For the weapon, see The Tenderizer (Fallout 76). |
Tenderizer is a Charisma-based perk in Fallout 76.
It was also available as a perk in the defunct Nuclear Winter battle royale mode.
Effects[]
Striking a target will cause them to receive more damage from all sources for a limited time.
Interactions[]
Tenderizer is unique in that it works by allowing multiple players equipped with the card to contribute to the overall debuff by striking the target. The values of each count of the perk are added (not multiplied) together up to a maximum of 40%, although they will retain their individual timers; this effect is a hidden bonus not implied by the description, and the 40% maximum is the same for all ranks of the perk. Players cannot refresh their stack until it wears off - attacking within the timeframe will not sustain the timeframe. The effect multiplicatively increases a target's incoming damage.
The effects of each rank mean that if only one member of a party has the card and the party deals some overall DPS, the total damage dealt by the perk will be, for each rank:
- DPS/4
- DPS*.49 (slightly less than DPS/2, and consequently less than twice as much as rank 1)
- DPS/1 (i.e. the cardholder's DPS)
However, if the card is stacked over multiple players, the card bonus of the first player will be multiplicative but additional players will have diminishing returns (e.g. 2 players with rank 3 means the first provides an x1.1 multiplier and the second expressed as a multiplier provides x1.09).
- If 8 players with Tenderizer 1 (5% for 5 seconds) attack the same target, they will reach the maximum 40% debuff.
- If 6 players with Tenderizer 2 (7% for 7 seconds) attack the same target, they will reach the maximum 40% debuff, but will waste some effort: the actual sum would be 42%, but the remaining 2% is lost.
- If 4 players with Tenderizer 3 (10% for 10 seconds) attack the same target, they will reach the maximum 40% debuff.
In conclusion, Rank 3 is more efficient than Rank 1, while there is wasted damage associated with Rank 2.
Example scenario |
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In this timeline of events, we assume that Player A has Tenderizer 3, Player B has Tenderizer 1: |
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For the next five seconds, the robot will receive a total of 15% more damage from all sources, after which it will receive 10% more damage for three seconds. |
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Ranks[]
Rank | Description | Form ID |
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1 | Make your target receive 5% more damage for 5 seconds after you attack. | 003E21F4 |
2 | Make your target receive 7% more damage for 7 seconds after you attack. | 003E21F9 |
3 | Make your target receive 10% more damage for 10 seconds after you attack. | 003E21FA |
Make your target receive 20% more damage for 10 seconds after you attack. | 00479B5F |
Notes[]
- Stacks and synergizes with Taking One for the Team, which also increases incoming damage against a target.
- The debuff does not retroactively increase the damage dealt by the shot that applied it.
Changelog[]
- As of patch 23, the damage values were increased from 5/6/7% to 5/7/10%. (Adventure Mode only)
Behind the scenes[]
Developer note[1]
Bugs[]
- The perk card description incorrectly omits the debuff effect stacking up to a maximum of 40% when used by multiple players.[verified]
- beam splitter, will apply a stack of Tenderizer. This behavior is due to the pellets all reaching the target simultaneously, which is why none of the pellets which apply the debuff will benefit from it.
- This logic does not apply to explosions, which are created after the pellet hits the target and applies the debuff. If a target is hit with a 40mm grenade fired in VATS, the impact of the projectile (1 damage) will apply the stack of Tenderizer. The explosion will deal increased damage and applies a stack of Tenderizer to targets within the blast radius, with the exception of the target struck by the projectile.
- A single player can apply the full 40% damage debuff by hitting the target with (at least) eight pellets of their shotgun (5 x 8 = 40).
Each pellet from a multi-hit weapon, such as a shotgun or a
See also[]
References[]
- ↑ "This spell is a hack for all perks that need to use the \"Apply Combat Hit Spell\" to place a spell on the target you are attacking. Unhelpfully, only one instance of that perk entry point is allowed to work at the same time, making perks override each other. Therefore they must all cast this single spell, which has conditions to determine which affects to apply. Yeah..."
Developer note for PerkTargetDebuffSpell (0043CEFE)