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Neutral
This character has no special interactions.
Template documentation (for the template shown above, sometimes hidden or invisible)

Template for standardized NPC interaction information, designed to supersede old Interactions templates based on {{Interactions}}.

All parameters should be empty, unless applicable.

Usage

Parameters

Icon required
none
Use this value if the character has no special interactions (set to "yes" or leave empty). DO NOT USE ANY OTHER ENTRY WITH THIS.
Icon required
bonus
Use this value if the character provides character bonuses (eg. +1 Strength, +10 to a skill etc.).
Icon required
caravan player
Whether this character will play Caravan (set to "yes" or leave empty).
Icon required
caravan bid
How much this character will bid in Caravan (game) (input bid or leave empty).
Icon required
caravans
What caravan routes the character offers (Fallout or Fallout 2). Use bulleted list (*).
Icon optional
facegen
Displays whether the player can alter their character's face (Fallout 3 or later, default to empty).
Icon required
heal
Whether this character is a doctor (set to "yes" or leave empty).

This adds the services:

Icon required
cripple
Whether this doctor can heal crippled limbs. (set to "yes" or leave empty).
Icon required
poison
Whether this doctor can cure poison. (set to "yes" or leave empty).
Icon required
cure addiction
Whether this doctor can cure addiction. (set to "yes" or leave empty).
Icon required
medical services
What services this character offers as a doctor. Use bulleted list (*).
Icon required
prostitute
This character offers sex (leave empty if none). Use bulleted list (*).
Icon required
ear
Whether this character drops an ear if killed (set to "yes" or leave empty).
Icon required
enslave
Whether this character can be enslaved with the Mesmetron (set to "yes" or leave empty).
Icon required
essential
Whether this character is essential (set to "yes" or leave empty).
Icon required
essential until
Which quest causes this the character to stop being essential (use quest name).
Icon required
finger
Whether this character drops a finger if killed (set to "yes" or leave empty).
Icon required
implant
Whether this doctor can install implants and cost. Use bulleted list (*).
Icon required
items modified
Items this character can upgrade/modify (if any). Use bulleted list (*).
Icon required
max condition
If this character can repair items, what maximum condition it can repair them to (input max condition or leave empty).
Icon required
other
Whether this character offers miscellaneous services (has a function that isn't classified under other headings). Use short description.
Icon required
perk
Name of the perk if this character gives the player a perk when used as a companion (input perk name or leave empty).
Icon required
perm companion
Whether this character is a permanent companion (set to "yes" or leave empty).
Icon required
rent
If this character rents rooms or beds, how much they charge for it (input caps cost or leave empty).
Icon required
quests started
Quests started by this character (leave empty if none). Use bulleted list (*).
Icon required
quests involved
Quests this character is involved in but does not start (leave empty if none). Use bulleted list (*).
Icon required
slaves
Slaves this character is is willing to buy and their prices (leave empty if none). Use bulleted list (*).
Icon required
temp companion
Whether this character is a temporary companion (set to "yes" or leave empty).
Icon required
fot recruit
Which rank enable this character to being recruitable in Fallout Tactics.
Icon required
fot demo
Whether this character is a recruit in Fallout Tactics demo (set to "yes" or leave empty).
Icon required
fot tutorial
Whether this character is a recruit in Fallout Tactics tutorials (set to "yes" or leave empty).
Icon required
plague carrier
Whether this character is a New Plague carrier (set to "yes" or leave empty).
Icon required
wares
If this character is a merchant, what kind of wares it has available (list wares or leave empty). Use bulleted list (*).
Icon required
caps
If this character is a merchant, how many caps it has available (leave empty if not a merchant).
Icon required
talking head
If the character has a pre-rendered talking head or not (Fallout and Fallout 2 only).
Icon required
faction hostile
Which, if any, factions the character is allied with.

Copy/paste

Fallout and Fallout 2

{{Interactions FO1
|perm companion   =
|temp companion   =
|talking head     =
|wares            =
|items modified   =
|doctor           =
|medical services =
|slaves           =
|quests started   =
|quests involved  =
}}

Fallout 3 and New Vegas

{{Interactions FO3
|essential       =
|enslave         =
|ear             =
|finger          =
|temp companion  =
|perm companion  =
|wares           =
|caps            =
|max condition   =
|heal            =
|cure addiction  =
|cure radiation  =
|facegen         =
|rent            =
|prostitute      =
|caravan player  =
|caravan bid     =
|quests started  =
|quests involved =
}}

Fallout Tactics

{{Interactions FOT
|available        =
|wares            =
|replenish        =
|missions involved=
|locations        =
}}

All variables

{{Interactions univ
| none             =
| bonus            =
| caravan player   =
| caravan bid      =
| caravans         =
| heal             =
| cripple          =
| poison           =
| cure addiction   =
| implant          =
| facegen          =
| medical services =
| prostitute       =
| ear              =
| enslave          =
| essential        =
| essential until  =
| finger           =
| items modified   =
| max condition    =
| other            =
| perk             =
| perm companion   =
| rent             =
| quests started   =
| quests involved  =
| slaves           =
| temp companion   =
| plague carrier   =
| wares            =
| caps             =
| talking head     =
| faction hostile  =
| fot recruit      =
| fot demo         =
| fot tutorial     =
}}

Example

All variables
Neutral
This character has no special interactions.
Perk nociception regulator
This character is essential. Essential characters cannot be killed. Status expires when yes begins.
Icon severed ear
This character drops an ear when killed (Contract Killer).
Icon severed finger
This character drops a finger when killed (Lawbringer).
Mesmetron icon
This character can be enslaved with the Mesmetron.
FriendlyFoe
This character is a temporary companion.
FriendlyFoe
This character is a permanent companion. They grant the yes perk.
Icon Tour of Duty
This character is a recruit. They become available after the player reaches the rank of yes.
Icon Tour of Duty
This character is a recruit in the Fallout Tactics demo.
Icon Tour of Duty
This character is a recruit in the Fallout Tactics tutorials.
LivingAnatomy
This character is a doctor.
Perk logic co processor
This character installs implants.

yes

Radiated
This character is a New Plague carrier.
Barter
This character is a merchant. Caps: 99
Sells: yes
Slaver
This character buys slaves.

yes

GoodspringsReputation
This character offers caravan jobs.

yes

ProbabilityCalculator
This character plays Caravan. They can bid 99 caps.
Fullmaintenance
This character can repair items. Repair cap: yes
Hand Loader
This character can modify weapons.

yes

Deep Sleep
This character rents beds. Cost: 99 caps.
Sexpert
This character offers sex.

yes

GoodNatured
This character starts quests.

yes

Perk empathy synthesizer
This character is involved in quests.

yes

AdrenalineRush
This character provides character bonuses.

yes

OpticsEnhancer
This character has a talking head.
ChallengePerk
This character offers miscellaneous services.

yes

Terrifying Presence
This character is allied with the following faction(s).

P E O P L E

Documentation transcluded from Template:Interactions univ/doc.
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