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(Behind the scenes)
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==Behind the scenes==
 
==Behind the scenes==
* The quest name is a reference to The Big Dig, a massive public works infrastructure project constructed in Boston that involved the building of various highway tunnels under the Downtown area.
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* The quest name is a reference to [[wikipedia:The Big Dig|The Big Dig]], a massive public works infrastructure project in Boston that involved the building of various highway tunnels under the Downtown area. The project was famous for it's record breaking cost overruns and the death of a commuter shortly after one of the tunnels fully opened to traffic. Some of the soil removed during construction was deposited on [[Spectacle Island]]
 
* Four wooden blocks spelling the name "Gary" in reference to Vault 108's infamous Gary clones is found in the subway car at the metro station.
 
* Four wooden blocks spelling the name "Gary" in reference to Vault 108's infamous Gary clones is found in the subway car at the metro station.
   

Revision as of 15:35, January 9, 2016

 
Gametitle-FO4
Gametitle-FO4

The Big Dig is a side quest in Fallout 4.

Quick walkthrough

Side Quest: The Big Dig
Meet Bobbi inside.
Join the dig.
Exterminate the 3 Mirelurks.
Talk to Bobbi.
Meet Bobbi in Diamond City.
Get Mel out of jail.
Recruit Mel.
Meet the gang in the Dig.
Meet with the gang in the basement.
Get out of the basement.
Enter the Strongroom.
Side with Bobbi.
Side with Fahrenheit.
Reward: 300 XP
300 caps
Ashmaker on Fahrenheit's corpse.
Reward: 300 XP
Ashmaker given by Fahrenheit

Detailed walkthrough

The player character receives the quest after talking to a woman named Bobbi No-Nose in a backstreet at Goodneighbor. She says that she's planning on breaking into the Diamond City strongroom located under the mayor's office. At first the player character needs to go down in The Dig, a tunnel starting at Bobbi's house basement and help diggers fight mirelurks. After, she asks the player character to meet her in Diamond City and help free another member of the heist team, Mel.

Freeing Mel can take one of several forms: bribing the guard nearest to him, pickpocketing a key, setting the protectron behind him loose to kill the guards, or passing a moderate or hard persuasion check. It may be difficult to find the right guard as there are no distinguishing characteristics. Breaking him out with lockpicking will likely result in security becoming hostile. To the left of the cell is the office, inside steal the key from the desk, then sneak to the right side of the cell. When the guards are not looking unlock the cell with the key and meet Mel outside. If the guards spot you they will become hostile.

Finally, the team goes into the tunnel, traveling through old metro stations and basements filled with feral ghouls and more mirelurks. Mel will frequently express his doubts about the tunnel actually leading to Diamond City, as the team is heading too far South. After they make it to a cavity underneath the strongroom and blow the ceiling with the help of Sonya, a modified eyebot, it is revealed that it's not Diamond City's strongroom but a secluded storage room owned by John Hancock, Goodneighbor's mayor.

The room is filled with the mayor's henchmen. The player character should be subsequently given the choice to persuade Bobbi to leave and surrender, kill all the guards and stay with Bobbi, or betray Bobbi and kill her for the mayor instead; if the player character enters the room wearing headwear incorporating a targeting hud, Fahrenheit and her man will be automatically hostile, forcing the PC to kill them to continue. If you still have the headwear on after finishing the quest by getting paid, Bobbi will also immediately turn hostile and attack.

If the player character persuades Bobbi to leave or betray her, Fahrenheit will reward them with a legendary minigun with incendiary bullets (+15 fire damage); Ashmaker. Additionally, John Hancock will become available as a follower.

Even if the player character kills Fahrenheit and sides with Bobbi, Ashmaker can be looted from her corpse and John Hancock will still be available as a follower after finishing Hancock's follow up quest of killing Bobbi.

Quest stages

StageStatusDescription
10 Talk to Bobbi
20 Meet Bobbi inside
25 Join the dig
35 Exterminate the Mirelurks (3/3)
40 Talk to Bobbi
45 Meet Bobbi in Diamond City
55 Get Mel Out of Jail
58 Recruit Mel
60 Meet the gang in the Dig
70 Dig to the Strongroom
95 Dig through the subway area
150 Dig through the basement area
160 Meet with the gang in the strongroom basement
175 Get out of the basement
180 Enter the Strongroom
210 Kill Fahrenheit and her men
220 Kill Bobbi
225 Talk to Fahrenheit
235 Open the train car
238 Get paid
260Icon checkQuest complete - Sided with Bobbi
270Icon checkQuest complete - Sided with Fahrenheit

Notes

  • This quest is required to unlock Hancock as a companion.
  • After Mel's robot blows the first hole in a wall, head straight ahead in the room with fusion core generator with no gate. There is a wall that the robot can remove. Behind it the player will encounter a mirelurk king or a deathclaw king and an incomplete set of leveled power armor. Mel will then tell the Sole Survivor to turn back into the room the Sole Survivor visited before to blow up another wall. That wall is located in the southwest of the room, as Bobbi explains, and will lead to the storage room.
  • If the player decides to use the power armor but then exits the suit before the end of the quest, Mel or Bobbi may equip the suit effectively removing the possibility of retrieving that particular power armor frame. To recover the frame, you can either shoot the fusion core in the back until is depleted and falls out, exploding; or you can pickpocket the fusion core. Either way, the NPC will get out, and you can now reclaim the power armor.
  • There are two routes to the basement. One is filled with mirelurks, the other with ghouls. The start of this route is a bit more hidden. You can find the start by standing in front of the Port-A-Diner in the subway station and looking at the wall to your left, near the Nuka Cola machine.
    • Before blowing the last fragile wall, you can go back to do the other route for more loot.
  • After reaching the last fragile wall, the Sole Survivor must talk to Mel and select the "I'm Ready" dialogue option, and Sonya will blow through the wall. Activating the wall might not work.
  • This quest can also be started in a random encounter, when a gangster approaches you and tells about some easy money. He directs you to Bobbi, starting the quest.
  • Cait, Strong and MacCready will dislike persuading Bobbi to leave. Cait and MacCready will, however, approve of betraying Bobbi. Additionally, Cait approves of sticking with Bobbi. Piper and Curie like attempting to persuade Bobbi, but dislike betraying her if this fails; shooting Bobbi right after a failed attempt will prevent this.
  • Inside Hancock's locked train car, there is a set of blocks under the shelf next to his sleeping bag that spell out "Hancock."
  • If activating the Port-a-diner in the main subwayhall Mel will comment, that he won't touch anything looking so preserved after 200 years.
  • In the last room before the Storage, where the radioactive-barrels are lying on the ground, Bobbi will say that "it's no flesh off my face", but the human party members should stay out of the radiation.
  • Inside the train you pass through in the subway, to the right is a set of Wooden blocks on a seat and floor, spelling the word GARY.

Behind the scenes

  • The quest name is a reference to The Big Dig, a massive public works infrastructure project in Boston that involved the building of various highway tunnels under the Downtown area. The project was famous for it's record breaking cost overruns and the death of a commuter shortly after one of the tunnels fully opened to traffic. Some of the soil removed during construction was deposited on Spectacle Island
  • Four wooden blocks spelling the name "Gary" in reference to Vault 108's infamous Gary clones is found in the subway car at the metro station.

Bugs

{{Notable content | Playstation 4Icon ps4 Bobbi's 3rd floor terminal in Bobbi's place may not allow you to sit down to hack, resulting in the safe being impossible to open [verified] | Playstation 4Icon ps4 Trying to talk to Bobbi through the door may not work, preventing the Sole Survivor from continuing the quest. This can be solved by using console command and entering 'setstage ms16 15' to forcefully skip this stage of the quest. If this does not work then replace 15 with 20, 25 or 30. To open the door that requires a key to unlock, use console command 'unlock' (It may be hard to "target" the door in the console, try using "setscale 0" to verify you have the door targetted and not a dust cloud, "setscale 1" to undo).[verification overdue] | Xbox OneIcon xboxone One of the mirelurks during the "Exterminate the Mirelurks (0/3)" part may get stuck behind the first destructible wall and be unreachable, thus making it impossible to continue the quest. Try to leave the room, talk to Bobbi, and re-enter. Alternatively, reloading an earlier save before entering this stage of the quest will fix it. If you're playing on PC, you may use console command 'tcl' to toggle clipping off, walk through the wall and kill the mirelurk. Use 'tcl' again to turn clipping on again.[verification overdue] | Xbox OneIcon xboxone Mel might be released just when you enter or leave the Diamond City security building, without the player having undertaken any action to free him.[verified] | Xbox OneIcon xboxone After pickpocketing the guards and freeing Mel, Mel may become unresponsive and the quest will not be able to be completed. This can sometimes be fixed by reloading multiple times, and waiting for Mel to leave the security office before the player.[verification overdue] | Playstation 4Icon ps4 Sonya may occasionally get stuck in walls or objects during fights, terminal accesses and other events, preventing her from removing walls. You can walk into her to move her, reload an earlier save or leave and re-enter the tunnels to get her out again. If playing on PC, you can click her and enter 'moveto player', or, if she can not be clicked, first use 'prid 11fc2e' to teleport her to you.[verification overdue] | Xbox OneIcon xboxone Sometimes Mel can be made permanently aggressive to the player, making it impossible to destroy the ceiling below the strongroom.[verification overdue] | PCIcon pc Mel may disappear along with Sonya during the quest making optional walls unable to be destroyed. Activating walls related to the quest will have the walls reappear.[verification overdue] | Playstation 4Icon ps4 When asking to break a wall, Mel will call Sonya but it will just make a quick turn and stop completely, no matter what. Saving, quitting and then reloading fix this.[verification overdue] | PCIcon pc When trying to break the final wall, activating it will make Mel glitch and unresponsive. Shoot Mel and then talk to him to resume the quest.[verified]

  • | When trying to break down the final wall, it is not able to be knocked down. Instead, talk to Bobbi No-Nose to knock it down.
  • | If this does not work, you can also use the "disable" command in the console to disable the wall. Alternatively, using "tcl" in the console will allow you to walk through the wall. The NPCs will follow you through.

| PCIcon pc When entering the strongroom, the option to open the door may disappear, making it impossible to enter. Reloading your game from the main menu usually solves this problem.[verification overdue] | Xbox OneIcon xboxone After killing the guards, Bobbi and Mel will become unresponsive and the quest will not be able to be completed. Reloading an earlier save may resolve this issue.[verification overdue] | PCIcon pc At several points in the strongroom, Bobbi (and sometimes Mel) or Fahrenheit and her men may suddenly become hostile. The cause may lie with the targeting HUD power armor upgrade. To prevent this from happening, get out of the power armor before entering the strongroom.[verification overdue] | PCIcon pc John Hancock will ask you to "Confront Bobbi" if you sided with Bobbi No-Nose and killed Fahrenheit during The Big Dig side quest upon returning to Goodneighbor. Upon arriving at Hawthorne Estate, she will ignore the player, thus preventing the player from obtaining Hancock as a companion.[verification overdue] | PCIcon pc When siding with Bobbi No-Nose she may become unresponsive after opening the train cart and only say "Let me check it out first" without ever going to it. To fix it just leave the safe house and re-enter it.[verification overdue] | PCIcon pc Hancock might initiate his dialogue apologizing for making the Sole Survivor confront Bobbi No-Nose without completed the quest to begin with.[verification overdue] | PCIcon pc Sometime Mel will disappear or Sonya will get stuck, simple workaround run back to the entrance and stare at any wall for a bit and they will reappear/unstuck.[verification overdue] Playstation 4Icon ps4 On he last door, Mel and Sonya tend to break, and will not remove the wall.

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