Template documentation (for the template shown above, sometimes hidden or invisible)

Infobox template for weapons in games using the Gamebryo engine (Fallout 3, Fallout: New Vegas).

If you are creating an infobox for Fallout 4, it is highly recommended that you use Template:Infobox weapon creation instead!


Usage

Place the following at the top of the article, below any page management templates:

{{Infobox weapon gamebryo
<!-- insert parameters -->
}}

This template takes data from the GECK as input and calculates display values like "damage/attack", "DPS" or "shots/reload" automatically. For details on the autocalculated values, see "Formulas" below.

Parameters

Specific parameters

Some parameters are only needed for certain weapon types and/or games (denoted in the table below).

Sometimes required or at least one required
ammo
Required for
  • type: gun, gunautomatic, gunhandload
Disabled for
  • type: unarmed, melee, grenade, mine

"Ammunition" in GECK (automatically linked) ("Edit" window -> "Game Data" tab -> "Ammunition").

Sometimes required or at least one required
ammo use
Required for
  • type: gun, gunautomatic, gunhandload
Disabled for
  • type: unarmed, melee, grenade, mine

"Ammo Use" in GECK ("Edit" window -> "Game Data" tab -> "Ammo Use").

Required
ap
Required for
  • all
Disabled for
  • none

"Action Points" in GECK ("Edit" window -> "Game Data" tab -> "Action Points").

Sometimes required or at least one required
attack shots/sec
Required for
  • type: unarmed, melee, gun, gunautomatic, gunhandload
Disabled for
  • type: grenade, mine

"Attack Shots/Sec" in GECK ("Edit" window -> "Art and Sound" tab -> "Attack Shots/Sec").

Required
baseid
Required for
  • all
Disabled for
  • none

Form ID in GECK ("Object" window, either hover mouse over item in question or expand the column between "Editor ID" and "Count" in the list view). Enclose ID(s) in {{ID}} or {{DLC ID}}.

Sometimes required or at least one required
clip rounds
Required for
  • type: gun, gunautomatic, gunhandload
Disabled for
  • type: unarmed, melee, grenade, mine

"Clip Rounds" in GECK ("Edit" window -> "Game Data" tab -> "Clip Rounds"). Can be set to nolimit for guns with unlimited ammo.

Required
crit % mult
Required for
  • all
Disabled for
  • none

"Crit % Mult" in GECK ("Edit" window -> "Game Data" tab -> "Crit % Mult").

Required
crit dmg
Required for
  • all
Disabled for
  • none

"Crit Dmg" in GECK ("Edit" window -> "Game Data" tab -> "Crit Dmg").

Optional
crit effect
Required for
  • none
Disabled for
  • none

"Crit Effect" in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect").

Required
damage
Required for
  • all
Disabled for
  • none

"Damage" in GECK ("Edit" window -> "Game Data" tab -> "Damage").

Optional
effect damage
Required for
  • none
Disabled for
  • none

Damage for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; add up "Magnitude" for all damage effects).

Optional
effect duration
Required for
  • none
Disabled for
  • none

Duration for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; "Duration" for damage effects).

Sometimes required or at least one required
explosion damage
Required for
  • type: grenade, mine
Disabled for
  • none

For weapons which are/shoot explosive projectiles (e.g. grenades, mines, missile launcher); the respective projectile's "Damage" in GECK.

To find this value, go to "Edit" window -> "Art and Sound" tab -> "Projectile". Then look up this projectile in "Object Window" -> "Special Effects" -> "Projectile"; open "Edit" window, check "Type" in the "Explosion" box. Look up this type under "Object Window -> "Special Effects" -> "Explosion"; open "Edit" window, the "Damage" box has the value you are looking for.

Required
hp
Required for
  • all
Disabled for
  • none

"Health" in GECK ("Edit" window -> "Game Data" tab -> "Health").

Sometimes required or at least one required
min spread
Required for
  • type: gun, gunautomatic, gunhandload
Disabled for
  • type: unarmed, melee, grenade, mine

"Min Spread" in GECK ("Edit" window -> "Game Data" tab -> "Min Spread").

Optional
other effect
Required for
  • none
Disabled for
  • none

Object effects in GECK other than pure damage ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect").

Optional
perk1 up to perk9
Required for
  • none
Disabled for
  • none

Name of a perk which affects the damage output of this weapon directly or indirectly (in plain text, automatically linked).

Optional
perk1 add up to perk9 add
Required for
  • none
Disabled for
  • none

If the corresponding perk modifies damage by a flat amount of points, use this parameter (e.g. if perk1 adds 5 points of damage, set perk1 add to 5).

Optional
perk1 attsec mult up to perk9 attsec mult
Required for
  • none
Disabled for
  • none

If the corresponding perk decreases attack shots/sec (rate of fire) by a percentage, use this parameter (e.g. if perk1 decreases attack shots/sec by 10 percent, set perk1 attsec mult to 0.1).

Optional
perk1 eff add up to perk9 eff add
Required for
  • none
Disabled for
  • none

If the corresponding perk modifies effect damage by a flat amount of points, use this parameter (e.g. if perk1 adds 5 points of effect damage, set perk1 eff add to 5).

Optional
perk1 eff mult up to perk9 eff mult
Required for
  • none
Disabled for
  • none

If the corresponding perk modifies effect damage by a percentage, use this parameter (e.g. if perk1 adds 10 percent to effect damage, set perk1 eff mult to 0.1).

Optional
perk1 expl add up to perk9 expl add
Required for
  • none
Disabled for
  • none

If the corresponding perk modifies explosion damage by a flat amount of points, use this parameter (e.g. if perk1 adds 5 points of explosion damage, set perk1 expl add to 5).

Optional
perk1 expl mult up to perk9 expl mult
Required for
  • none
Disabled for
  • none

If the corresponding perk modifies explosion damage by a percentage, use this parameter (e.g. if perk1 adds 10 percent to explosion damage, set perk1 expl mult to 0.1).

Optional
perk1 mult up to perk9 mult
Required for
  • none
Disabled for
  • none

If the corresponding perk modifies damage by a percentage, use this parameter (e.g. if perk1 adds 10 percent to damage, set perk1 mult to 0.1).

Optional
perk1 reload mult up to perk9 reload mult
Required for
  • none
Disabled for
  • type: not (gun, gunautomatic, gunhandload)

If the corresponding perk decreases reload time by a percentage, use this parameter (e.g. if perk1 decreases reload time by 10 percent, set perk1 reload mult to 0.1).

Sometimes required or at least one required
projectiles
Required for
  • type: gun, gunautomatic, gunhandload
Disabled for
  • type: unarmed, melee, grenade, mine

"# Projectiles" in GECK ("Edit" window -> "Game Data" tab -> "# Projectiles").

Optional
quests
Required for
  • none
Disabled for
  • none

Quests which are related to the weapon, if any.

Sometimes required or at least one required
reload time
Required for
  • type: gun, gunautomatic, gunhandload
Disabled for
  • type: unarmed, melee, grenade, mine

"Reload Time" in GECK ("Edit" window -> "Art and Sound" tab -> "Reload Time").

Required
repair
Required for
  • all
Disabled for
  • none

Other weapons this weapon can be repaired with ("Edit" window -> "Game Data" tab -> "Repair Item List"; then look up this Repair Item List in "Object Window" -> "Miscellaneous" -> "Form List").

Optional
repair juryrig
Required for
  • none
Disabled for
  • game: not FNV

(Additional) weapons this weapon can be repaired with if the player has the Jury Rigging perk (Fallout: New Vegas).

Required
skill
Required for
  • all
Disabled for
  • none

Name of skill this weapon requires in plain text (automatically linked) ("Edit" window -> "Skill").

Sometimes required or at least one required
skill req
Required for
  • game: FNV
Disabled for
  • game: not FNV

Required level of skill for using the weapon at full efficiency ("Edit" window -> "Skill Req").

Sometimes required or at least one required
strength req
Required for
  • game: FNV
Disabled for
  • game: not FNV

Strength requirement of the weapon ("Edit" window -> "Strength Req")

Required
type
Required for
  • all
Disabled for
  • none

Type of weapon; determines required parameters and has an effect on certain formulas. If this weapon is unique, add "unique" to the options below (e.g. "unique gun").

Available options:

  • unarmed: An unarmed weapon.
  • melee: A melee weapon.
  • gun: A gun.
  • gunautomatic: A gun which has the "Automatic" flag checked in the GECK's "Edit" window.
  • gunhandload: A gun using the handload mechanism.
  • grenade: A grenade.
  • mine: A mine.
Required
value
Required for
  • all
Disabled for
  • none

"Value" in GECK ("Edit" window -> "Game Data" tab -> "Value").

Required
weight
Required for
  • all
Disabled for
  • none

"Weight" in GECK ("Edit" window -> "Game Data" tab -> "Weight").

General infobox parameters

Optional
footer
Content of row below main infobox content.
Sometimes required or at least one required
games
Abbreviation(s) for games of appearance. For accepted abbreviations please see {{abb}}. Multiple abbreviations can be specified if separated by commas (,).
Optional
icon
File name of icon (without "File:"), i.e. the small image which is displayed in the top right corner of the main image area.
Optional
(default: "@outside")
icon offset
Offset for icon in pixels, i.e. the icon is moved "upwards" by the specified amount of pixels. Setting this to "@outside" results in the icon being placed completely outside (above) the image area.
Optional
image up to image5
File name of image(s) (without "File:") to be displayed below main header and above main infobox content.
Optional
image desc
Description for image, displayed below the image.
Optional
(default: "x200px")
image size up to image5 size
Width of corresponding image in pixels (e.g. "240px").
Optional
name
Main title/"headline" of the infobox. By default, the name of the current page without any disambiguation suffixes (i.e. terms in brackets at the end) is used.
Optional
subtitle
Text in small font below the main infobox title.

Formulas

Displayed value For type Formula
crit chance
  • gunautomatic
dmg/projectile
  • gun
  • gunautomatic
  • gunhandload
dmg/attack
shots/reload
  • gun
  • gunautomatic
  • gunhandload
DPS
DPS (reloads)
  • gun
  • gunautomatic
DPS (reloads)
  • gunhandload

Example

{{Infobox weapon gamebryo
|games             =FNV
|type              =gun
|icon              =Laser rifle icon.png
|image             =AER9 laser rifle.png
|skill             =Energy Weapons
|damage            =15
|projectiles       =1
|attack shots/sec  =3.0818
|min spread        =0.025
|crit dmg          =15
|crit % mult       =1.5
|perk1             =Laser Commander
|perk1 mult        =0.15
|ammo              =Microfusion cell (Fallout: New Vegas)
|ammo use          =1
|clip rounds       =24
|reload time       =2.5
|ap                =18
|hp                =55
|strength req      =3
|skill req         =25
|repair            =[[Laser rifle (Fallout: New Vegas)|Laser rifle]]
|weight            =8
|value             =800
|baseid            ={{ID|00004336}}
}}

Copy/paste

Fallout 3

Unarmed weapon Melee weapon
{{Infobox weapon gamebryo
|games             =FO3
|type              =unarmed
|icon              =
|image             =
|skill             =Unarmed
|damage            =
|attack shots/sec  =
|crit % mult       =
|crit dmg          =
|ap                =
|hp                =
|repair            =
|weight            =
|value             =
|baseid            ={{ID|}}
}}
{{Infobox weapon gamebryo
|games             =FO3
|type              =melee
|icon              =
|image             =
|skill             =Melee Weapons
|damage            =
|attack shots/sec  =
|crit % mult       =
|crit dmg          =
|ap                =
|hp                =
|repair            =
|weight            =
|value             =
|baseid            ={{ID|}}
}}
Grenade Mine
{{Infobox weapon gamebryo
|games             =FO3
|type              =grenade
|icon              =
|image             =
|skill             =
|damage            =
|explosion damage  =
|attack shots/sec  =
|crit dmg          =
|crit % mult       =
|ap                =
|hp                =
|weight            =
|value             =
|baseid            ={{ID|}}
}}
{{Infobox weapon gamebryo
|games             =FO3
|type              =mine
|icon              =
|image             =
|skill             =
|damage            =
|explosion damage  =
|attack shots/sec  =
|crit dmg          =
|crit % mult       =
|ap                =
|hp                =
|weight            =
|value             =
|baseid            ={{ID|}}
}}
Gun Gun (automatic)
{{Infobox weapon gamebryo
|games             =FO3
|type              =gun
|icon              =
|image             =
|skill             =
|damage            =
|projectiles       =
|attack shots/sec  =
|min spread        =
|crit dmg          =
|crit % mult       =
|ammo              =
|ammo use          =
|clip rounds       =
|reload time       =
|ap                =
|hp                =
|repair            =
|weight            =
|value             =
|baseid            ={{ID|}}
}}
{{Infobox weapon gamebryo
|games             =FO3
|type              =gunautomatic
|icon              =
|image             =
|skill             =
|damage            =
|projectiles       =
|attack shots/sec  =
|min spread        =
|crit dmg          =
|crit % mult       =
|ammo              =
|ammo use          =
|clip rounds       =
|reload time       =
|ap                =
|hp                =
|repair            =
|weight            =
|value             =
|baseid            ={{ID|}}
}}

Fallout: New Vegas

Unarmed weapon Melee weapon
{{Infobox weapon gamebryo
|games             =FNV
|type              =unarmed
|icon              =
|image             =
|skill             =Unarmed
|damage            =
|attack shots/sec  =
|crit % mult       =
|crit dmg          =
|ap                =
|hp                =
|strength req      =
|skill req         =
|repair            =
|repair juryrig    =
|weight            =
|value             =
|baseid            ={{ID|}}
}}
{{Infobox weapon gamebryo
|games             =FNV
|type              =melee
|icon              =
|image             =
|skill             =Melee Weapons
|damage            =
|attack shots/sec  =
|crit % mult       =
|crit dmg          =
|ap                =
|hp                =
|repair            =
|repair juryrig    =
|strength req      =
|skill req         =
|weight            =
|value             =
|baseid            ={{ID|}}
}}
Grenade Mine
{{Infobox weapon gamebryo
|games             =FNV
|type              =grenade
|icon              =
|image             =
|skill             =Explosives
|damage            =
|explosion damage  =
|attack shots/sec  =
|crit dmg          =
|crit % mult       =
|ap                =
|hp                =
|strength req      =
|skill req         =
|weight            =
|value             =
|baseid            ={{ID|}}
}}
{{Infobox weapon gamebryo
|games             =FNV
|type              =mine
|icon              =
|image             =
|skill             =Explosives
|damage            =
|explosion damage  =
|attack shots/sec  =
|crit dmg          =
|crit % mult       =
|ap                =
|hp                =
|strength req      =
|skill req         =
|weight            =
|value             =
|baseid            ={{ID|}}
}}
Gun Gun (automatic)
{{Infobox weapon gamebryo
|games             =FNV
|type              =gun
|icon              =
|image             =
|skill             =Guns
|damage            =
|projectiles       =
|attack shots/sec  =
|min spread        =
|crit dmg          =
|crit % mult       =
|ammo              =
|ammo use          =
|clip rounds       =
|reload time       =
|ap                =
|hp                =
|repair            =
|repair juryrig    =
|strength req      =
|skill req         =
|weight            =
|value             =
|baseid            ={{ID|}}
}}
{{Infobox weapon gamebryo
|games             =FNV
|type              =gunautomatic
|icon              =
|image             =
|skill             =Guns
|damage            =
|projectiles       =
|attack shots/sec  =
|min spread        =
|crit dmg          =
|crit % mult       =
|ammo              =
|ammo use          =
|clip rounds       =
|reload time       =
|ap                =
|hp                =
|repair            =
|repair juryrig    =
|strength req      =
|skill req         =
|weight            =
|value             =
|baseid            ={{ID|}}
}}
Gun (handload)
{{Infobox weapon gamebryo
|games             =FNV
|type              =gunhandload
|icon              =
|image             =
|skill             =Guns
|damage            =
|projectiles       =
|attack shots/sec  =
|min spread        =
|crit dmg          =
|crit % mult       =
|ammo              =
|ammo use          =
|clip rounds       =
|reload time       =
|ap                =
|hp                =
|repair            =
|repair juryrig    =
|strength req      =
|skill req         =
|weight            =
|value             =
|baseid            ={{ID|}}
}}

Technical

Documentation transcluded from Template:Infobox weapon gamebryo/doc.
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