Born in 2258, Ted has spend most of his life wandering the wasteland.[Non-game 1] Since his father's passing, leaving him with money to rely on, Ted has developed a relaxed attitude towards life, as he has three square meals a day, and a safe place to stay. One that can be described as overly relaxed, as he uses his money to feed his drug addiction and has no plans for any future. It is easy to pique his interest, but it's difficult to hold it.[Non-game 1]
A recent arrival to Rivet City, he spends his time in the common room, just hanging around, until he decides where to go next. He has gained the reputation as a good for nothing, as he seems to not have any skills, and is illiterate. If the Lone Wanderer convinces Mr. Lopez to live he can be asked to give Ted guidance as a surrogate father figure.
His father Jeff Strayer was a mercenary, who before passing was a part of a five person expedition to Fort Constantine. The expedition was successful and it allowed him to accumulate a small fortune. However events of this expedition led him to become a target by another former member, Mister Crowley. Crowley however is just after the key to a treasure within the Fort, unbeknownst to Ted, who is now the target as he holds one of the keys to the secret experimental chamber.[Non-game 2]
He can be found in the Capitol Preservation Society in the afternoon. Furthermore, he frequents The Muddy Rudder bar and the common room between 4 and 6 AM, along with wandering around the flight deck from noon to 2 PM.
Interactions with the player character
|This character is involved in quests.|
|This character drops an ear upon death (Contract Killer).|
- You Gotta Shoot 'Em in the Head: Ted is one of Crowley's targets and has one of the three special keys. It can be purchased from him for 25 caps, he could be convinced to part with it with a Speech check, or threatened to hand it over with either Strength 6+ or the Toughness perk.
Effects of player's actions
- If Mr Lopez is convinced to not kill himself, Ted will start learning how to read under his stead.
|Apparel||Weapon||Other items||On death|
|Brahmin-skin outfit||10mm pistol||Ted Strayer's key
Ted Strayer's special key
- As a recent arrival to Rivet City Ted Strayer is not a believer in the cult of Saint Monica, despite evangelical appeals by Father Clifford.
- Sometimes the Lone Wanderer may hear a conversation between Strayer and Father Clifford. Clifford tries to convince Strayer to believe in God, but he responds that there is "no way in hell."
- The Lone Wanderer may also see Ted attempting to converse with James Hargrave, but be called an asshole in return, and mentions that his mother told him that Ted is a good for nothing.
- Ted Strayer, like other non-essential non-player characters, can occasionally die for no apparent reason. This may be due to him falling off of the flight deck and standing partially submerged in the water for a long period of time, subsequently drowning or dying from a fatal dose of radiation.
- Ted was born the same year as the Lone Wanderer.
- "Ted Strayer. You can chill with me if you want, dude."
- "Whoa! What's the rush, dude?"
- "Stay chill, dude."
- "Dude, you got your key. What do you want now?" – This line is spoken when greeting the player after he has been strong-armed into giving away the special key.
- "Thanks for not croaking me, dude." – This line is spoken when convincing him to let go of the special key.
- "Okay, dude, Don't have a cow. Here, take it." – This line is spoken when when threatened with the Toughness perk during the quest You Gotta Shoot 'Em in the Head.
Ted Strayer appears only in Fallout 3.
- Ted has, at times, been spotted wandering the wastes, particularly following the road between Alexandria Arms and the Arlington Library heading eastward. [verified]
- Ted's clothing may occasionally disappear. [verified]
- Fallout 3 Official Game Guide Game of the Year Edition p.100: "Ted Strayer
Ted is a 19-year-old who has spent most of his life wandering the Wasteland. He's new to Rivet City and is staying in the common room until he figures out where he's going next. Ted rarely plans beyond the moment. It is easy to pique his interest, but it's difficult to hold it. His father used to have dealings with someone named Mister Crowley."
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
- This is the name of the room in the Fallout 3 Official Game Guide Game of the Year Edition p.275 "secret storage chamber", p.279 "special experimental chamber", and p.312 "Experimental Chamber".