Tessa is found in the Quincy police station, in the Gunners base of Quincy ruins. She wears low-end power armor and prefers melee attacks over firearms. She carries the unique piece of power armor called Tessa's Fist.
A former raider, Tessa does not trust Clint, the overall leader of the Quincy Gunners, and has feelings for Baker, the other commander. She reveals as much on the Quincy Police Department computer terminal and on a holotape she sends to Baker, citing Clint's former involvement with the Minutemen as a reason to believe he will eventually betray them. She is also unhappy that Clint's detachment let Preston Garvey and a small group of civilians escape after the Quincy Massacre. In response, Baker warns her not to run her mouth off or else the new leadership will make an example of her. In turn, Clint's own logs reveals he finds Tessa unruly and insubordinate, and uses power armor recovery and scouting missions as a way to keep her busy.
Interactions with the player character
|This character has no special interactions.|
|Apparel||Weapon||Other items||On death|
|Gunner guard outfit
DC guard helm
Gunner's green bandana
Leveled leather or combat armor pieces
|Fusion cell||Tessa's Fist|
- If the player character is below level 35, she can prove to be a tough fight. Her location is also full of Gunners not only within the building but also in the surrounding area who might be alerted to join her.
- Tessa can sometimes roam away from the police station, to locations as far away as the Wilson Atomatoys factory.
- According to the tattoo on her forehead, Tessa's blood type is O-positive.
- Despite being a member of the Gunners, Tessa uses the voice type of female raiders.
Tessa appears only in Fallout 4.