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The Forest is one of the six regions of Appalachia. It is the first region the Vault Dweller explores after emerging from Vault 76.

Background[edit | edit source]

"The region surrounding Vault 76 was known as “the Forest” to the survivors of Appalachia. Still rich in plant and animal life, it is an ideal place to scrounge for food and water. Although relatively untouched by the bombs, the Forest is still home to the mutated beasts that now roam the countryside. Survivors even reported finding mutated plants with unusual properties...Near the Vault 76 construction site is the small town of Flatwoods, which was home to a local motel, tavern, and church. Vault-Tec projections for the survivability of the area’s residents were not optimistic. Farther to the northeast is the larger settlement of Morgantown, which was home to Vault-Tec University and experienced something of a revitalization before the war. The townspeople all knew the harsh truth: that Vault entrance was not guaranteed. To the south is the old West Virginia capital of Charleston, one of the largest cities in the area. Prior to the Great War, it was a hotbed of political dissent and saw countless protests for workers’ rights."[1][2][3]

The Forest is a region of Appalachia characterized by lush forests growing on rugged terrain, winding rivers, and diverse wildlife. The forest growing throughout this region has discolored foliage similar to that seen in early autumn. The area is home to pre-War towns including Charleston and Point Pleasant, as well as landmarks such as Landview Lighthouse and the Whitespring Resort.

Layout[edit | edit source]

The Forest is in the center-west portion of the Appalachia map, to the north of the Ash Heap, south of the Toxic Valley and west of the Savage Divide. Locations within the region include:

This section is transcluded from Fallout 76 locations. To change it, please edit the transcluded page.

Quotes[edit | edit source]

Mostly untouched by the ravages of nuclear fallout, the gigantic Appalachian forest area comprises the central, western, and northwestern parts of the map (mainly areas in and around Kanawha County). This area offers exceptional scavenging opportunities, remote places to hide out in or near, numerous strange settlements, and many towns, including Point Pleasant (to the west), Morgantown (northeast), Sutton and Helvetia (toward the center), Summersville (north of the large dry lake), and the capital itself, Charleston, which has almost been razed to the ground. Expect some lengthy explorations across the New Gorge Bridge and through the Kanawha Nuka-Cola Plant, battling Super Mutants at Wade Airport, losing your footing at Horizon’s Rest...and that’s just scratching the surface! Stay here if you want to scavenge more easily, in less inclement weather conditions, with enemies that are still a threat but usually won’t cause you to flee in terror (especially if you have a friend or three along for the romp). Check the various Public Workshops for areas you can claim and mine the resources just a little more easily than elsewhere in Appalachia. And finally...did you see those glowing eyes staring at you from the woods? Beware the Mothman!Fallout 76 Vault Dweller's Survival Guide p.284

Appearances[edit | edit source]

The Forest appears only in Fallout 76.

Gallery[edit | edit source]

References[edit | edit source]

  1. Fallout 76 Vault Dweller's Survival Guide p.284: "REGION 1: THE FOREST
    Mostly untouched by the ravages of nuclear fallout, the gigantic Appalachian forest area comprises the central, western, and northwestern parts of the map (mainly areas in and around Kanawha County). This area offers exceptional scavenging opportunities, remote places to hide out in or near, numerous strange settlements, and many towns, including Point Pleasant (to the west), Morgantown (northeast), Sutton and Helvetia (toward the center), Summersville (north of the large dry lake), and the capital itself, Charleston, which has almost been razed to the ground. Expect some lengthy explorations across the New Gorge Bridge and through the Kanawha Nuka-Cola Plant, battling Super Mutants at Wade Airport, losing your footing at Horizon's Rest...and that's just scratching the surface! Stay here if you want to scavenge more easily, in less inclement weather conditions, with enemies that are still a threat but usually won't cause you to flee in terror (especially if you have a friend or three along for the romp). Check the various Public Workshops for areas you can claim and mine the resources just a little more easily than elsewhere in Appalachia. And finally...did you see those glowing eyes staring at you from the woods? Beware the Mothman!"
    (Fallout 76 Vault Dweller's Survival Guide Atlas of Appalachia)
  2. Fallout 76 Vault Dweller's Survival Guide p.285: "ZONE A: VAULT 76 AND FLATWOODS
    Vault 76 is located near the northern climbs of this undulating forest valley, which encompasses some rich farm and logging land, as well as the river that leads to the town of Flatwoods (make this your first settlement to explore). You are in relative safety if you remain in this zone. There's plenty to scavenge, and there are odd and interesting locations to visit (including a landlocked lighthouse and many Bobbleheads and Magazines), as well as some secondary location points of interest that don’t show up on your map. Remember you can flee back to the Overseer's Camp or Vault 76 if you need workbenches or safety, respectively. Now get exploring; there’s people to see, places to visit, and a Flatwoods Monster to hunt!"
    (Fallout 76 Vault Dweller's Survival Guide Atlas of Appalachia)
  3. Fallout 76 Vault Dweller's Survival Guide p.294: "ZONE B: NORTHWEST FOREST AND POINT PLEASANT
    This sliver of the Forest follows the winding Ohio River, the western boundary of Appalachia, and is mainly comprised of wooded and mountainous terrain. It is more remote and has fewer large settlements, with the exception of Point Pleasant, where a strange band of cultists have started to worship a possibly apocryphal shadow creation known as the Mothman. Thoroughly explore this wilderness, and you may find evidence of cultist totems built to honor this cryptid. Journey farther north to reach a disused lumber mill and scattered dwellings well off the beaten path. Elsewhere, there are small farms, cabins to ransack, and a large fairground with an adjacent dirt track, where all the fun of both the fair and resource gathering come together. That fun might be short-lived if you venture too close to the aptly named Deathclaw Island and aren't prepared to repel savagery!"
    (Fallout 76 Vault Dweller's Survival Guide Atlas of Appalachia)
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