Template documentation (for the template shown above, sometimes hidden or invisible)

This template produces a comparison table for placement on weapons pages.

Usage

Place the following in the section where the table is desired:

{{Comparison table
<!-- insert parameters -->
}}

This template takes data from the GECK as input and calculates display values like "damage/attack", "DPS" or "shots/reload" automatically.

Parameters

Specific parameters

Some parameters are only needed for certain weapon types and/or games (denoted in the tables below).

Sometimes required or at least one required
ammo use1 up to ammo use10
Required for
  • skill: guns, energy weapons, explosives
Disabled for
  • skill: unarmed, melee weapons

"Ammo Use" in GECK ("Edit" window -> "Game Data" tab -> "Ammo Use").

Required
ap1 up to ap10
Required for
  • all
Disabled for
  • none

"Action Points" in GECK ("Edit" window -> "Game Data" tab -> "Action Points").

Sometimes required or at least one required
attack shots/sec1 up to attack shots/sec10
Required for
  • all
Disabled for
  • none

"Attack Shots/Sec" in GECK ("Edit" window -> "Art and Sound" tab -> "Attack Shots/Sec").

Sometimes required or at least one required
clip rounds1 up to clip rounds10
Required for
  • skill: guns, energy weapons, explosives
Disabled for
  • skill: unarmed, melee weapons

"Clip Rounds" in GECK ("Edit" window -> "Game Data" tab -> "Clip Rounds"). Can be set to nolimit for guns with unlimited ammo.

Required
crit % mult1 up to crit % mult10
Required for
  • all
Disabled for
  • none

"Crit % Mult" in GECK ("Edit" window -> "Game Data" tab -> "Crit % Mult").

Required
crit dmg1 up to crit dmg10
Required for
  • all
Disabled for
  • none

"Crit Dmg" in GECK ("Edit" window -> "Game Data" tab -> "Crit Dmg").

Optional
crit effect1 up to crit effect10
Required for
  • none
Disabled for
  • none

"Crit Effect" in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect").

Optional
crit damage1 up to crit damage10
Required for
  • none
Disabled for
  • none

Damage for crit effect in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; add up "Magnitude" for all damage effects).

Optional
crit duration1 up to crit duration10
Required for
  • none
Disabled for
  • none

Duration for crit effect in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; "Duration" for damage effects).

Required
damage1 up to damage10
Required for
  • all
Disabled for
  • none

"Damage" in GECK ("Edit" window -> "Game Data" tab -> "Damage").

Optional
dlc1 up to dlc10
Required for
  • none
Disabled for
  • none

Name of add-on content in which weapon is included, in abbreviated from. Available options:

  • Fallout 3
    • "FO3OA": Operation Anchorage
    • "FO3TP": The Pitt
    • "FO3BS": Broken Steel
    • "FO3PL": Point Lookout
    • "FO3MZ": Mothership Zeta
  • Fallout: New Vegas
    • "FNVDM": Dead Money
    • "FNVHH": Honest Hearts
    • "FNVOWB": Old World Blues
    • "FNVLR": Lonesome Road
    • "FNVGRA": Gun Runners' Arsenal
    • "FNVCS": Courier's Stash
Required
effect1 up to effect10
Required for
  • none
Disabled for
  • none

"Object Effect" in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect" to determine type of damage). Available options:

  • "damage": Regular damage.
  • "electrical": Electrical damage.
  • "emp": Electro-magnetic pulse damage.
  • "explosion": Explosion damage.
  • "fire": Fire damage.
  • "gas": Gas damage.
  • "laser": Laser damage.
  • "plasma": Plasma damage.
  • "poison": Poison damage.
  • "radiation": Radiation damage.
Optional
effect damage1 up to effect damage10
Required for
  • none
Disabled for
  • none

Damage for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; add up "Magnitude" for all damage effects).

Optional
effect duration1 up to effect duration10
Required for
  • none
Disabled for
  • none

Duration for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; "Duration" for damage effects).

Sometimes required or at least one required
explosion damage1 up to explosion damage10
Required for
  • none
Disabled for
  • none

For weapons which are/shoot explosive projectiles (e.g. grenades, mines, missile launcher); the respective projectile's "Damage" in GECK.

To find this value, go to "Edit" window -> "Art and Sound" tab -> "Projectile". Then look up this projectile in "Object Window" -> "Special Effects" -> "Projectile"; open "Edit" window, check "Type" in the "Explosion" box. Look up this type under "Object Window -> "Special Effects" -> "Explosion"; open "Edit" window, the "Damage" box has the value you are looking for.

Required
game
Required for
  • all
Disabled for
  • none

Game weapon is present in, as an abbreviation.

Available options:

  • "FO3": Fallout 3
  • "FNV": Fallout: New Vegas
Required
hp1 up to hp10
Required for
  • all
Disabled for
  • none

"Health" in GECK ("Edit" window -> "Game Data" tab -> "Health").

Sometimes required or at least one required
min spread1 up to min spread10
Required for
  • skill: guns, energy weapons, explosives
Disabled for
  • skill: unarmed, melee weapons

"Min Spread" in GECK ("Edit" window -> "Game Data" tab -> "Min Spread").

Optional
mod ammo use1 up to mod ammo use10
Required for
  • none
Disabled for
  • none

Mod effect for "Regererate ammo (shots)" mod in GECK as a multiplier. All recycler mods multiply ammo use by x0.75.

Optional
mod attack shots/sec1 up to mod attack shots/sec10
Required for
  • none
Disabled for
  • none

Mod effect for "Increase rate of fire" mod in GECK as a multiplier ("Edit" window -> "Mod Info" tab -> "Value").

Optional
mod clip rounds1 up to mod cliip rounds10
Required for
  • none
Disabled for
  • none

Mod effect for "Increase clip capacity" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").

Optional
mod damage1 up to mod damage10
Required for
  • none
Disabled for
  • none

Mod effect for "Increase damage" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").

Optional
mod hp1 up to mod hp10
Required for
  • none
Disabled for
  • none

Mod effect for "Increase max condition" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").

Optional
mod projectiles1 up to mod projectiles10
Required for
  • none
Disabled for
  • none

Mod effect for "Split beam" mod in GECK as a multiplier ("Edit" window -> "Mod Info" tab -> "Value").

Optional
mod spread1 up to mod spread10
Required for
  • none
Disabled for
  • none

Mod effect for "Decrease spread" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").

Optional
mod value1 up to mod value10
Required for
  • none
Disabled for
  • none

Total value of all mods attached ("Edit" window -> "Game Data" tab -> "Value").

Optional
mod vats attacks1 up to mod vats attacks10
Required for
  • none
Disabled for
  • none

Additional number of shots in V.A.T.S. when "Increase rate of fire" mod is attached.

Optional
mod weight1 up to mod weight10
Required for
  • none
Disabled for
  • none

Mod effect for "Decrease weight" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").

Required
name1 up to name10
Required for
  • all
Disabled for
  • none

Name of weapon, as listed on its article page, including disambiguation.

Optional
other effect1 up to other effect10
Required for
  • none
Disabled for
  • none

Object effects in GECK other than pure damage ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect").

Sometimes required or at least one required
projectiles1 up to projectiles10
Required for
  • skill: guns, energy weapons, explosives
Disabled for
  • skill: unarmed, melee weapons

"# Projectiles" in GECK ("Edit" window -> "Game Data" tab -> "# Projectiles").

Required
skill
Required for
  • all
Disabled for
  • none

Name of skill this weapon requires in plain text (automatically linked) ("Edit" window -> "Skill").

Sometimes required or at least one required
skill req1 up to skill req10
Required for
  • game: FNV
Disabled for
  • game: not FNV

Required level of skill for using the weapon at full efficiency ("Edit" window -> "Skill Req").

Sometimes required or at least one required
strength req1 up to strength req10
Required for
  • game: FNV
Disabled for
  • game: not FNV

Strength requirement of the weapon ("Edit" window -> "Strength Req")

Required
value1 up to value10
Required for
  • all
Disabled for
  • none

"Value" in GECK ("Edit" window -> "Game Data" tab -> "Value").

Optional
vats attacks1 up to vats attacks10
Required for
  • none
Disabled for
  • none

Number of attacks or shots per single V.A.T.S. attack.

Required
weight1 up to weight10
Required for
  • all
Disabled for
  • none

"Weight" in GECK ("Edit" window -> "Game Data" tab -> "Weight").

Example

{{Weapon comparison table
|game              =FNV
|skill             =Energy Weapons
|name1             =Laser rifle (Fallout: New Vegas)
|ammo use1         =1
|ap1               =18
|attack shots/sec1 =3.0818
|clip rounds1      =24
|crit % mult1      =1.5
|crit dmg1         =15
|damage1           =15
|hp1               =55
|min spread1       =0.025
|mod damage1       =7.5
|mod projectiles1  =2
|mod value1        =1550
|projectiles1      =1
|skill req1        =25
|strength req1     =3
|value1            =800
|vats attacks1     =1
|weight1           =8
|name2             =AER14 prototype
|ammo use2         =2
|ap2               =20
|attack shots/sec2 =3
|clip rounds2      =24
|crit % mult2      =2
|crit dmg2         =35
|damage2           =35
|hp2               =100
|min spread2       =0.0225
|projectiles2      =1
|skill req2        =25
|strength req2     =3
|value2            =2200
|vats attacks2     =1
|weight2           =8.5
}}

Results in:

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Laser rifle 15
46.23.08x1.515180.80.025242708800100253
Laser rifle With all weapon mods attached 22.5
(11.3x2)
69.33.08x1.515181.30.0252427082350293.8253
AER14 prototype 35
1053x235201.80.022524(12)4958.52200258.8253

Copy/paste

Fallout 3

Melee Weapons, Unarmed Big Guns, Energy Weapons, Explosives, Small Guns
{{Weapon comparison table
|game                  =FO3
|skill                 =
|name1                 =
|ap1                   =
|attack shots/sec1     =
|crit % mult1          =
|crit dmg1             =
|crit effect1          =
|crit effect damage1   =
|crit effect duration1 =
|damage1               =
|dlc1                  =
|effect1               =
|effect damage1        =
|effect duration1      =
|hp1                   =
|other effect1         =
|value1                =
|weight1               =
}}
{{Weapon comparison table
|game                  =FO3
|skill                 =
|name1                 =
|ammo use1             =
|ap1                   =
|attack shots/sec1     =
|clip rounds1          =
|crit % mult1          =
|crit dmg1             =
|crit effect1          =
|crit effect damage1   =
|crit effect duration1 =
|damage1               =
|dlc1                  =
|effect1               =
|effect damage1        =
|effect duration1      =
|explosion damage1     =
|hp1                   =
|min spread1           =
|other effect1         =
|projectiles1          =
|value1                =
|vats attacks1         =
|weight1               =
}}

Fallout: New Vegas

Melee Weapons, Unarmed Energy Weapons, Explosives, Guns
{{Weapon comparison table
|game                  =FNV
|skill                 =
|name1                 =
|ap1                   =
|attack shots/sec1     =
|crit % mult1          =
|crit dmg1             =
|crit effect1          =
|crit effect damage1   =
|crit effect duration1 =
|damage1               =
|dlc1                  =
|effect1               =
|effect damage1        =
|effect duration1      =
|hp1                   =
|mod attack shots/sec1 =
|mod damage1           =
|mod hp1               =
|mod value1            =
|mod weight1           =
|other effect1         =
|skill req1            =
|strength req1         =
|value1                =
|weight1               =
}}
{{Weapon comparison table
|game                  =FNV
|skill                 =
|name1                 =
|ammo use1             =
|ap1                   =
|attack shots/sec1     =
|clip rounds1          =
|crit % mult1          =
|crit dmg1             =
|crit effect1          =
|crit effect damage1   =
|crit effect duration1 =
|damage1               =
|dlc1                  =
|effect1               =
|effect damage1        =
|effect duration1      =
|explosion damage1     =
|hp1                   =
|min spread1           =
|mod attack shots/sec1 =
|mod clip rounds1      =
|mod damage1           =
|mod hp1               =
|mod projectiles1      =
|mod spread1           =
|mod value1            =
|mod vats attacks1     =
|mod weight1           =
|other effect1         =
|projectiles1          =
|skill req1            =
|strength req1         =
|value1                =
|vats attacks1         =
|weight1               =
}}

Technical

Documentation transcluded from Template:Weapon comparison table/doc.
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