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For an overview of tatos, see Tato.

According to some old botany texts we found, this appears to be combination of a now extinct plant called a "potato" and another extinct plant called a "tomato." The outside looks like a tomato, but the inside is brown. Tastes as absolutely disgusting as it looks, but will keep you from starving.— Senior Scribe Neriah, Botany terminal - The Prydwen

A tato is a consumable in Fallout 4.

Background[edit | edit source]

This section is transcluded from Tato. To change it, please edit the transcluded page.

Tatos are a mutated hybrid of the tomato and potato plants, created by the two plants pollinating one another.[1] The 'fruit' of the plant has the skin and stem of a tomato, and a brown flesh reminiscent of a potato. Commonly cultivated in the Commonwealth, Appalachia and the Island, its fruit is notable for being nutritious and easy to grow,[2] though its taste leaves something to be desired.[3]

Characteristics[edit | edit source]

The player character can plant and harvest tatos at settlements to provide a food source for settlers.

Crafting[edit | edit source]

Tatos are one of the four ingredients for making vegetable starch which creates adhesive. Three tatos are required for each recipe.

Locations[edit | edit source]

  • Several tato plants can be found at Tenpines Bluff.
  • Tato plants can also be found at Abernathy farm which is closest to Sanctuary Hills so you have an easy time growing food from the start. Abernathy Farm is just south-southwest of Red Rocket truck stop.
  • Tato plants are in abundance, ready to be harvested in the back of Diamond City, where the crops are and the harvesters work.
  • They can also be found in multiple rows, along with a plethora of other crops, at the Graygarden settlement.
  • 23 tato plants can be found at Warwick homestead.

Notes[edit | edit source]

If more crops are being farmed than a settlement needs, the surplus is stored in the workbench. However, settlers consume tatos first, before other crops. This means there may not be surplus tatos available for making vegetable starch, even when there's plenty of excess corn and mutfruit. It can be useful to periodically harvest tatos manually and set some aside for this, or for replanting in new settlements.

Tatos are excellent for making caps because of their planting size and value. A tato is worth 5 caps for a player character with 10 charisma, and wearing charisma-boosting clothes and using chems increases its value. A tato farm with 150+ tatos close together in neat rows will allow for quick harvesting and the crop regrows quickly. Fast traveling from one end of the map to the other twice or so will allow the crops to regrow and can be harvested repeatedly and quickly.

Bugs[edit | edit source]

PCIcon pc.png Playstation 4Icon ps4.png Xbox OneIcon xboxone.png Sometimes if a tato plant is destroyed it is unable to be repaired. It will consume a tato though it won't be repaired regardless of how many tatos you use to repair it. Console commands like "disable" and "markfordelete" would only make the plant invisible. The info about the invisible plant will still appear in workshop mode.[verified]

  • Use the console to fix broken plant, by selecting the plant. Then use command: "setdestroyed 0" to fix it.

Gallery[edit | edit source]

References[edit | edit source]

  1. Volunteer training program: Food
  2. Settler: "I'm getting sick of tatos. I know they're easy to grow, but how about a little variety."
    (Generic settlers' dialogue)[verification needed]
  3. The Prydwen terminal entries; botany terminal, Commonwealth Plant Database
    Note: This text was written from the perspective of someone who is unaware that both the tomato and the potato are being cultivated elsewhere. The writer also does not mention any sort of DNA test. However, the potato was being cultivated in the Capital Wasteland settlement of Rivet City, and the writer is a scribe in the Brotherhood of Steel, which originated from the Capital.
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