The dwellers will track the thief down and find they must fight through several mole rats to reach them. It turns out their eyesight is rather poor and they often mistake mole rats for cats. On top of this their hearing is also patchy, which will initially work in the dwellers favour as they will receive a gift through the confusion upon meeting the thief. It is quickly realized the that the dwellers aren't there to give her more cats and only one dialogue option, involving threatening a kitten, will prevent a fight.
- One Turkish Van
- 760 - 2090 bottle caps
- One random gift from the thief
- Possible theme recipe fragment
|Opening dialogue||Dweller response||Character response|
|Is that you dearie?
Did you bring me another little friend?
|How about a seeing-eye dog?||My eyesight is fine, dearie. Here, have a cookie.|
|You realize most of the animals here are Mole Rats, right?||Well, that would explain the lack of purring. Here, take this for your troubles.|
|I'm sorry, we've come to take away your cats.||You've come to decorate your hats? Here, you can use this.|
|Here, kitty kitty... Wait a minute, you're not a cat!
This place is a designated human-free area.
|What if you lost a leg after taking an arrow to the knee?||You'll die for that cheap crossover joke!|
|Give it up or we'll drown this kitten.||No, don't! I'll stop stealing cats for my mother, I swear!|
|Okay, well, you got two legs, so you die.||Well obviously the rule doesn't apply to me. Duh!|
It is implied through dialogue the "theif" may actually be a victim of someone taking advantage of her poor sight and hearing.
Behind the scenes
|The following is based on non-canon behind the scenes information.|
"What if you lost a leg after taking an arrow to the knee?" is a reference to phrase "I used to be an adventurer like you. Then I took an arrow in the knee..." said by the guards in the Bethesda game Skyrim.
|End of information based on non-canon behind the scenes information|