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Gametitle-FO76 WA.png
Gametitle-FO76 WA.png

The Fixer is a ranged weapon in Fallout 76, introduced in the Wild Appalachia update.

Characteristics

The Fixer is shares most of its available modifications with the combat rifle. The Fixer has a hidden, non-removable mod which provides several additional bonuses:

  • A stealth bonus equal to three pieces of Shadowed armor
  • Increases movement speed by 20% while sneaking
  • Increases damage by 20%
  • Dynamic naming override to "The Fixer" (regardless of attached modifications or Legendary effects).[2]

The Fixer will always spawns with the following combat rifle modifications pre-applied:

Crafting

Materials:Requirements:Produces:
Gear (10)
Oil (8)
Screw (15)
Spring (15)
Steel (18)
Wood (14)
Build at:
Level:
50
Learn Method:
Learned from plan/recipe
Plan: The Fixer
The Fixer Lv 50 (1)

Materials:Requirements:Produces:
Gear (8)
Oil (6)
Screw (13)
Spring (12)
Steel (16)
Wood (12)
Build at:
Level:
40
Learn Method:
Learned from plan/recipe
Plan: The Fixer
The Fixer Lv 40 (1)

Materials:Requirements:Produces:
Gear (6)
Oil (5)
Screw (11)
Spring (9)
Steel (13)
Wood (9)
Build at:
Level:
30
Learn Method:
Learned from plan/recipe
Plan: The Fixer
The Fixer Lv 30 (1)

Materials:Requirements:Produces:
Gear (4)
Oil (3)
Screw (9)
Spring (6)
Steel (11)
Wood (7)
Build at:
Level:
20
Learn Method:
Learned from plan/recipe
Plan: The Fixer
The Fixer Lv 20 (1)

Weapon modifications

The Fixer shares its available modifications with the combat rifle. Unlearned mods cannot be unlocked by scrapping the Fixer, as it cannot be scrapped.

Receiver
ModEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changePlanPerkComponents
Standard receiver-5%Adhesive x1
Oil x2
Screw x1
Spring x1
Steel x6
Automatic receiver-4+42-12-6-5%+1.4+42Adhesive x1
Oil x2
Screw x1
Spring x1
Steel x6
Calibrated receiver+2.1+42Adhesive x1
Oil x2
Screw x1
Silver x3
Spring x1
Steel x6
Hair trigger receiver+17-3-10%+2.1+42Adhesive x3
Aluminum x5
Gear x2
Oil x7
Screw x4
Hardened receiver+7+2.1+42Adhesive x1
Nuclear material x6
Oil x2
Screw x1
Spring x1
Steel x6
True receiver+3+2.1+42Adhesive x1
Oil x2
Rubber x7
Screw x1
Spring x1
Steel x11
Steadfast receiver+7-5%+1.4+53Gunsmith 3Adhesive x1
Oil x5
Rubber x7
Screw x1
Spring x1
Steel x6
Focused receiver+42-12-5-5%+2.1+63Gunsmith 3Adhesive x1
Oil x2
Rubber x7
Screw x1
Spring x1
Steel x6
Refined receiver+3+1+1.4+63Gunsmith 3Adhesive x1
Nuclear material x6
Oil x2
Screw x1
Spring x1
Steel x6
Vicious receiver+1+1.4+63Gunsmith 3Adhesive x1
Oil x2
Rubber x7
Screw x1
Silver x3
Spring x1
Steel x6
Tweaked automatic receiver+42-12-6-5%+2.1+74Gunsmith 3Adhesive x1
Oil x2
Rubber x7
Screw x1
Silver x3
Spring x1
Steel x6
Powerful automatic receiver+3+42-12-6-5%+2.1+74Gunsmith 3Adhesive x1
Nuclear material x6
Oil x2
Screw x1
Spring x1
Steel x6
Snappy receiver+7-1-5%+2.1+74Gunsmith 3Adhesive x1
Oil x5
Screw x1
Silver x3
Spring x1
Steel x6
Vigorous receiver+3+7-1-5%+2.1+74Gunsmith 3Adhesive x1
Nuclear material x6
Oil x5
Screw x1
Spring x1
Steel x6
Severe receiver+3+2.1+84Gunsmith 3Adhesive x1
Nuclear material x6
Oil x2
Screw x1
Silver x3
Spring x1
Steel x6
.38 receiver-5Adhesive x4
Aluminum x6
Gear x2
Oil x3
Screw x6
Automatic .38 receiver-10+42-12-6-50%+1.05+63Gunsmith 3Adhesive x1
Oil x2
Screw x1
Spring x1
Steel x6
Critical .38 receiver-10+1.05+74Gunsmith 3Adhesive x1
Oil x2
Screw x1
Silver x3
Spring x1
Steel x6
Hasty .38 receiver-10+7-1-5%+1.05+63Gunsmith 3Adhesive x1
Oil x5
Screw x1
Spring x1
Steel x6
Precise .38 receiver-10+0.53+31Gunsmith 3Adhesive x4
Aluminum x6
Gear x2
Oil x3
Rubber x7
Screw x6
Refined .38 receiver-5+1.58+53Gunsmith 3Adhesive x1
Nuclear material x6
Oil x2
Screw x1
Spring x1
Steel x6
Scorched killer's receiver-8Adhesive x6
Crystal x5
Fiberglass x5
Goldx9
Nuclear materialx12
Ultracite x15
Prime receiveruses ultracite ammo+1.05+31Gunsmith 5Adhesive x4
Gear x2
Oil x4
Pure crimson flux x2
Pure violet flux x2
Screw x4
Steel x14
Ultracite x5
Prime automatic receiver-10, uses ultracite ammo-50%+1.05+31Gunsmith 5
Barrel
ModEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changePlanPerkComponents
Standard short barrelAdhesive x1
Screw x2
Steel x4
Standard long barrel+84-3-0.7+10Adhesive x1
Screw x4
Steel x8
Stabilized short barrel+1+2.1+42Adhesive x1
Screw x2
Spring x4
Steel x4
Stabilized long barrel+84-2+1.4+53Adhesive x1
Screw x4
Spring x4
Steel x8
True short barrel+3+2.1+42Adhesive x1
Rubber x7
Screw x2
Steel x4
True long barrel+84+1.4+53Adhesive x1
Rubber x7
Screw x4
Steel x8
Aligned short barrel+1-5%+0.7+42Gunsmith 3Adhesive x1
Rubber x7
Screw x2
Spring x4
Steel x4
Aligned long barrel+84-1-5%+53Gunsmith 3Adhesive x1
Rubber x7
Screw x4
Spring x4
Steel x8
Stock
ModEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changePlanPerkComponents
Standard stockAdhesive x2
Screw x4
Steel x8
Bruising stock+2.1+42Adhesive x2
Screw x4
Steel x8
Stabilized stock+1+2.1+42Adhesive x2
Screw x4
Spring x4
Steel x8
True stock+3+2.1+42Adhesive x2
Rubber x7
Screw x4
Steel x8
Aligned stock+1+0.7+42Gunsmith 3Adhesive x2
Rubber x7
Screw x4
Spring x4
Steel x8
Precise stock+1+1.4+53Gunsmith 3Adhesive x2
Rubber x7
Screw x4
Spring x4
Steel x8
Forceful stock+1-5%+1.4+53Gunsmith 3Adhesive x2
Rubber x7
Screw x4
Spring x4
Steel x8
Magazine
ModEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changePlanPerkComponents
Standard magazineAdhesive x3
Screw x3
Spring x3
Steel x8
Quick magazine-5%+0.7+21Adhesive x3
Copper x4
Screw x3
Spring x3
Steel x8
Large magazine+10+10%+2.1+42Adhesive x6
Screw x3
Spring x3
Steel x8
Perforating magazine+20%+2.1+42Adhesive x3
Black titanium x2
Screw x3
Spring x3
Steel x8
Piercing magazine+5%+1.4+42Gunsmith 3Adhesive x3
Black titanium x2
Copper x4
Screw x3
Spring x3
Steel x8
Swift magazine+5+10%+1.4+42Gunsmith 3Adhesive x6
Copper x4
Screw x3
Spring x3
Steel x8
Stinging magazine+5+15%+2.1+63Gunsmith 3Adhesive x6
Black titanium x2
Screw x3
Spring x3
Steel x8
Sights
ModEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changePlanPerkComponents
Standard sightsAdhesive x1
Steel x3
Standard front sight ring+0.18+5Adhesive x1
Nuclear material x2
Steel x3
Glow front sight ring+0.18+5Adhesive x1
Nuclear material x2
Steel x3
Glow sights+0.18+10Adhesive x1
Nuclear material x2
Steel x3
Reflex sight (circle)+7-15%+0.7+26Adhesive x1
Aluminum x1
Glass x1
Nuclear material x2
Screw x1
Silver x1
Reflex sight (dot)+7-15%+0.7+26Adhesive x1
Aluminum x1
Glass x1
Nuclear material x2
Screw x1
Silver x1
Short scope+17+1.4+21Adhesive x1
Glass x1
Screw x1
Steel x3
Medium scope+23+1.75+42Gunsmith 3Adhesive x2
Glass x1
Screw x1
Steel x4
Long scope+37+2.1+53Gunsmith 3Adhesive x2
Glass x2
Screw x1
Steel x6
Short night vision scope+17+30%+0.88+42Gunsmith 4Adhesive x2
Aluminum x2
Circuitry x1
Fiber optics x1
Glass x1
Nuclear material x2
Screw x1
Silver x1
Medium night vision scope+23+0.88+63Gunsmith 4Adhesive x2
Aluminum x3
Circuitry x1
Fiber optics x1
Glass x2
Nuclear material x4
Silver x1
Long night vision scope+37+1.05+84Gunsmith 4Adhesive x3
Aluminum x4
Circuitry x1
Fiber optics x2
Glass x3
Nuclear material x6
Screw x1
Short recon scope+10+20%+0.88+63Gunsmith 4Adhesive x3
Aluminum x4
Circuitry x2
Crystal x4
Fiber optics x2
Nuclear material x7
Screw x2
Long recon scope+37+1.23+105Gunsmith 4Aluminum x4
Circuitry x2
Crystal x4
Fiber optics x2
Nuclear material x7
Screw x2
Muzzle
ModEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changePlanPerkComponents
No muzzle
Compensator-12+3+1.4+42Gunsmith 3Adhesive x2
Aluminum x2
Large bayonet-18+3+1.75+21Gunsmith 3Adhesive x2
Screw x2
Steel x4
Muzzle brake-18+3+1.4+63Gunsmith 3Adhesive x2
Aluminum x3
Suppressor-30+1.75+84Gunsmith 3Adhesive x3
Aluminum x4
Plastic x5
Screw x2
Paint
ModEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changePlanPerkComponents
Standard paintKnown by default
The Fixer paintKnown by default (The Fixer only)
Jack-o-Lantern paintLegacy
Dark Matter paintSeason 1 Fallout 76 seasons
Blood Eagles paintSeason 5 Fallout 76 seasons
Judgement of Set paintSeason 6 Fallout 76 seasons
Patriotic paint500 Atom

Location

Notes

  • The plan is a possible reward for successfully completing the Encryptid event, allowing player characters to craft a level 20/30/40/50 version of the rifle. However, the plan will not drop until The Lowe-Down is completed.
  • The Fixer cannot be scrapped as of patch 1.1.5.4, despite it being able to be crafted.
  • The Fixer can be crafted and traded/sold to other player characters.
  • Since patch 1.2.3.9, if the plan has been learned it is possible to get legendary versions from Purveyor Murmrgh.
  • If the plan has been learned, legendary variants of the weapon can be obtained from events that award legendary weapons.
    • Likewise, if the plan has been learned, legendary variants can be obtained as Daily Ops rewards.

Gallery

References

  1. A +20% damage boost from a non-removable modification is factored into these values
  2. The Custom mod, P01B_mod_Custom_Fixer "The Fixer" [OMOD:0046D29E], has a property that adds a keyword, CustomItem_SpeciallyNamed [KYWD:00471871], to the weapon. This keyword is used on almost all unique weapons and armor and forces there to be no affixes attached to the name.
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