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"Underground Troubles"
You are in a dark, musty temple. The shadows seem to play tricks with your eyes, and you can hear the faint sound of movement.Fallout 2 in-game description

The Temple of Trials is a pre-War structure just outside the tribal village of Arroyo.

Background[edit | edit source]

The Temple of Trials was built on the ruins of an older pre-War building, likely a church or museum. The carved head at the entrance and some of the carvings/wall decorations on the three sub-levels were done by the Arroyo inhabitants.[1][2]

Its purpose is to prove if someone is worthy of their role in the village as a leader of society or the savior one [3][4]

In 2210 the Vault Dweller's daughter takes her mystic test, a key ingredient of which is several pots worth of hallucinogenic plants from Hakunin's garden. She runs the gauntlet in the Temple of Trials, using her charm to pass most of the tests after her handgun jams (and is ruined) on the first level. She offers numerous criticisms of the test, resulting in many revisions.[5]

In 2241 like his mother few decades earlier, the Chosen One descended into the dark, musty temple and completed the mystic test.[6][7]

Layout[edit | edit source]

The Temple of Trials requires the Chosen One to use a variety of their skills to complete.

The temple is infested with giant ants and radscorpions, and contains a few treasures including healing powder, an antidote and a spear, though the player character already has one. Getting through the temple, as its name implies, requires the usage of several of the player character's skills:

  • A test of the Chosen One's combat skills.
  • The door from the chapel to the passage must be lockpicked.
  • The door from the passage to the sanctuary must be blown apart with explosives (which can be found nearby), with the Traps skill.
  • Several traps can be found and disarmed, or if triggered, can be avoided.
  • The Chosen One cannot rest and must heal through the usage of the First Aid and Doctor skills.
  • The Chosen One can sneak past some enemies.

In the temple's final room is the tribesman Cameron, who challenges the Chosen One to a battle as their final challenge. However, bear in mind that he can be bypassed in other ways depending on the player character's skills:

  • With a high Speech skill Cameron can be talked out of fighting.
  • The Chosen One can steal the key to the door off of him.

When the temple is completed, the Chosen One will earn 300 XP and emerge outside clothed in the familiar vault jumpsuit, ready to start the next quest.

Inhabitants[edit | edit source]

Notes[edit | edit source]

Though many fans of the series didn't like being forced through a tutorial section each time they started a new game, the game's developers have stated it was a decision forced on them by Interplay to have a compulsory tutorial section.[8]

Appearances[edit | edit source]

The Temple of Trials is the first area of Fallout 2, and was designed as a tutorial location. Also is mentioned in the Fallout Bible.

Behind the scenes[edit | edit source]

The structures in the pit in the passage section like the spiked tower and the stone face come from Planescape: Torment by Black Isle Studios.

Gallery[edit | edit source]

References[edit | edit source]

  1. Fallout Bible 5: "BTW, the Temple of Trials was built on the ruins of an older Pre-War building, most likely a church. The carved head at the entrance and some of the carvings/wall decorations on the three sub-levels were done by the Arroyo inhabitants."
  2. Fallout Bible 8: "66. In the temple of trials, you use plastic explosive to blow the door. How do tribals out of contact with civilization have military grade explosives?
    Don't even ask. They probably had it sitting around, along with that handgun in the Elder's tent in the opening movie. The entire Temple of Trials thing is one big mystery and is pretty implausible - the sliding mechanical doors are what really confuse me. I think it came down to an art decision.
    Anyway, the story I'm sticking to in the official universe is that the Temple of Trials is actually built on an existing abandoned church - or museum."
  3. Elder intro: "Come in, Chosen One. There are things you must know. The village is dying. The signs are everywhere. Withering crops... dying brahmin... sick children. There is hope, however. A slim hope that few know of. The old disks speak of an item called the Garden of Eden Creation Kit. It is said it can bring life to the wasteland.
    This will be your quest if you prove yourself worthy. For that proof, you must first journey to the Temple of Trials. If you survive, come back to me; we will talk more. Our life is in your hands, Chosen One. Prove yourself. Find the GECK. Be our salvation."
  4. Klint: "{117}{}{Forgive me, but I have no answers to your questions. Take the trial set before you by the Elder and prove yourself worthy to lead our people.}"
    (ACKLINT.MSG)
  5. Fallout Bible 0: "2210 January 31 Vault Dweller's daughter takes her mystic test, a key ingredient of which is several pots worth of hallucinogenic plants from Hakuinn's garden. She runs the gauntlet in the Temple of Trials, using her charm to pass most of the tests after her handgun jams (and is ruined) on the first level. She offers numerous criticisms of the test, resulting in many revisions."
    "Note: The broken handgun is the one you see on her table in the opening movie of Fallout 2."
  6. Fallout Bible 0: "2241 July 25 Fallout 2 Begins: Chosen One begins his mystic test, descending into the Temple of Trials."
  7. (ARCAVES.MSG)
  8. "Killzig: Where the hell did the idea for the temple of trials come from ?
    Tim Cain: Marketing demanded a start map that acted like a tutorial. DEMANDED. As in, you cannot say no. Blech.
    Killzig: So basically if marketing hadn't demanded it, would you agree that it didn't really fit into the scope of the universe?
    Tim Cain: I agree"
    Tim Cain
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