|For the location in Fallout 76, see Savage Divide.|
The Divide is a common term for a stretch of devastated land in the northwestern Mojave Wasteland in 2281. It is located on the Nevada/California border, with Big MT situated to the south. It is the setting of Lonesome Road.
Before its destruction, the region consisted of two towns, Hopeville and Ashton. The two towns were situated above an extensive network of nuclear missile silos built by the Commonwealth Defense Administration Ballistic Defense Division. The complex was established in a geologically unstable region, where minor earthquakes were common. Military authorities downplayed these problems, confident in the safety of American engineering. Meanwhile, the Army chose the isolated Hopeville as the location for Big MT's weather control research.
By 2077, the region had a large community of political dissidents, including local hippies, who protested the ongoing Sino-American War and the military at construction camps across the region. In an example of "white-hot rage of capitalist justice," the Political Office arranged to have them rounded up and sent to Big MT as test subjects for the company's latest projects, aided by troops from the 11th Armored Cavalry Regiment under the command of General Wellesley, military liaison to Big MT. During the Great War, the nuclear missiles stored in the missile silos were never launched, remaining in their berths for the next two centuries.
Although Hopeville and Ashton were abandoned after the war, a small community would inhabit the storm-covered lands. With the harsh weather unleashed on it constantly from the Big MT, those who inhabited the ruins of the Old World in Hopeville and Ashton drew strength and inspiration from the ancient symbols and technology that surrounded them. In the 23rd century, the settlement flourished thanks to a single courier, who was willing to brave the seasons and storms to deliver packages to the community. Whatever the reason, the courier traveled this hard road repeatedly, giving them hope and a connection to the outside.
This community eventually proclaimed itself the Divide, taking its name not from the monstrous gash in the earth that would eventually appear there, but its role both as a divide and a bridge between the east and west, the New California Republic and the Mojave Wasteland. The community had a chance to become something akin to a second Shady Sands, founding something better than either the NCR or the Legion. The nation that would stir to life here had a chance of bridging the gap between the East and the West, between Caesar's tribes and the republic. Something greater than either, that could unify the two flags into a single banner.
Before that could happen, the New California Republic moved in, following the trail blazed by the Courier. The Divide became a major secondary route into the Mojave, reducing the traffic on the Long 15 to and from the republic's territory. Both the Army and the merchant houses of the republic benefited from the new route established through the storm-wracked region. These routes leading into the Mojave poised a problem for Caesar's strategy, as it gave the NCR a logistical advantage despite the intense campaign of sabotage in the period leading up to the First Battle of Hoover Dam. In the months leading up to the battle, Caesar dispatched a group of frumentarii and assassins to cut the supply line and deny the road to the republic, building on the destruction of New Canaan and raids on caravans out west.
As legionaries and NCR troops executed the plans of their masters, the Courier delivered a single package from the faraway Navarro, recovered by the republic and sent to the Divide. The NCR believed the people who lived among the silos and Old World symbols could help them make sense of the item recovered in the Enclave's former base. What they didn't realize was that the package would seal the Divide's doom. After the Courier delivered it, the citizens of the Divide opened it up and the device activated, linking with the launch computers hidden in the dormant silos and sending launch codes and overrides. Warheads started exploding beneath the ground, triggering a massive earthquake that ripped the land open, twisting Ashton, Hopeville, and the military facilities above or beneath. It became an expanse of cracked, blighted landscape, while the sand and ash from the devastation was caught by the artificial storms, turning already savage weather into one, monstrous dust storm.[Non-game 1] that could skin a man alive.
Those who were not killed by the nuclear detonations or debris let loose by the earthquake were twisted by the radioactive storms, flayed alive and mutated, dead men walking sustained only by the radiation. Regardless of their previous affiliation, these "marked men" banded together into packs, repairing their armor and weapons with whatever the new Divide provided. There was only one survivor, saved from death or marking by the medical robots of the Divide, which mistook the Stars and Stripes on his back for a U.S. military uniform. He walked out of the Divide, whole on the outside, but broken within.
Despite the loss of their task force, the destruction of the Divide was a strategic victory for the Legion. With the land around Hopeville and Ashton destroyed and the sandstorm wreaking havoc on all who tried to pass through, the NCR lost its secondary supply route. The republic could no longer rely on the California State Route 127 north route, circumventing the mountains. Companies sent through were torn apart before they even reached Nevada soil, with Ranger scouts confirming that the route was impassable. Without it, NCR could not march reinforcements into Nevada fast enough to capitalize on their victory at the First Battle of Hoover Dam, giving Caesar the time to retreat to Arizona and prepare his Legion for another confrontation.
The story of the Divide continued, however. The memory of the settlement has vanished from common consciousness, scrubbed by the violent storms that rendered it impossible to brave for all but the hardiest of travelers. One person remembered. Ulysses walked the wastes for four more years, reflecting on the destruction brought upon the fledgling nation by a single courier. Disillusioned with the Legion and the NCR alike, Ulysses decided to make history repeat itself. Unlike the courier, however, he would do so with open eyes. He gathered knowledge and slowly mastered the Divide's many secrets, bringing the nuclear silos back to life as best he could.
The arrival of ED-E in the Mojave Wasteland sped the process up greatly, as the Divide's machines remotely scanned the Enclave eyebot and manufactured a new series of robots that accelerated the restoration of the silos.[Non-game 1] In the process, fragments of the nuclear detonator that the Courier delivered were scavenged and used to manufacture a unique maintenance eyebot at the Hopeville missile silo.[Non-game 1] Recognizing this as a favorable moment, Ulysses sent a single message to the Courier who just cheated death at Goodsprings, inviting them to walk the lonesome road through the Divide and bring the eyebot to him. Then he waited, preparing the nuclear missiles to wipe the slate clean once more, but not before he had a chance for reckoning with the Courier, beneath the storms of the divide and the Old World flag.
Located northwest of the Mojave Wasteland near Death Valley and California State Route 127, the Divide is a region that was once the home of Hopeville, a community built around and over a ballistic missile silo complex, and Ashton, a city that was situated at a major highway junction. After the detonations, both towns have devolved into a destroyed, unrecognizable mess of twisted metal, concrete, and detritus, slowly weathered by the massive sandstorm blanketing the entire region. A vast canyon stretches east to west, filled with collapsed buildings, vehicles, and infrastructure from Ashton. The highway network was warped and twisted by the combination of factors, with entire fragments of the elevated superhighway breaking off and crushing buildings below.
Hopeville and adjacent southern military facilities escaped much of the devastation, as missile silos were outside the range of the detonator's transmitter. However, they were subjected to earthquakes and the subsequent storms, with at least one missile bunker listing nearly fifteen degrees due to the shifting foundations. Structural reinforcement and armor ensured the survival of these installations, complete with power infrastructure. Locations throughout the region include:
- Ashton missile silo
- Ashton silo control station
- Boxwood Hotel roof
- Cave of the Abaddon
- Collapsed overpass tunnel entrance
- High Road entrance
- High Road
- Hopeville armory
- Hopeville men's barracks
- Hopeville Missile Base - Loading station
- Hopeville Missile Base Headquarters
- Hopeville Missile Base
- Hopeville missile silo bunker
- Hopeville silo bunker entrance
- Hopeville women's barracks
- Junction 7 rest stop
- Marked men base
- Marked men camp
- Marked men guard outpost
- Marked men supply outpost
- Municipal sewers
- Pass to canyon wreckage
- Path to the Courier's Mile
- Ruined highway interchange
- Slide show theater room
- Sunstone Tower roof
- The Courier's Mile
- The Crow's Nest
- Third Street Municipal Building
- Ulysses' Temple
- Waste disposal station
- Wastewater treatment plant
|Name||Location(s)||Given by||Reward||Quest ID|
|The Reunion||Canyon wreckage||Radio Signal||10 XP||003603|
|The Silo||The Divide||Pip-Boy||2200 XP||003617|
|The Job||Hopeville missile silo bunker||Ulysses||2310 XP||00360F|
|The Launch||High Road||Ulysses||4400 XP||0039E3|
|The Divide||Ashton silo control station||Pip-Boy||4400 XP||003610|
|The Tunnelers||Cave of the Abaddon||Pip-Boy||2200 XP||003613|
|The Courier||Ulysses' Temple||Pip-Boy||2200 XP||003616|
|The End||Ulysses' Temple||Pip-Boy||5000 XP, a footlocker containing various unique items, +1 SPECIAL Point,
+ Brotherhood of Steel fame, and Followers of the Apocalypse fame.
|The Apocalypse||Ulysses' Temple||Pip-Boy||5000 XP
Courier duster, Ulysses' duster, Ulysses' mask
+1 SPECIAL Point, Access to the Long 15 and/or Dry Wells
Boomers and Powder Ganger fame (both targets only)
NCR fame (targeted Legion)
Legion fame (targeted NCR)
- It takes three in-game days to travel between the Mojave Wasteland and the Divide.
- According to Joshua Graham, the Divide lies north of the Mojave near Death Valley, but is not located in Nevada.
- Exiting and entering the Divide resets water, food and sleep counters to 0 in Hardcore mode.
Behind the scenes
- Before the release of Lonesome Road, Chris Avellone's Twitter avatar showed the Divide. He shared his goals with the add-on, revolving around the creation of a Zelazny-style Damnation Alley experience in the Fallout universe.
- The Divide's location is geographically similar to that of the real world Death Valley, covering the state line of Nevada and California in the Mojave Desert. The real world former town of Ashton, Nevada is located here and the nuclear weapon testing facility, the Nevada Test Site, is located to the northeast.