Template documentation (for the template shown above, sometimes hidden or invisible)

Template for standardized creature stat tables in Fallout 76 creature and robot articles.

Based on {{Stats creature}}.

Usage

{{Stats creature FO76|start}}
{{Stats creature FO76|row
|name       =Sheepsquatch
|form id    ={{ID|00479d4d}}
|level      =50
|perception =6
|family     =sheepsquatch
|pr         =100
|aggression =2
|confidence =3
|assistance =2
|attack1    =Melee (27 {{icon|damage}})
|attack2    =Radioactive spit (30 {{icon|damage}}, 5 {{icon|radiation|link=rads}}/sec for 10 seconds)
|items      =* {{icon|dead}} [[Centaur blood]]
}}
{{Stats creature FO76|end}}

This template needs to be called (at least) 3 times in order to produce a valid table:

  1. Once with <unnamed 1> set to "start".
  2. Once (at least) with <unnamed 1> set to "row".
  3. Once with <unnamed 1> set to "end".

Parameters

Optional
(default: "row")
<unnamed 1>
This parameter controls whether the template returns the start of a creature table, its end or a normal row.

Available options:

  • end: Returns end of creature table (closes table).
  • row: Returns normal table row with icons/text according to parameters.
  • start: Returns start of creature table (starts table, inserts header row).
Optional
ability1 up to ability6
Non-offensive abilities of the creature/robot. Overrides the abilities determined by family.
Required
aggression
Aggression of the creature/robot. Use a numerical value between 0 and 3.
Required
assistance
Assistance of the creature/robot. Use a numerical value between 0 and 2.
Optional
attack1 up to attack6
Attacks/offensive abilities of the creature/robot. Overrides the attacks determined by family
Required
form id
Form ID of the creature/robot. Use {{ID}} or {{DLC ID}}. If multiple, separate with <br/>.
Required
confidence
Confidence of the creature/robot. Use a numerical value between 0 and 4.
Sometimes required or at least one required
dr
Damage Resistance of the creature/robot. Set to "0" if none. Overrides the automatically-calculated value. Required if family is absent.
Sometimes required or at least one required
edid
Editor ID of the creature, displays in the leftmost cell. Set to hide automatically if empty.
Sometimes required or at least one required
er
Energy Resistance of the creature/robot. Set to "0" if none. Overrides the automatically-calculated value. Required if family is absent.
Sometimes required or at least one required
family
The family that the creature belongs to. Determines the hp curve, xp curve, armor curve, abilities and attacks of the creature. For valid values, see {{Stats creature FO76/family}}. Required if hp, xp, dr, er, or rr is absent.
Sometimes required or at least one required
hp
Hit points of the creature/robot. Overrides the automatically-calculated value. Required if family is absent.
Optional
items
Items carried by this creature/robot. Use bulleted list (*).
Sometimes required or at least one required
level
Level of the creature/robot.
Required
name
Name of the creature/robot.
Required
perception
Perception of the creature/robot
Sometimes required or at least one required
rr
Radiation Resistance of the creature/robot. Set to "0" if none. Overrides the automatically-calculated value. Required if family is absent.
Required
pr
Poison Resistance of the creature/robot. Set to "0" if none. Unlike other resistances, there is no corresponding curve.
Sometimes required or at least one required
xp
Experience points awarded for killing the creature/robot. Overrides the automatically-calculated value. Required if family is absent.

Copy/paste

Start of table

{{Stats creature FO76|start}}

Table row

{{Stats creature FO76|row
|name       =
|form id    ={{ID|}}
|level      =
|perception =
|family     =
|pr         =
|aggression =
|confidence =
|assistance =
|items      =
}}

End of table

{{Stats creature FO76|end}}

Example

Single level

{{Stats creature FO76|start}}
{{Stats creature FO76|row
|name       =Sheepsquatch
|form id    ={{ID|00479d4d}}
|level      =50
|perception =6
|family     =sheepsquatch
|pr         =100
|aggression =2
|confidence =3
|assistance =2
|items      =* {{icon|dead}} [[Centaur blood]]
}}
{{Stats creature FO76|end}}

results in:

Name (Form ID)AbilitiesItems
Sheepsquatch
00479D4D
Attack
Unarmed (80 Damage)
Attack
Quill AoE (50 Damage)
Attack
Quill throw (80 Damage)
Attack
Stomp AoE (20 Damage)

Multiple levels

{{Stats creature FO76|start}}
{{Stats creature FO76|row
|name       =Sheepsquatch
|form id    ={{ID|00479d4d}}
|level      =50
|perception =6
|family     =sheepsquatch
|pr         =100
|aggression =2
|confidence =3
|assistance =2
|items      =* {{icon|dead}} [[Centaur blood]]
}}
{{Stats creature FO76|row
|name       =Sheepsquatch
|form id    ={{ID|00479d4d}}
|level      =60
|perception =6
|family     =sheepsquatch
|pr         =100
|aggression =2
|confidence =3
|assistance =2
|items      =* {{icon|dead}} [[Centaur blood]]
}}
{{Stats creature FO76|end}}

results in:

Name (Form ID)AbilitiesItems
Sheepsquatch
00479D4D
Attack
Unarmed (80 Damage)
Attack
Quill AoE (50 Damage)
Attack
Quill throw (80 Damage)
Attack
Stomp AoE (20 Damage)
Sheepsquatch
00479D4D
Attack
Unarmed (93 Damage)
Attack
Quill AoE (56 Damage)
Attack
Quill throw (93 Damage)
Attack
Stomp AoE (30 Damage)

Sub-templates

Documentation transcluded from Template:Stats creature FO76/doc.
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