Oh, I don't know anything, mister. I just think it, and then I don't.

Clay[1], more commonly known as The Forecaster, is a young Psyker living under the bridge at the 188 Trading Post in 2281.


Clay, or the Forecaster, is an orphaned child living under a bridge at 188 Trading Post. He earns caps by selling thoughts to curious travelers passing through. The Forecaster calls the process by which he comes up with his thoughts "thinking" because he is unsure of the origin of his thoughts, and is uncertain whether he derives his thoughts from a supernatural ability or a very perceptive mind which can digest and make sense of the chatter and movements he sees at the 188. The origins of his thoughts appear to be the massive migraine headaches that he suffers from, which cause his strange and perceptive thoughts to come out. He wears a psychic nullifier which he calls his "medicine." The medicine, he claims, keeps him from thinking about much during the day, causing his thoughts to get bottled up and rush out as soon as it is taken off. Taking his headgear off to think causes him great distress and pain so the amount of "thinking" that he can do for one day is limited.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: Icon cross
Companion: Icon cross
Plays Caravan: Icon cross
Merchant: Icon check
  • Sells "fortunes"
Repairman: Icon cross
Doctor: Icon cross
Rents bed/room: Icon cross
Starts quests: Icon check
Thought for the Day
Involved in quests: Icon cross

Other interactionsEdit

  • There is a dialogue option to offer to buy his headgear, but he will refuse the offer. There are also options to "hear his thoughts" on "You," "Here" or "Everywhere," which cost 100 caps each. He is basically a fortune teller. Questioning him about his odd and disjointed collection of pre-War junk will lead him to explain that it's not junk at all, but other peoples' thoughts, because people had to think to make them.


Your face does the thinking - two to the skull, yet one gets up. Odds are against you... but they're just numbers after the two-to-one. You're playing the hand you've been dealt, but you don't let it rest, you shuffle and stack, and a gamble... a gamble that may pay off? But how? Forecast: Rapidly changing conditions.


Local, local, the here and now... little of interest.. things to buy, false hopes, and regrets watered down, washed down in dirty glasses. With regret comes a girl... smiling sad, brown robe, name Veronica, half here. Wraps her and her heart up like a pack, in the pack, a key, some say. Forecast: Cloudy, with a chance of friendship.


Bull and Bear over the Dam, at each other's throats... but a light from Vegas? Ball spinning on the wheel, more than two at the table. Placing bets. All lose in different ways. A dam of corpses, towns of corpses, scattered across the sand. But whose in what shares? Even the dealer doesn't know. Forecast: A rain of blood will flood the desert and not purify it.


Apparel Weapon Other items
Wasteland scout uniform
Psychic nullifier
- -


  • The Forecaster adequately sums up many of the themes and paradigms for almost every faction and the entire Mojave Wasteland in a few short sentences.
  • His headgear is a psychic nullifier, a nod to the original Fallout. It cannot be pickpocketed. Therefore, it is only obtainable through console commands.
  • His wasteland scout uniform can be reverse pickpocketed.


The Forecaster appears only in Fallout: New Vegas.


  1. Real name retrieved from dialogue topic notes in the GECK editor.


  • PCIcon pc On the PC Patch 1, the Forecaster can be seen floating in mid-air a few inches off the ground instead of on the ground in his sitting pose. [verified]
  • PCIcon pc Playstation 3Icon ps3 If the player character has the Mister Sandman perk, visits the Forecaster at night and tries to pickpocket him while he sleeps, he will get the murder option. However, The Forecaster is a kid and cannot die, but the player character still gets the bonus XP.[verified]
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