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Teleportation Matrices appear in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]] ''[[Mothership Zeta (add-on)|Mothership Zeta]]''. |
Teleportation Matrices appear in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]] ''[[Mothership Zeta (add-on)|Mothership Zeta]]''. |
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*Sometimes the teleportation matrices will not work, restarting the console will remedy this. |
*Sometimes the teleportation matrices will not work, restarting the console will remedy this. |
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[[Category:Mothership Zeta world objects]] |
[[Category:Mothership Zeta world objects]] |
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[[Category:Technology]] |
[[Category:Technology]] |
Revision as of 19:52, 4 October 2009
A Teleportation Matrix is an alien device used for transportation, found onboard Mothership Zeta. Every Teleportation Matrix connects to another one and allows instant travel between the two.
Although each Teleportation Matrix can only be used for travelling to one other matrix, it appears that multiple matrices may connect to the same target and that the connection is not necessarily a two-way one. As an example, the matrix on the Bridge can be reached from a matrix in the Living Quarters but it cannot be used to travel back. The same matrix on the Bridge can also be reached from another one in the Engineering Core.
Appearances
Teleportation Matrices appear in the Fallout 3 add-on Mothership Zeta.
Glitches
- Sometimes the teleportation matrices will not work, restarting the console will remedy this.
When returning to the Capital Wasteland the PC will have glowing bands stuck on the character, this can also be remedied by restarting the console.
Template:Mothership Zeta