A former raider, Tessa does not trust Clint, the overall leader of the Quincy Gunners, and has unrequited feelings for Baker, the other commander. She reveals as much on the Quincy Police Dept. computer terminal and on a holotape she sends to Baker, citing Clint's former involvement with the Minutemen as reason to believe he will eventually betray them. She is also unhappy that Clint's detachment let Preston Garvey and a small group of civilians escape Jamaica Plain after the Quincy Massacre. In response Baker warns her not to run her mouth off or else the new leadership will make an example of her. In turn, Clint's own logs reveals he finds Tessa unruly and insubordinate, and uses power armor recovery and scouting missions as a way to keep her busy.
Interactions with the player characterEdit
|This character has no special interactions.|
|Apparel||Weapon||Other items||On death|
|Gunner guard outfit
DC guard helm
Gunner's green bandana
Leather chest piece
|Fusion cell||Tessa's Fist|
- If you are below level 35, she can prove to be a tough fight. Her location is also full of Gunners not only within the building but also the surrounding area who might be alerted to fight.
- Tessa can sometimes roam away from the Police Station, to locations as far away as the Wilson Atomatoys factory.
- According to the tattoo on her forehead, Tessa's blood type is O+.
Tessa appears only in Fallout 4.