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|location =[[Crater of Atom]]<br />[[Glowing Sea]]<br />[[Rocky Cave]] (Virgil's laboratory)
 
|location =[[Crater of Atom]]<br />[[Glowing Sea]]<br />[[Rocky Cave]] (Virgil's laboratory)
 
|previous ='''[[Dangerous Minds]]'''
 
|previous ='''[[Dangerous Minds]]'''
|leads to ='''[[Hunter/Hunted]]'''
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|leads to ='''[[Hunter/Hunted (Fallout 4)|Hunter/Hunted]]'''<br />[[Virgil's Cure]]
 
|related =''[[The Sight]]''
 
|related =''[[The Sight]]''
 
|reward =350+ [[Experience Points|XP]]
 
|reward =350+ [[Experience Points|XP]]
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|edid =<tt>MQ204</tt>
 
|edid =<tt>MQ204</tt>
 
|baseid ={{ID|0006b500}}
 
|baseid ={{ID|0006b500}}
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|animation =The Glowing Sea.gif
 
}}{{Games|FO4}}
 
}}{{Games|FO4}}
   
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{{chart|data1|data1='''Reward:''' 350+ [[Experience Points|XP]]|class=va-chart-reward}}
 
{{chart|data1|data1='''Reward:''' 350+ [[Experience Points|XP]]|class=va-chart-reward}}
 
{{chart| |!| }}
 
{{chart| |!| }}
{{chart|quest|quest=Leads to: '''[[Hunter/Hunted]]'''<br />''[[Virgil's Cure]]''|class=va-chart-quest}}
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{{chart|quest|quest=Leads to: '''[[Hunter/Hunted (Fallout 4)|Hunter/Hunted]]'''<br />''[[Virgil's Cure]]''|class=va-chart-quest}}
 
{{chart/end}}
 
{{chart/end}}
   
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Before embarking on this quest, consider how one will deal with high radiation levels for an extended period of time. A [[Hazmat suit (Fallout_4)|hazmat suit]], or power armor will suffice, along with a supply of [[RadAway (Fallout 4)|RadAway]]. Head southwest, following the remains of the freeway until the [[Pip-Boy 3000 Mark IV|Pip-Boy]] indicates a hike off-road is in order. One can expect to face [[Deathclaw (Fallout 4)|deathclaws]], [[Radscorpion (Fallout 4)|radscorpions]], [[Feral ghoul (Fallout 4)|feral ghouls]] and other irradiated wildlife. When reaching the map marker, the Survivor will find themselves close to the [[Crater of Atom]], a site holy to followers of the [[Church of the Children of Atom]].
 
Before embarking on this quest, consider how one will deal with high radiation levels for an extended period of time. A [[Hazmat suit (Fallout_4)|hazmat suit]], or power armor will suffice, along with a supply of [[RadAway (Fallout 4)|RadAway]]. Head southwest, following the remains of the freeway until the [[Pip-Boy 3000 Mark IV|Pip-Boy]] indicates a hike off-road is in order. One can expect to face [[Deathclaw (Fallout 4)|deathclaws]], [[Radscorpion (Fallout 4)|radscorpions]], [[Feral ghoul (Fallout 4)|feral ghouls]] and other irradiated wildlife. When reaching the map marker, the Survivor will find themselves close to the [[Crater of Atom]], a site holy to followers of the [[Church of the Children of Atom]].
   
When entering the location of a strange cult, led by [[Isolde|Mother Isolde]], one is in fact, trespassing. Though violence is always an option (search the area for a scrap of paper indicating a nearby cave), it is possible to lower one's weapon and speak to Mother Isolde instead. Answer her politely and she will direct the player character to a [[rocky cave]] nearby.
+
When entering the location of a strange cult, led by [[Isolde|Mother Isolde]], one is in fact, trespassing. Though violence is always an option (search the area for a scrap of paper indicating a nearby cave), it is possible to lower one's weapon and speak to Mother Isolde instead. Answer her politely and she give direction to a [[rocky cave]] nearby.
   
 
Locate the rocky cave roughly southwest of the Crater of Atom, being wary of the roaming deathclaw in the area. [[Brian Virgil|Virgil]] will be found inside this cave. He requests that the Survivor help him locate a serum within [[Institute (location)|the Institute]], in return for his knowledge.
 
Locate the rocky cave roughly southwest of the Crater of Atom, being wary of the roaming deathclaw in the area. [[Brian Virgil|Virgil]] will be found inside this cave. He requests that the Survivor help him locate a serum within [[Institute (location)|the Institute]], in return for his knowledge.
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[[de:Das Leuchtende Meer]]
 
[[de:Das Leuchtende Meer]]
 
[[es:Mar Resplandeciente (Misión)]]
 
[[es:Mar Resplandeciente (Misión)]]
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[[fr:La Mer Luminescente]]
 
[[pt:O Mar Reluzente]]
 
[[pt:O Mar Reluzente]]
 
[[ru:Светящееся море (квест)]]
 
[[ru:Светящееся море (квест)]]

Revision as of 03:52, 13 October 2019

 
Gametitle-FO4
Gametitle-FO4
I know you're from the Institute, so where's Kellogg? Huh? Trying to sneak up on me while you distract me? It's not going to work! I'm not stupid, I knew they'd send him after me!Brian Virgil

The Glowing Sea is a main story quest in Fallout 4.

Quick walkthrough

Main Quest: The Glowing Sea 
Travel to Edge of the Glowing Sea
Walk to the southwest, following the road, until you reach Crater of Atom
(Optional) Talk with Mother Isolde 
Head southwest to the rocky cave
Talk with Brian Virgil
Reward: 350+ XP 
Leads to: Hunter/Hunted
Virgil's Cure 

Detailed walkthrough

Kellogg's memories and Doctor Amari's advice indicate that the Sole Survivor should locate an escaped Institute scientist, Virgil. His last known position was deep in the most irradiated region of the Commonwealth, the Glowing Sea.

Before embarking on this quest, consider how one will deal with high radiation levels for an extended period of time. A hazmat suit, or power armor will suffice, along with a supply of RadAway. Head southwest, following the remains of the freeway until the Pip-Boy indicates a hike off-road is in order. One can expect to face deathclaws, radscorpions, feral ghouls and other irradiated wildlife. When reaching the map marker, the Survivor will find themselves close to the Crater of Atom, a site holy to followers of the Church of the Children of Atom.

When entering the location of a strange cult, led by Mother Isolde, one is in fact, trespassing. Though violence is always an option (search the area for a scrap of paper indicating a nearby cave), it is possible to lower one's weapon and speak to Mother Isolde instead. Answer her politely and she give direction to a rocky cave nearby.

Locate the rocky cave roughly southwest of the Crater of Atom, being wary of the roaming deathclaw in the area. Virgil will be found inside this cave. He requests that the Survivor help him locate a serum within the Institute, in return for his knowledge.

Quest stages

Quest stages
StageStatusDescriptionLog Entry
10 Talk to Doctor Amari
15 Enter the Glowing SeaI need to find Virgil, the escaped Institute scientist, somewhere in the Glowing Sea and hope that he can help me reach the Institute.
20 Find Virgil in the Glowing SeaI need to find Virgil, the escaped Institute scientist, in a cave southwest of the crater in the Glowing Sea and hope that he can help me reach the Institute.
50 Virgil gives information on Courser
200Quest finishedQuest completeI spoke with Virgil, an Institute scientist who willingly turned himself into a Super Mutant to escape. He's told me that the key to teleporting into the Institute is a chip from an Institute Courser. I'll need to track one down and kill it.

Notes

  • When entering the rocky cave be sure not to destroy any of Virgil's defenses. Any defenses destroyed prior to returning to complete the quest will result in failing the quest when returning with the serum. Virgil will immediately turn hostile upon one's return in this case.
  • Because of the radiation level, using furniture to wait in the Crater area is not possible.
  • Mother Isolde is not marked as essential, so if she dies, the quest marker will be stuck on her for the remainder of the quest.
  • If the Sole Survivor has joined the Children of Atom in Far Harbor, they can be mentioned to Mother Isolde, who will refer to them as a "Brother/sister from the north."

Bugs

PCPC Upon entering the cave, Virgil is not there. The marker for finding him points to the ground. This may be the result of having visited Virgil's cave prior to the quest. [verified]

  • On PC, using console command prid 6b505 and then enable may force Virgil to appear in the cave.