The House Always Wins, II" where Mr. House orders you to enter the Secret Bunker at Fortification Hill, you would have to enter resetquest 00147886 setstage 00147886 30 setobjectivedisplayed 00147886 30 1. See Fallout: New Vegas quest IDs for a complete list of Quest IDs & StageIndexs and SetStage Info at TES: Construction Set Wiki for further details on the setstage command.
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 If you kill Benny, take the chip, and/or speak with Yes-Man before meeting with House (and thus prior to starting The House Always Wins, I), once you bring the chip to House, two bugs may occur: [verified]
    • First, you may be able to use Barter to increase the payment to 1,250, but House will still only give you 1,000.
    • Second, House will teleport you to the basement to observe the upgrade, but once there, the quest freezes. You can walk to the waypoint marker on the observation platform but the quest will not update and since you can't interact with the elevator, you'll be trapped. This may also happen for another unknown reason.
  • PCPC Sometimes when the player is watching the securitron demonstration, one of the newly upgraded securitrons might accidentally kill itself during the missile demonstration from the blast back. This will also cause The House Always Wins quest to fail and will leave the player trapped on the basement floor. [verified]

References[]

  1. Mr. House: "You've been a busy courier, haven't you? You take your obligation to deliver an package very seriously - an ethic for which I am grateful. I will admit, when you ignored my invitation, I predicted... negative outcomes. But - you have a way of exceeding expectations, don't you?"
    (Mr. House's dialogue)
  2. Mr. House: "The point of my inviting you to visit me here at the Lucky 38 before stomping into the Tops on your own was to help you prepare - tactically. Now, because of your carelessness, Benny has fled the Strip, taking with him the Platinum Chip."
    (Mr. House's dialogue)
  3. Mr. House: "So, we meet in person finally... so to speak. You did well at the Fort - kudos."
    (Mr. House's dialogue)
Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre · Return to the FountainCut content
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse
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