Fallout Wiki
Fallout Wiki
(→‎Residential: The cut quest may have been cut?)
(Undo revision 3211949 by J.W.G12345 (talk)stop speculating)
(11 intermediate revisions by 7 users not shown)
Line 18: Line 18:
 
{{Quotation|The Den is an anarchistic place where a kind of [[Charles Darwin|Darwinian]] struggle is played out. Only the strongest, fastest or smartest will survive here.|[[Tubby]]}}
 
{{Quotation|The Den is an anarchistic place where a kind of [[Charles Darwin|Darwinian]] struggle is played out. Only the strongest, fastest or smartest will survive here.|[[Tubby]]}}
   
  +
'''The Den''' is a safe haven for [[Chems|drug]] and [[Slavery|slave trafficking]], located in northern [[New California]]. The town can be found six squares east and three squares south of [[Arroyo]].
'''The Den''', found six squares east and three squares south of [[Arroyo]], is a safe haven for [[Chems|drug]] and slave trading. In some ways, the Den might be considered a "mini-New Reno." They are both semi-stable, but have no central authority: while the Den is more focused on slaving, and [[New Reno]] is more focused on prostitution, they both share an economy dependent on gambling, prostitution, drugs, and slavery.
 
   
 
==Background==
 
==Background==
  +
In [[Timeline#2241|2241]], the Den was a frontier town by any measure. Located on the fringes of New California, it had no central authority or any law enforcement, leading to a Darwinian struggle where only the strong survived.<ref>The [[Chosen One]]: ''"{172}{}{Who’s in charge of this town?}"''<br />[[Tubby]]: ''"{180}{}{No one, I’m afraid. The Den is an anarchistic place where a kind of Darwinian struggle is played out. Only the strongest, fastest or smartest will survive here. I’m sure you will find your niche.}"''<br />([[DcTubby.msg]])</ref> The town's economy relied heavily on the New Californian drug trade.<ref>The [[Chosen One]]: ''"{173}{}{Why is everyone selling drugs?}"''<br />[[Tubby]]: ''"{182}{}{OK. Drugs are the basis for this town’s economic system, just as another town may use grain or gold.}"''<br />([[DcTubby.msg]])</ref>
The Den would be a seething cesspit of vice if it were just a little larger; as it is, the best it can manage is a slow boil of greed, avarice, and self interest rule in this small town. You could even say that the church has been rededicated to the pursuit of greed.<ref name="FO2 Guide">''[[Fallout 2 Official Strategies & Secrets]]''</ref>
 
  +
  +
After the death of the [[Master]] in [[Timeline#2162|2162]], the Den witnessed a wave of refugees consisting of super mutants and [[Children of the Cathedral]] cultists, who fled to the north. Some of the Children even committed suicide within the town.<ref>The [[Chosen One]]: ''"{119}{}{So, tell me what you know about the Master.}"''<br />[[Leanne]]: ''"{144}{}{Well this might take a bit. Be a gentleman and buy me a drink, wouldn't you please? Not whiskey though, Nuka-Cola please.}"''<br />The Chosen One: ''"{147}{}{Sure.}"''<br />Leanne: ''"{149}{}{Thanks. Now let's see... I remember my mom telling me about this huge migration that happened 70... or was it 80 years ago...}"''<br />The Chosen One: ''"{150}{}{Please, go on.}"''<br />Leanne: ''"{151}{}{Really big mutants with weapons as tall as you and me came from the south. Mom said it looked like a big migration of some sort.}"''<br />The Chosen One: ''"{152}{}{How many?}"''<br />Leanne: ''"{153}{}{Don't know, but there were multiple groups of them. Some would continue north, others headed east. No one knew where they were going.}"''<br />The Chosen One: ''"{154}{}{Go on.}"''<br />Leanne: ''"{155}{}{They were quite upset and seemed to be fleeing from something.}"''<br />The Chosen One: ''"{156}{}{Really?}"''<br />Leanne: ''"{157}{}{Yeah, there were also others in dirty, tattered purple robes... they kept babbling about how the Master was dead...}"''<br />The Chosen One: ''"{158}{}{Interesting.}"''<br />Leanne: ''"{159}{}{Some of them even committed suicide right here in town!}"''<br />The Chosen One: ''"{160}{}{So?}"''<br />Leanne: ''"{161}{}{Well don't you see. They were talking about the Master, the one your ancestor killed.}"''<br />The Chosen One: ''"{162}{}{Thanks for the story.}"''<br />([[Dcstory1.msg]])</ref>
  +
  +
By [[Timeline#2281|2281]], the raiders and slavers from the Den are mostly gone and have been replaced with actual laws and taxes. This transformed the economy, which focuses more on manufacturing and farming, rather than drugs and slaves.<ref>The [[Courier]]: ''"Are you from California?"''<br />[[Jas Wilkins]]: ''"Born and raised. Things back in California are better than they've ever been, according to my grandpa. The Raiders are mostly gone now and it's easy enough to get a job at one of the mills or farms. But now there's taxes and laws and other things. The NCR keeps things safe and orderly, but it's all very boring. So, I came out east towards the frontier."''<br />([[Jas Wilkins' dialogue]])</ref>
   
 
==Layout==
 
==Layout==
Line 77: Line 81:
 
===East Side===
 
===East Side===
 
{{main|Den East Side}}
 
{{main|Den East Side}}
The East Side is where the [[Slaver's Guild]] has its headquarters. There is also an old church, a graveyard, [[Mom's Diner]], and the [[The Hole (Den)|Hole Bar]].
+
The East Side is where the [[Slaver's Guild]] has its headquarters. There is also an old church, a graveyard, [[Mom's Diner]], and the [[The Hole (Den)|Hole Bar]]. The graves in the graveyard, starting with the one in the upper right, can be dug up for some items. Digging up any grave beside Anna's will result in a significant loss of [[Karma (Fallout 2)|Karma]].
Digging up any grave besides Anna's will drain a lot of [[Karma (Fallout 2)|Karma]].
 
The graves in the graveyard, starting with the one in the upper right, can be dug up for some items.
 
 
[[File:Fo2 Den Business 2.png|left|220px|thumb]]
 
[[File:Fo2 Den Business 2.png|left|220px|thumb]]
 
{{colbox|Loot in East Side|
 
{{colbox|Loot in East Side|
Line 121: Line 123:
 
===Residential===
 
===Residential===
 
{{main|Den Residential}}
 
{{main|Den Residential}}
There is also a part called the Residential, but it can only be accessed by pressing the 3 key when the picture of the Den is shown (also works from the map itself). It is home for the citizens of the Den. There are four buildings, and many squatters around the area. Here, the cut quest to [[find a way to get the orphans off the streets]] would take place.
+
There is also a part called the Residential, but it can only be accessed by pressing the 3 key when the picture of the Den is shown (also works from the map itself). It is home for the citizens of the Den. There are four buildings and many squatters around the area. Here, the cut quest to [[find a way to get the orphans off the streets]] would take place.
 
[[File:Fo2 Den Residential.png|220px|left|thumb]]
 
[[File:Fo2 Den Residential.png|220px|left|thumb]]
 
{{colbox|Loot in Den Residential|
 
{{colbox|Loot in Den Residential|
Line 169: Line 171:
 
* [[Joey]]
 
* [[Joey]]
 
* [[Anna Winslow]]
 
* [[Anna Winslow]]
* [[Frankie]]
+
* [[Frankie (Fallout 2)|Frankie]]
* [[Ananias]]
+
* [[Great Ananias]]
 
* [[Derek (Fallout 2)|Derek]]
 
* [[Derek (Fallout 2)|Derek]]
 
* [[Stacy (Fallout 2)|Stacy]]
 
* [[Stacy (Fallout 2)|Stacy]]
* [[Sheila]]
+
* [[Sheila (Fallout 2)|Sheila]]
* [[Petey]]
+
* [[Petey (Fallout 2)|Petey]] {{cut}}
 
* [[Billy (Fallout 2)|Billy]]
 
* [[Billy (Fallout 2)|Billy]]
 
* [[Leanne]]
 
* [[Leanne]]
Line 200: Line 202:
 
* The background music is [[Khans of New California]], which was originally used for the [[Khan Base]] in ''[[Fallout]] 1''.
 
* The background music is [[Khans of New California]], which was originally used for the [[Khan Base]] in ''[[Fallout]] 1''.
 
* It should be stressed that the orphaned children in the Den can also steal vital quest items and there is no information to the [[Chosen One]] if they do so. The belongings can, however, be stolen back anytime.
 
* It should be stressed that the orphaned children in the Den can also steal vital quest items and there is no information to the [[Chosen One]] if they do so. The belongings can, however, be stolen back anytime.
* Sometimes the children will take the stolen items to Tubby or Flick, who will then sell them in their shop - even unique items such as keys. Oddly, killing Flick and Tubby do not seem to put a stop to the thievery. Earlier versions of the game did simplify this situation somewhat, however, through a display of either imperfect programming or a truly heartwrenching example of childhood innocence: the children would continue to deposit stolen goods onto Flick or Tubby's ''corpse'', even after they die to halt their influence. These items could then be easily retrieved until the corpse(s) disappeared.
+
* Sometimes the children will take the stolen items to Tubby or Flick, who will then sell them in their shop - even unique items such as keys. Oddly, killing Flick and Tubby does not seem to put a stop to the thievery. Earlier versions of the game did simplify this situation somewhat, however, through a display of either imperfect programming or a truly heartwrenching example of childhood innocence: the children would continue to deposit stolen goods onto Flick or Tubby's ''corpse'', even after they die to halt their influence. These items could then be easily retrieved until the corpse(s) disappeared.
* The Den was one of the few areas (along with [[Vault City]]) that ended up being close to the original vision of the creators of the first ''[[Fallout]]'', before they left [[Interplay]].
+
* The Den was one of the few areas (along with [[Vault City]]) that ended up being close to the original vision of the creators of the first ''[[Fallout]]'' before they left [[Interplay]].
 
* It is never dark in the residential part of the Den.
 
* It is never dark in the residential part of the Den.
 
* One addict is so drugged they will be hostile. The addict is a random person.
 
* One addict is so drugged they will be hostile. The addict is a random person.
Line 223: Line 225:
 
{{Navbox Brotherhood}}
 
{{Navbox Brotherhood}}
   
[[Category:Den]]
+
[[Category:Den| ]]
[[Category:Fallout 2 towns]]
 
   
 
[[de:Den]]
 
[[de:Den]]
 
[[es:Den]]
 
[[es:Den]]
 
[[fr:The Den]]
 
[[fr:The Den]]
  +
[[it:Il Den]]
 
[[ja:The Den]]
 
[[ja:The Den]]
 
[[pl:Nora]]
 
[[pl:Nora]]
 
[[pt:The Den]]
 
[[pt:The Den]]
 
[[ru:Дыра]]
 
[[ru:Дыра]]
[[zh:丹恩城]]
 
 
[[uk:Діра]]
 
[[uk:Діра]]
 
[[zh:丹恩城]]

Revision as of 11:41, 9 May 2020

 
Gametitle-FO2
Gametitle-FO2
"Khans of New California"
The Den is an anarchistic place where a kind of Darwinian struggle is played out. Only the strongest, fastest or smartest will survive here.Tubby

The Den is a safe haven for drug and slave trafficking, located in northern New California. The town can be found six squares east and three squares south of Arroyo.

Background

In 2241, the Den was a frontier town by any measure. Located on the fringes of New California, it had no central authority or any law enforcement, leading to a Darwinian struggle where only the strong survived.[1] The town's economy relied heavily on the New Californian drug trade.[2]

After the death of the Master in 2162, the Den witnessed a wave of refugees consisting of super mutants and Children of the Cathedral cultists, who fled to the north. Some of the Children even committed suicide within the town.[3]

By 2281, the raiders and slavers from the Den are mostly gone and have been replaced with actual laws and taxes. This transformed the economy, which focuses more on manufacturing and farming, rather than drugs and slaves.[4]

Layout

The Den is divided into two districts, with an additional unimplemented location accessible through an exploit or the main menu Recording feature.

Den West Side Den East Side Cut content Den Residential
Den slave run

West Side

Main article: Den West Side

The West Side is where most of the shops are. It is home to Becky's casino and a Brotherhood of Steel outpost. In the lower area of the west side is Smitty's Workshop where he has a working car that needs a battery.

Fo2 Den Business 1
Loot in West Side

Tubby's:

Smity Shack:

Lara House:

Anna House:

Becky's:

East Side

Main article: Den East Side

The East Side is where the Slaver's Guild has its headquarters. There is also an old church, a graveyard, Mom's Diner, and the Hole Bar. The graves in the graveyard, starting with the one in the upper right, can be dug up for some items. Digging up any grave beside Anna's will result in a significant loss of Karma.

Fo2 Den Business 2
Loot in East Side

The Hole:

Slaver's Guild:

Mom's Diner:

Graveyard:

Den Slave Run

Main article: Den slave run

This location, in the vicinity of the Den, is only available in conversation with Metzger of the Slaver's Guild, after agreeing to catch slaves for him during a slave run.

FO2 Den Slave run desert

Residential

Main article: Den Residential

There is also a part called the Residential, but it can only be accessed by pressing the 3 key when the picture of the Den is shown (also works from the map itself). It is home for the citizens of the Den. There are four buildings and many squatters around the area. Here, the cut quest to find a way to get the orphans off the streets would take place.

Fo2 Den Residential
Loot in Den Residential

Little Bobby's House:

Squatters' House:

Northeastern House:

Southeastern House:

Buildings

Inhabitants

Related quests

Notes

  • The background music is Khans of New California, which was originally used for the Khan Base in Fallout 1.
  • It should be stressed that the orphaned children in the Den can also steal vital quest items and there is no information to the Chosen One if they do so. The belongings can, however, be stolen back anytime.
  • Sometimes the children will take the stolen items to Tubby or Flick, who will then sell them in their shop - even unique items such as keys. Oddly, killing Flick and Tubby does not seem to put a stop to the thievery. Earlier versions of the game did simplify this situation somewhat, however, through a display of either imperfect programming or a truly heartwrenching example of childhood innocence: the children would continue to deposit stolen goods onto Flick or Tubby's corpse, even after they die to halt their influence. These items could then be easily retrieved until the corpse(s) disappeared.
  • The Den was one of the few areas (along with Vault City) that ended up being close to the original vision of the creators of the first Fallout before they left Interplay.
  • It is never dark in the residential part of the Den.
  • One addict is so drugged they will be hostile. The addict is a random person.

Appearances

The Den appears only in Fallout 2.

Behind the scenes

The town map background is actually an aerial map of Phoenix, AZ from 1885[5]

Gallery

References

  1. The Chosen One: "{172}{}{Who’s in charge of this town?}"
    Tubby: "{180}{}{No one, I’m afraid. The Den is an anarchistic place where a kind of Darwinian struggle is played out. Only the strongest, fastest or smartest will survive here. I’m sure you will find your niche.}"
    (DcTubby.msg)
  2. The Chosen One: "{173}{}{Why is everyone selling drugs?}"
    Tubby: "{182}{}{OK. Drugs are the basis for this town’s economic system, just as another town may use grain or gold.}"
    (DcTubby.msg)
  3. The Chosen One: "{119}{}{So, tell me what you know about the Master.}"
    Leanne: "{144}{}{Well this might take a bit. Be a gentleman and buy me a drink, wouldn't you please? Not whiskey though, Nuka-Cola please.}"
    The Chosen One: "{147}{}{Sure.}"
    Leanne: "{149}{}{Thanks. Now let's see... I remember my mom telling me about this huge migration that happened 70... or was it 80 years ago...}"
    The Chosen One: "{150}{}{Please, go on.}"
    Leanne: "{151}{}{Really big mutants with weapons as tall as you and me came from the south. Mom said it looked like a big migration of some sort.}"
    The Chosen One: "{152}{}{How many?}"
    Leanne: "{153}{}{Don't know, but there were multiple groups of them. Some would continue north, others headed east. No one knew where they were going.}"
    The Chosen One: "{154}{}{Go on.}"
    Leanne: "{155}{}{They were quite upset and seemed to be fleeing from something.}"
    The Chosen One: "{156}{}{Really?}"
    Leanne: "{157}{}{Yeah, there were also others in dirty, tattered purple robes... they kept babbling about how the Master was dead...}"
    The Chosen One: "{158}{}{Interesting.}"
    Leanne: "{159}{}{Some of them even committed suicide right here in town!}"
    The Chosen One: "{160}{}{So?}"
    Leanne: "{161}{}{Well don't you see. They were talking about the Master, the one your ancestor killed.}"
    The Chosen One: "{162}{}{Thanks for the story.}"
    (Dcstory1.msg)
  4. The Courier: "Are you from California?"
    Jas Wilkins: "Born and raised. Things back in California are better than they've ever been, according to my grandpa. The Raiders are mostly gone now and it's easy enough to get a job at one of the mills or farms. But now there's taxes and laws and other things. The NCR keeps things safe and orderly, but it's all very boring. So, I came out east towards the frontier."
    (Jas Wilkins' dialogue)
  5. Phoenix aerial map on Wikipedia
The Den