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Ted Strayer. You can chill with me if you want, dude.

Ted Strayer is a wasteland vagabond who decided to become a Rivet City resident in 2277.


Born in 2258, Ted has spend most of his life wandering the wasteland.[Non-game 1] Since his father's passing, leaving him with money to rely on,[1] Ted has developed a relaxed attitude towards life,[2][3][4] as he has three square meals a day, and a safe place to stay.[5] One that can be described as overly relaxed, as he uses his money to feed his drug addiction and has no plans for any future.[6] It is easy to pique his interest, but it's difficult to hold it.[Non-game 1]

A recent arrival to Rivet City, he spends his time in the common room, just hanging around, until he decides where to go next.[2] He has gained the reputation as a good for nothing, as he seems to not have any skills, and is illiterate. If the Lone Wanderer convinces Mr. Lopez to live he can be asked to give Ted guidance as a surrogate father figure.[7]

His father Jeff Strayer was a mercenary, who before passing was a part of a five person expedition to Fort Constantine. The expedition was successful and it allowed him to accumulate a small fortune. However events of this expedition led him to become a target by another former member, Mister Crowley.[1] Crowley however is just after the key to a treasure within the Fort, unbeknownst to Ted, who is now the target as he holds one of the keys to the secret experimental chamber.[Non-game 2][8]

Daily schedule

He can be found in the Capitol Preservation Society in the afternoon. Furthermore, he frequents The Muddy Rudder bar and the common room between 4 and 6 AM, along with wandering around the flight deck from noon to 2 PM.[9]

Interactions with the player character

Interactions overview

FO76 ui icon quest.png
This character is involved in quests.
Icon severed ear color.png
This character drops an ear upon death (Contract Killer).


Effects of player's actions

  • If Mr Lopez is convinced to not kill himself,[7] Ted will start learning how to read under his stead.



  • As a recent arrival to Rivet City Ted Strayer is not a believer in the cult of Saint Monica, despite evangelical appeals by Father Clifford.
    • Sometimes the Lone Wanderer may hear a conversation between Strayer and Father Clifford. Clifford tries to convince Strayer to believe in God, but he responds that there is "no way in hell."
  • The Lone Wanderer may also see Ted attempting to converse with James Hargrave, but be called an asshole in return, and mentions that his mother told him that Ted is a good for nothing.
  • Ted Strayer, like other non-essential non-player characters, can occasionally die for no apparent reason. This may be due to him falling off of the flight deck and standing partially submerged in the water for a long period of time, subsequently drowning or dying from a fatal dose of radiation.
  • Ted was born the same year as the Lone Wanderer.

Notable quotes

  • "Thanks for not croaking me, dude." – This line is spoken when convincing him to let go of the special key.
  • "Okay, dude, Don't have a cow. Here, take it." – This line is spoken when when threatened with the Toughness perk during the quest You Gotta Shoot 'Em in the Head.


Ted Strayer appears only in Fallout 3.


  • PCPC Ted has, at times, been spotted wandering the wastes, particularly following the road between Alexandria Arms and the Arlington Library heading eastward. [verified]
  • Xbox 360Xbox 360 Ted's clothing may occasionally disappear. [verified]


  1. 1.0 1.1 The Lone Wanderer: "Do you know a Mister Crowley?"
    Ted Strayer: "Whoa! That's a blast from the past. My dad knew a dude named Crowley. I never met him though. I think Dad said he died when they were checking out some old fort."
    The Lone Wanderer: "Do you know what they were doing at the fort?"
    Ted Strayer: "Nah. He said that old man Tenpenny hired him and some other guys to go in there, but he never said why. My dad made enough caps off it to set him up good though."
    The Lone Wanderer: "What do you know about Tenpenny?"
    Ted Strayer: "Everybody knows he runs Tenpenny Tower, but I never met the dude. I swear!"
    The Lone Wanderer: "Can you think of any reason he might want you dead?"
    Ted Strayer: "No shit! That dude wants me dead?"
    The Lone Wanderer: "I've learned what I came for. Thank you."
    Ted Strayer: "No sweat, man. I'm just chilling out here for a while."
    (Ted Strayer's dialogue)
  2. 2.0 2.1 Ted Strayer: "Ted Strayer. You can chill with me if you want, dude."
    The Lone Wanderer: "Sounds like a plan, man."
    Ted Strayer: "All right! You and me, just hangin'."
    (Ted Strayer's dialogue)
  3. The Lone Wanderer: "I know your type. You're a freeloader and a waste of breath."
    Ted Strayer: "Whoa! Dude! You don't have to get all in my face. I'll just make myself scarce."
    (Ted Strayer's dialogue)
  4. The Lone Wanderer: "See you later, Ted."
    Ted Strayer: "Later, dude."
    (Ted Strayer's dialogue)
  5. The Lone Wanderer: "You seem pretty relaxed."
    Ted Strayer: "No point in getting all worked up. I get three squares, I got a place to crash, and nothings trying to eat me."
    (Ted Strayer's dialogue)
  6. The Lone Wanderer: "Do you actually do anything here in Rivet City?"
    Ted Strayer: "You mean, like fix stuff? Nah. I just hang out, dude. I've got enough chems to last a while. Oh, yeah!"
    (Ted Strayer's dialogue)
  7. 7.0 7.1 Lopez: "I wish I had the courage to end it all."
    The Lone Wanderer: "Real courage is living. Only cowards commit suicide."
    Lopez: "You may be right, but I have nothing to live for."
    The Lone Wanderer: "What about Ted? He needs guidance. A father figure."
    Lopez: "Ted Strayer? I suppose I could talk to him. He is kind of a lost boy. Thank you, stranger."
    (Lopez's dialogue)
  8. The events of the quest You Gotta Shoot 'Em in the Head in Fallout 3.
  9. The Lone Wanderer: "Where can I find Ted Strayer?"
    Preston, Bannon, Belle Bonny, Cindy Cantelli, Paulie Cantelli, Seagrave Holmes, Tammy Hargrave, Harkness, Lopez, Mei Wong, Lana Danvers, Clifford, Christie Young, Henry Young, Rivet City security: "Have you tried the common room? That's where he sleeps. Otherwise...hmmm. You can probably find him on the flight deck some days, if it isn't raining. He usually goes to the Muddy Rudder on Sundays. Beyond that, who knows."
    (Preston's Bannon's, Belle Bonny's, Cindy Cantelli's, Paulie Cantelli's, Seagrave Holmes', Tammy Hargrave's, Harkness', Lopez's, Mei Wong's, Lana Danvers', Clifford's, Christie Young's, Henry Young's, and Rivet City Security's dialogue) Note: All the characters stated here have the exact same lines as a part of the quest You Gotta Shoot 'Em in the Head "MS14TedFind".
  10. The Lone Wanderer: "If you give me something personal of yours as proof, I'll lie to Crowley."
    Ted Strayer: "Whoa! Is this, like, worth caps? Cause I got needs, man."
    The Lone Wanderer: "I'll give you 25 caps for something I can bring to Crowley, to "prove" you died."
    Ted Strayer: "Oh, yeah! I'm gonna be flying high tonight."
    (Ted Strayer's dialogue)
  11. The Lone Wanderer: "Give me that key. I'd hate to see you bleed to death."
    Ted Strayer: "Uh...sure, dude. I don't know what it's for anyway. Don't need to get all thug like."
    (Ted Strayer's dialogue)
  12. The Lone Wanderer: "Just give me the key. Don't ask why."
    Ted Strayer: "Okay, dude, Don't have a cow. Here, take it."
    (Ted Strayer's dialogue)


  1. 1.0 1.1 1.2 Fallout 3 Official Game Guide Game of the Year Edition p.100: "Ted Strayer
    Ted is a 19-year-old who has spent most of his life wandering the Wasteland. He's new to Rivet City and is staying in the common room until he figures out where he's going next. Ted rarely plans beyond the moment. It is easy to pique his interest, but it's difficult to hold it. His father used to have dealings with someone named Mister Crowley."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  2. This is the name of the room in the Fallout 3 Official Game Guide Game of the Year Edition p.275 "secret storage chamber", p.279 "special experimental chamber", and p.312 "Experimental Chamber".