Tenpines Bluff is a small settlement containing a shack, a farm with 16 tato plants, a cooking station, a water pump, and two settlers. Inside of the shack, there are two mattresses which are both owned and thus unusable by the Sole Survivor unless allied to the settlement. There is one usable mattress in the broken-down house north of the tato plants. The cooking station is the only usable container here until the player character owns the settlement.
- There is an incomplete leveled set of power armor to the east, at the bottom of the cliff. It is locked in a cage. The Hacker perk is required to hack the computer on the train to open the cage.
- Just north of the power armor is a small, ruined house which can spawn a number of random encounters upon each return. The small table in the corner has a Vault-Tec lunchbox.
- Young hunter's note - Note, near a hunter's camp.
- Young hunter's diary - Note, at the hunter's camp.
- Manwell rifle - On the hunter.
- Kidnapping: Concerned settlers will ask the Sole Survivor to help them rescue a fellow settler that was kidnapped for ransom by nearby hostiles, hoping to have them freed without harm.
- Ghoul Problem
- Raider Troubles
- The First Step
- The Quantum Stag
- The two settlers that reside there can only be moved to another settlement if a supply line is made with the desired settlement. One can then assign them to a resource at said settlement and they will stay there.
- Tenpines Bluff contains a moderate amount of farming land.
- The pre-existing shack cannot be scrapped.
Tenpines Bluff appears only in Fallout 4.
Playstation 4 Xbox One A glitch may happen where the player appears to lose favor with this area and a marker will inform the player that they are very unhappy and may stop being on the Sole Survivor's side. This is not a result of abandoning a side objective to help this settlement if they are attacked.[verified]