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==Location== |
==Location== |
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− | + | The weapon is located in [[Novac]], inside the [[Dino Bite gift shop]]. It can either be purchased from [[Cliff Briscoe]] or stolen from the storage room. It is on the end of the first shelf with the [[rocket souvenir]]s to the right. The storage room key can be pick-pocketed or the Very Easy lock can be picked. The key may also be purchased during the quest [[Come Fly With Me]] or any time after its completion. |
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==Notes== |
==Notes== |
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* Using this weapon against [[Super mutant (Fallout: New Vegas)|super mutants]] counts toward the [[Vault 13's Revenge]] challenge. |
* Using this weapon against [[Super mutant (Fallout: New Vegas)|super mutants]] counts toward the [[Vault 13's Revenge]] challenge. |
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* Using this weapon against robots counts towards the [[Benefit Or a Hazard]] challenge. |
* Using this weapon against robots counts towards the [[Benefit Or a Hazard]] challenge. |
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− | * The Vault Boy icon differs from the 5.56mm pistol's icon, despite no major model change, other than |
+ | * The Vault Boy icon differs from the 5.56mm pistol's icon, despite no major model change, other than the weapons finish and LED color. |
− | * |
+ | * That Gun is difficult to repair, as outside of the perk [[Jury Rigging]] no other weapons are in its repair list apart from the ''[[Gun Runners' Arsenal]]'' 5.56mm pistol, which can only be found at vendors. This means that the only way to repair That Gun without the add-on or perk is vendors or [[Weapon repair kit]]s. |
==Behind the scenes== |
==Behind the scenes== |
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<gallery widths=220> |
<gallery widths=220> |
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That_Gun.jpg |
That_Gun.jpg |
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+ | Curios and Relics.png|That Gun in the achievement image for [[Curios and Relics]] |
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</gallery> |
</gallery> |
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Revision as of 01:49, 30 August 2020
For an overview of .223 pistols, see .223 pistol. |
That Gun is a unique 5.56mm pistol in Fallout: New Vegas.
Characteristics
That Gun is a heavily modified, pared down .223 pistol, successor to the same weapon from Fallout and Fallout 2. It weighs a hefty 5 pounds and has a motorized cylinder and crane for quicker shooting and reloading than a typical revolver. The green light on the left side turns yellow while reloading then turns green and makes a ringing noise once the weapon has reloaded. Until the advent of the add-on Gun Runners' Arsenal, it had the unique capability of using dedicated armor piercing rounds, something that no other pistol in the game was capable of. That Gun is also the least expensive named rare gun that is available for purchase in Fallout: New Vegas.
Durability
That Gun can fire about 1120 standard rounds, the equivalent of 224 reloads, from full condition before breaking.
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard, HP, AP & match | 1120 | 224 |
Surplus | 370 | 74 |
.223 caliber round | 1402 | 281 |
Variants
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
5.56mm pistol | 28 | 77 | 2.75 | x2 | 28 | 21 | 1.3 | 0.6 | 5 | 870 | 5 | 1200 | 240 | 50 | 6 |
That Gun | 30 | 90 | 3 | x2.5 | 30 | 19 | 1.6 | 0.5 | 5 | 1120 | 5 | 1750 | 350 | 50 | 6 |
Location
The weapon is located in Novac, inside the Dino Bite gift shop. It can either be purchased from Cliff Briscoe or stolen from the storage room. It is on the end of the first shelf with the rocket souvenirs to the right. The storage room key can be pick-pocketed or the Very Easy lock can be picked. The key may also be purchased during the quest Come Fly With Me or any time after its completion.
Notes
- Along with Lucky, it has the second highest potential critical hit chance multiplier (x2.5) of all one-handed non-energy guns, right after the silenced .22 pistol.
- If it is stolen from Cliff Briscoe and he witnesses the act, it becomes completely unobtainable.
- Using this weapon against super mutants counts toward the Vault 13's Revenge challenge.
- Using this weapon against robots counts towards the Benefit Or a Hazard challenge.
- The Vault Boy icon differs from the 5.56mm pistol's icon, despite no major model change, other than the weapons finish and LED color.
- That Gun is difficult to repair, as outside of the perk Jury Rigging no other weapons are in its repair list apart from the Gun Runners' Arsenal 5.56mm pistol, which can only be found at vendors. This means that the only way to repair That Gun without the add-on or perk is vendors or Weapon repair kits.
Behind the scenes
- According to Joshua Sawyer, its name is derived from the fact that many players referred to the .223 pistol as "That Gun in Fallout and Fallout 2."
- Like the .223 pistol, That Gun is modeled on the pistol used by Rick Deckard, the main character of the film Blade Runner. This version differs considerably in proportions, and lacks the bolt handle, ejection port, and second trigger.
Bugs
- Cliff Briscoe still sells it in his shop, creating the possibility to obtain a second weapon. [verified] If stolen That Gun from the storage room,
- If loading a saved game from the main menu in which That Gun is equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again. [verified]
- The Professional perk. Curiously, its non-unique counterpart, the 5.56mm pistol, is. [verified]
- Fixed with JSawyer.
That Gun is not affected by - Courier's shoulders, but the gun will stay in the same spot, causing it to careen to the right and left. One's head can even be moved backwards, to the point of seeing the viewmodel hands. [verified] Rarely, when aiming down the sights of That Gun, when turning right or left the camera will instead pivot from the