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Template for creating breakdown and production crafting tables.
Usage
{{Crafting table <!-- insert parameters --> }}
Parameters
type
Type of crafting table. Available options:
- production: for crafting recipes that create an item.
- breakdown: for crafting recipes that break an item into its constituent parts.
material1 up to material15
Base material(s) required for the crafting recipe.
(default: "1")
material#1 up to material#15Quantity of base material(s) required for the crafting recipe.
workspace
Item or environment that the crafting recipe requires.
skill
Skill that the crafting recipe requires.
plan
Plan that the crafting recipe requires.
level
Level of skill that the crafting recipe requires.
perk1 up to perk6
Perk(s) that the crafting recipe requires.
product1 up to product5
Item(s) that result from the crafting recipe.
(default: "1")
product#1 up to product#5Quantity of items that result from the crafting recipe.
Examples
Breakdown
{{Crafting table |type =breakdown |material1 =.357 magnum round |material#1 =3 |workspace =[[Reloading bench]] |skill =[[Repair]] |level =25 |product1 =[[Case, .357 magnum]] |product2 =[[Lead (Fallout: New Vegas)|Lead]] |product#2 =3 |product3 =[[Powder, pistol]] |product#3 =2 |product4 =[[Primer, small pistol]] }}
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
.357 magnum round (3) | Repair: 25 | Lead (3) Powder, pistol (2) |
Production
{{Crafting table |type =production |product1 =.357 magnum round |workspace =[[Reloading bench]] |skill =[[Repair]] |level =25 |perk1 =[[Hand Loader]] |material1 =[[Case, .357 magnum]] |material2 =[[Lead (Fallout: New Vegas)|Lead]] |material#2 =3 |material3 =[[Powder, pistol]] |material#3 =2 |material4 =[[Primer, small pistol]] }}
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Lead (3) Powder, pistol (2) | Repair: 25 | .357 magnum round (1) |
Languages:
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