“I was worried about those Ghouls. Now I can get back to worrying about important things, like what color to dye my hair. Thanks for everything!”
A Tenpenny resident, or Tenpenny Tower resident is one of the many unnamed inhabitants who reside in the Tenpenny Tower in 2277.
Characteristics[]
They have enough means to stay in the affluent tower, and may disappear and be replaced by ghoul counterparts, depending on the Lone Wanderer's decisions.
Interactions with the player character[]
Interactions overview[]
Interactions | ||
---|---|---|
This character is involved in quests. | ||
This character drops an ear upon death (Contract Killer). |
Quests[]
- Tenpenny Tower: If the Lone Wanderer lets the ghouls into the tower, the feral ghouls will kill every single (human) Tenpenny resident in the building. They are then replaced with ghoul counterparts.
Inventory[]
Apparel | Weapon | Other items | On death |
---|---|---|---|
Pre-War outfits |
Notes[]
- The human residents will speak that they would have perished if it had not been for Allistair Tenpenny, while ghouls will say the same thing for Roy Phillips.
- Killing the ghoul variants of Tenpenny residents does not result in a loss of Karma.
Appearances[]
Tenpenny residents appear only in Fallout 3.
Gallery[]
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