This page is about the quest arc and related achievement/trophy in Fallout: New Vegas. For the achievement/trophy in the Fallout 76 update Expeditions: Atlantic City, see The House Always Wins (Fallout 76 achievement). |
This is an overview article, listing content appearing in multiple Fallout media. For information specific to a given game or TV series, consult the table on the right. |
The House Always Wins is a faction quest arc and achievement/trophy in Fallout: New Vegas.
Quest parts[]
The House Always Wins, I[]
Upon first arriving on the Strip, one receives an invitation to meet with the mysterious overlord of New Vegas, Mr. House in the Lucky 38. In the penthouse, the face on the screen extends an offer to join his growing enterprise, contingent on retrieving the platinum chip from the thief Benny.
The House Always Wins, II[]
Mr. House's lofty plans for placing New Vegas at the top in the Mojave for the future to come requires setting up an army capable of defending it and defeating its enemies, with such a one found at a secret bunker he keeps beneath Foritification Hill even after its takeover as the headquarters for Caesar's Legion. He needs the bunker brought online, no matter what it takes to get past the army of killers in-between.
The House Always Wins, III[]
While New Vegas is secured for the coming battle, Mr. House wants to stack the deck in his favor by recruiting the reclusive, artillery-totting Boomers, barring the event that they must instead be taken out to remove them as a possible threat against his plans.
The House Always Wins, IV[]
A homegrown threat festers within New Vegas as Mr. House requests that the Omertas running the casino of Gomorrah be investigated to prove their continued loyalty or their necessity to be eradicated.
The House Always Wins, V[]
Mr. House's long-standing dislike for the Brotherhood of Steel has culminated in a desire to see their last remnants wiped out at the bunker where they hide awaiting the chance to reemerge and oppose New Vegas.
The House Always Wins, VI[]
With his own plans for the NCR's future dealings with New Vegas, Mr. House requests that the republic's President Aaron Kimball's visit to Hoover Dam end with the president's survival against any attempts by the Legion to assassinate him.
The House Always Wins, VII[]
On the cusp of the Second Battle of Hoover Dam, Mr. House asks for one final move to put his plan into action, requiring interfacing the Lucky 38 with the power systems at the El Dorado substation, though likely to run afoul of the NCR's contingent of guards posted there in the process.
The House Always Wins, VIII[]
Once every piece of the puzzle is assembled, one deploys to Hoover Dam to play out Mr. House's all-in gambit.
Notes[]
The following is based on Fallout: New Vegas cut content. |
- There is a quest named The House Always Wins (without number) in the G.E.C.K. While unused, it appears to be simply all of Mr. House's main quests combined into one, from meeting him for the first time at the Lucky 38 to defeating Caesar's Legion at Hoover Dam.
- There is an unused part called "The House Always Wins: Lockdown".
- The achievement image showcases a different design for Mr. House where he is smiling with his head tilted to the side. This mimics Vault Boy's default smiling face and also serves as a reference to Mr. House's original design, as seen here.
End of information based on Fallout: New Vegas cut content |
Behind the scenes[]
"The house always wins" is a popular phrase in the culture of gambling, describing how casino-run games involving the exchange of money have an inherent bias toward the casino/"house" (described as the "house edge") resulting in long-term profit nearly always being in favor of the casino, allowing them to continue as a business.
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