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The Grand Tour is a main quest and achievement/trophy in the Fallout 4 add-on Nuka-World.

Quick walkthrough[]

Nuka-World main quest: The Grand Tour 
Enter the Kiddie Kingdom
Enter the World of Refreshment
Enter Dry Rock Gulch
Enter Safari Adventure
Enter the Galactic Zone
Leads to: A Magical Kingdom 
Leads to: A World of Refreshment 
Leads to: High Noon at the Gulch 
Leads to: Safari Adventure 
Leads to: Star Control 
Complete the quest and assign the location to a raider gang. 
Complete the quest and assign the location to a raider gang. 
Complete the quest and assign the location to a raider gang. 
Complete the quest and assign the location to a raider gang. 
Complete the quest and assign the location to a raider gang. 
Reward: A chest of spoils with random loot. 
Reward: A chest of spoils with random loot. 
Reward: A chest of spoils with random loot. 
Reward: A chest of spoils with random loot. 
Reward: A chest of spoils with random loot. 
Secure the 5 areas. 
Speak with Porter Gage
Reward: 400+ XP 
Leads to: Home Sweet Home 

Detailed walkthrough[]

After the Sole Survivor meets the bosses of the gangs, it is time to begin the conquest of Nuka-World. All five parks need to be taken over, with each one being given to a chosen gang.

To complete this quest and achievement, the following quests must be completed:

Quest stages[]

Quest stages
StageStatusDescriptionLog Entry
10 Secure Galactic ZoneTo expand the territory for my gangs, I need to secure all of the parks beyond the walls of Nuka-Town U.S.A. and then choose which gangs will occupy the areas permanently.
20 Assign a Gang to Galactic Zone
30 Secure Dry Rock Gulch
40 Assign a Gang to Dry Rock Gulch
50 Secure Kiddie Kingdom
60 Assign a Gang to Kiddie Kingdom
70 Secure Safari Adventure
80 Assign a Gang to Safari Adventure
90 Secure Nuka-World's Bottling Plant
100 Assign a Gang to Nuka-World's Bottling Plant
110 Speak to Gage
655Quest finishedQuest completeGage has suggested that we expand our gang influence into the Commonwealth. In order to do so, he's pointed me to one of his contacts, another raider he calls Shank.

Bugs[]

  • PCPC Playstation 4Playstation 4 Xbox OneXbox One At the end of the quest, talking to Gage does not allow one to continue the quest.[verified]
    • This should be fixed with version 1.7.19.
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One After finishing speaking with Gage at the end of the quest, the game has an error, and may crash to desktop.[verified]
    • This seems to be caused by starting the next quest Home Sweet Home. On PC, a workaround for this is to use the console command CompleteQuest 06000803 (to complete The Grand Tour), then SetStage 06000805 5 (to start Power Play). Doing so will skip Home Sweet Home, but the game can still progress this way.[1]
  • PCPC After completing A Magical Kingdom and clearing all the other parks before starting this quest, the quest log will keep telling the player character the locations are not secure and not show that Kiddie Kingdom can be given to a gang.[verified]
    • The only way that seems to fix this is to deselect the quest in the Pip-Boy log, save, quit, then reload. The quest will update and say that one can now assign Kiddie Kingdom to a gang, but still tell the player character that the other parks are unsecured. Clicking on the flag at the parks will still let one assign the locations and the quest will move on to talking to Gage.

References[]

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