For an overview of pool cues in the Fallout series of games, see pool cue. |
The Break is a unique pool cue found in Fallout 3.
Characteristics[]
Although not a highly damaging weapon, The Break has a rapid attack, allowing many blows to be landed quickly.
Durability[]
The Break can successfully strike about 667 times from full condition before breaking.
Variants[]
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Pool cue | 3 | 4.3 | 1.43 | x0 | 0 | 27 | 0.2 | 333 | 1 | 15 | 15 |
The Break | 6 | 8.6 | 1.43 | x1 | 6 | 27 | 0.4 | 667 | 1 | 50 | 50 |
- Note: Melee damage is doubled in V.A.T.S.
Location[]
The Break is found on a pool table in the center of Paradise Falls next to the roasting brahmin near the entrance to Eulogy's Pad.
Notes[]
- The weapon is not owned by any character and thus picking it up will not count as stealing.
- The Break may be picked up by Rory Maclaren or any of the other slaves in Paradise Falls if they are set free, as it is usually the first available weapon upon exiting the slave pen area. The slavers themselves may also pick up the weapon if disarmed in combat or if they do not have ammunition for their weapons. As a result, you may find it in the possession of one of these characters if there has been any fighting in Paradise Falls.
Behind the scenes[]
The Break is a pool term, referring to the first shot of a game, in which the starting player "breaks" the triangular cluster in which the balls are set up.