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Fallout Interactive Experience
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“I was worried about those Ghouls. Now I can get back to worrying about important things, like what color to dye my hair. Thanks for everything!”
A Tenpenny resident, or Tenpenny Tower resident is one of the many unnamed inhabitants who reside in the Tenpenny Tower in 2277.
Characteristics
They have enough means to stay in the affluent tower, and may disappear and be replaced by ghoul counterparts, depending on the Lone Wanderer's decisions.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is involved in quests. | ||
This character drops an ear upon death (Contract Killer). |
Quests
- Tenpenny Tower: If the Lone Wanderer lets the ghouls into the tower, the feral ghouls will kill every single (human) Tenpenny resident in the building. They are then replaced with ghoul counterparts.
Inventory
Apparel | Weapon | Other items | On death |
---|---|---|---|
Pre-War outfits |
Notes
- The human residents will speak that they would have perished if it wasn't for Allistair Tenpenny, while ghouls will say they would have perished if it wasn't for Roy Phillips.
- Killing the ghoul variants of Tenpenny residents does not result in a loss of Karma.
Appearances
Tenpenny residents appear only in Fallout 3.
Gallery
Tenpenny residents in an endings slide
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