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|level =1
|level =1
|tag skills ={{tag skills|melee weapons=30|small guns=27|sneak=21}}
|tag skills ={{tag skills|melee weapons=30|small guns=27|sneak=21}}
|derived ={{derived stats|hp=0|carry weight=180 lbs|crit chance=5|dr=2|unarmed damage=+1|poison resist=15|Rad Resist=6}}
|derived ={{derived stats|hp=0|carry weight=180|crit chance=5|dr=2|unarmed damage=1|poison resist=15|rad resist=6}}
|baseid ={{ID|0a873e}}
|baseid ={{ID|0a873e}}
|refid ={{ID|0a7983}}
|refid ={{ID|0a7983}}

Revision as of 19:59, 9 September 2013

Icon disambig.svg
For the character of the same name who also appears in Fallout 3, see Ted Strayer.


Ted is a corpse found in the Anchorage Memorial facility in 2277.


Ted was once a part-time hunter, and full-time butcher, carving up mirelurk corpses to sell to merchants and settlements across the wasteland. Growing increasingly paranoid of "sabotage," Ted inserted a few failsafes to keep his frozen hatchling meat safe. He met his end via unknown hands.[1]

Interactions with the player character

Interactions overview

Perk nociception regulator.png
This character is essential. Essential characters cannot be killed.
Icon severed ear.png
This character drops an ear when killed (Contract Killer).
Icon severed finger.png
This character drops a finger when killed (Lawbringer).
Mesmetron icon.png
This character can be enslaved with the Mesmetron.
This character is a temporary companion.
This character is a permanent companion.
This character is a doctor.
This character is a merchant. Caps: -
Sells: -
This character can repair items. Repair cap: -
Deep Sleep.png
This character rents beds. Cost: - caps.
This character starts quests.


Perk empathy synthesizer.png
This character is involved in quests.



Apparel Weapon Other items On death
Roving trader outfit - Note for Ted
120 caps
Purified water


Ted appears only in Fallout 3.


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