Interactions
Neutral.png
This character has no special interactions.
Template documentation (for the template shown above, sometimes hidden or invisible)

Template for standardized NPC interaction information, designed to supersede old Interactions templates based on {{Interactions}}.

All parameters should be empty, unless applicable.

Usage

Parameters

Required
none
Use this value if the character has no special interactions (set to "yes" or leave empty). DO NOT USE ANY OTHER ENTRY WITH THIS.
Required
bonus
Use this value if the character provides character bonuses (eg. +1 Strength, +10 to a skill etc.).
Required
caravan player
Whether this character will play Caravan (set to "yes" or leave empty).
Required
caravan bid
How much this character will bid in Caravan (game) (input bid or leave empty).
Required
caravans
What caravan routes the character offers (Fallout or Fallout 2). Use bulleted list (*).
Optional
facegen
Displays whether the player can alter their character's face (Fallout 3 or later, default to empty).
Required
heal
Whether this character is a doctor (set to "yes" or leave empty).

This adds the services:

Required
cripple
Whether this doctor can heal crippled limbs. (set to "yes" or leave empty).
Required
poison
Whether this doctor can cure poison. (set to "yes" or leave empty).
Required
cure addiction
Whether this doctor can cure addiction. (set to "yes" or leave empty).
Required
medical services
What services this character offers as a doctor. Use bulleted list (*).
Required
prostitute
This character offers sex (leave empty if none). Use bulleted list (*).
Required
ear
Whether this character drops an ear if killed (set to "yes" or leave empty).
Required
enslave
Whether this character can be enslaved with the Mesmetron (set to "yes" or leave empty).
Required
essential
Whether this character is essential (set to "yes" or leave empty).
Required
essential until
Which quest causes this the character to stop being essential (use quest name).
Required
finger
Whether this character drops a finger if killed (set to "yes" or leave empty).
Required
implant
Whether this doctor can install implants and cost. Use bulleted list (*).
Required
items modified
Items this character can upgrade/modify (if any). Use bulleted list (*).
Required
max condition
If this character can repair items, what maximum condition it can repair them to (input max condition or leave empty).
Required
other
Whether this character offers miscellaneous services (has a function that isn't classified under other headings). Use short description.
Required
perk
Name of the perk if this character gives the player a perk when used as a companion (input perk name or leave empty).
Required
perm companion
Whether this character is a permanent companion (set to "yes" or leave empty).
Required
rent
If this character rents rooms or beds, how much they charge for it (input caps cost or leave empty).
Required
quests started
Quests started by this character (leave empty if none). Use bulleted list (*).
Required
quests involved
Quests this character is involved in but does not start (leave empty if none). Use bulleted list (*).
Required
slaves
Slaves this character is is willing to buy and their prices (leave empty if none). Use bulleted list (*).
Required
temp companion
Whether this character is a temporary companion (set to "yes" or leave empty).
Required
fot recruit
Which rank enable this character to being recruitable in Fallout Tactics.
Required
fot demo
Whether this character is a recruit in Fallout Tactics demo (set to "yes" or leave empty).
Required
fot tutorial
Whether this character is a recruit in Fallout Tactics tutorials (set to "yes" or leave empty).
Required
plague carrier
Whether this character is a New Plague carrier (set to "yes" or leave empty).
Required
wares
If this character is a merchant, what kind of wares it has available (list wares or leave empty). Use bulleted list (*).
Required
caps
If this character is a merchant, how many caps it has available (leave empty if not a merchant).
Required
currency
If this character is a merchant who does not use caps as a currency, quantify and specify the available currency (leave empty if not a merchant).
Required
talking head
If the character has a pre-rendered talking head or not (Fallout and Fallout 2 only).
Required
faction hostile
Which, if any, factions the character is allied with.
Fallout Tactics
Optional
available
If the character is recruitable, type in which rank the Warrior has to be or which special encounter the Warrior has to visit in order to be recruited.
Required
wares
If the character can trade with the Warrior, type the items (standard set to "no").
Optional
replenish
Whether this character can offer better wares when the Warrior is made another rank, type the items (standard set to "no").
Required
missions involved
If the character is involved in a mission(s), type in which ones.
Required
locations
Type the location(s) and special encounters this character appears in.

Copy/paste

Fallout 76

{{Interactions univ
|none             =
|quests started   =
|quests involved  =
|events started   =
|events involved  =
|encounters involved=
|ally             =
|temp companion   =
|wares            =
|caps             =
|currency         =
|medical services =
|heal             =
|cripple          =
|cure disease     =
|cure mutation    =
|cure addiction   =
|bonus            =
|other            =
|ghost            =
|essential        =
|essential until  =
|dead             =
}}

Fallout 4

Mbox incomplete.png
Missing data (missing: Fallout 4 template)
This article is missing some data. You can help Nukapedia by filling it in.
{{Interactions FO4}}

Fallout and Fallout 2

{{Interactions FO1
|perm companion   =
|temp companion   =
|talking head     =
|wares            =
|items modified   =
|doctor           =
|medical services =
|slaves           =
|quests started   =
|quests involved  =
|dead             =
}}

Fallout 3 and New Vegas

{{Interactions FO3
|essential       =
|dead             =
|enslave         =
|ear             =
|finger          =
|temp companion  =
|perm companion  =
|wares           =
|caps            =
|max condition   =
|heal            =
|cure addiction  =
|cure radiation  =
|facegen         =
|rent            =
|prostitute      =
|caravan player  =
|caravan bid     =
|quests started  =
|quests involved =
}}

Fallout Tactics

{{Interactions FOT
|available        =
|wares            =
|replenish        =
|missions involved=
|locations        =
|dead             =
}}

All variables

{{Interactions univ
| none             =
| dead             =
| bonus            =
| caravan player   =
| caravan bid      =
| caravans         =
| heal             =
| cripple          =
| poison           =
| cure disease     =
| cure mutation    =
| cure addiction   =
| implant          =
| facegen          =
| medical services =
| prostitute       =
| ear              =
| enslave          =
| ghost            =
| essential        =
| essential until  =
| finger           =
| items modified   =
| max condition    =
| other            =
| perk             =
| perm companion   =
| ally             =
| rent             =
| quests started   =
| quests involved  =
| events started   =
| events involved  =
| encounters involved  =
| slaves           =
| temp companion   =
| plague carrier   =
| wares            =
| caps             =
| talking head     =
| faction hostile  =
| fot recruit      =
| fot demo         =
| fot tutorial     =
}}

Example

All variables
Interactions
Neutral test color.png
This character has no special interactions.
FoS ghost costume.png
This character is a ghost. Ghost characters cannot be damaged and will ignore combat.
Perk nociception regulator color.png
This character is essential. Essential characters cannot be killed. Status expires when yes begins.
FO76 vaultboy bloodymess.png
This character is deceased (Dead).
FO76 Raider Hostile.png
This character is always hostile with the player.
Icon severed ear color.png
This character drops an ear when killed (Contract Killer).
Severed.finger colored.png
This character drops a finger when killed (Lawbringer).
Mesmetron icon.png
This character can be enslaved with the Mesmetron.
FO76 ui extra team.png
This character is a permanent C.A.M.P. ally. Allies will defend the C.A.M.P. and may be downed, but cannot be killed.
FO76 ui casual team.png
This character is a temporary companion.
Paving the Way.png
This character is a permanent companion. They grant the yes perk.
Icon Tour of Duty.png
This character is a recruit. Availability: yes.
Icon Tour of Duty.png
This character is a recruit in the Fallout Tactics demo.
Icon Tour of Duty.png
This character is a recruit in the Fallout Tactics tutorials.
Icon doctor.webp
This character is a doctor.
Perk logic co processor.png
This character installs implants.

yes

Radiated.png
This character is a New Plague carrier.
FO76 ui trading team.png
This character is a merchant. Caps: 99
Sells: yes
Slaver.png
This character buys slaves.

yes

GoodspringsReputation.png
This character offers caravan jobs.

yes

Probability colored.png
This character plays Caravan. They can bid 99 caps.
Fullmaintenance.png
This character can repair items. Repair cap: yes
Hand Loader.png
This character can modify weapons.

yes

Deep Sleep.png
This character rents beds. Cost: 99 caps.
Icon interactions romance.webp
This character is romanceable.

yes

25 Strictly Business.png
This character starts quests.

yes

10 Rescue from Paradise.png
This character is involved in quests.

yes

FO76 icon map public event.png
This character starts events.

yes

FO76 icon map event.png
This character is involved in events.

yes

FO76 ui roleplay team.png
This character is involved in random encounters.

yes

Adrenaline.Rush color.png
This character provides character bonuses.

yes

Icon talkinghead.png
This character has a talking head.
Icon interactions other.webp
This character offers miscellaneous services.

yes

Terrifying Presence.png
This character is allied with the following faction(s).

P E O P L E

Documentation transcluded from Template:Interactions univ/doc.
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