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No job is too nasty for the mercenaries of Talon Company. If you encounter these heartless opportunists, be prepared for a fight to the death.Loading screen

Talon Company is a mercenary organization active in the Capital Wasteland in 2277.

Background[]

Little is known of their history. In 2277, they are working for an unknown third party, with simple orders: keep the Capital Wasteland a lawless, disorganized place.[Non-game 1] They have a particularly nasty record, which includes slaughtering an entire settlement (complete with women and children) between 2275 and 2276.[1] As a mercenary army, the Talons have absolutely no reservations about their targets. A job is a job. In exchange for the right sum of money, they are ready to kill anyone without giving it a second thought, which includes raiding and killing entire villages.[2][3][4] They can be hired by anyone who has the caps.[5]

After the Brotherhood of Steel set their sights on the Commonwealth, Talon Company took advantage of their reduced numbers in the Capital Wasteland and hijacked some of their old vertibirds and repaired them.[6] In 2287, they were hired by an unknown group to take the GNR building plaza while it was occupied by the Good Fighters.

Organization[]

As a military outfit, Talon Company uses a well-defined chain-of-command, with a single commander leading Talon Company forces from a central, reinforced location. In 2277, this man is Jabsco, issuing orders from his headquarters in the bunkers of Fort Bannister.[7][Non-game 2] The company has entrenched positions throughout the metropolitan D.C. area, though these are sometimes lost to the super mutant infestation, as is the case with Takoma Park.[8]

Talon Company mercenaries are almost exclusively male. Bodies of female Talon mercs can be encountered in the bathroom in the Hall of Columns in the Capitol Building, in the Metro Central, and the Corvega factory. A live female Talon merc can be encountered in the Fort Bannister bunker, and another can be in the first fireteam that ambushes the Lone Wanderer.

Weapons and tactics[]

Members of roving Talon Company fire teams typically have either police batons, combat shotguns, laser rifles or Chinese assault rifles as their primary armament, with no more than one of each encountered per fire team (exceptions: combat shotgun and police baton). Talon Company personnel in set encounters may also have other weapons, such as sniper rifles and missile launchers. Combat knives, .32 pistols and pulse grenades are often carried as backup weapons. On rare occasions, they may all be carrying Chinese assault rifles, making them even more dangerous than usual (may happen at the sewer waystation or sniper shack).

In random encounters, team tactics are simple. Depending on the weapon type, the mercenary will close to within an effective range (if necessary) and engage. Around typical encounter distances, this means that riflemen will open fire from where they are, members who use shotguns will close part of the distance and then open fire, and hand-to-hand fighters will charge at the target.

When they have been contracted to assassinate the Lone Wanderer, the main locations for their ambushes are at the Northwest Seneca Metro Station near Arefu, Anacostia Crossing near Rivet City, Lucky's just near Tenpenny Tower and Warrington station, and the player character can randomly run into them near Megaton or out in the wasteland. They also appear frequently at the Jury Street Metro Station, the Super Duper Mart and near the Reilly's Rangers location, avoiding them is difficult. Such ambushes will only occur once every location, and their bodies may even remain there if not searched. Talon Company mercenaries also appear to be cowardly, like raiders, they will flee if the tide of the battle is turning against them.

The group also possesses two artillery support teams, Alpha and Bravo, who are currently deployed to support Talon company squads in Seward Square and Takoma Park.[9][10]

Interactions with the player character[]

Because they are hostile to almost anyone but themselves, they are always hostile towards the Lone Wanderer if encountered, but they will generally not hunt them without meeting either requirement:

  • If the Lone Wanderer has good Karma, even for relatively innocuous reasons (such as giving water to the beggars or finding a home for Bryan Wilks), a sizable bounty may be taken out on their head. At the first encounter, a Talon merc will approach the player character and address them as "the little saint from the vault," then express their intent to kill the Lone Wanderer. There are two dialogue options, but neither will dissuade them, and the shooting begins. Encounters with Talon Company after that will simply have them attacking, without verbal preamble.
  • Disarming the bomb in Megaton or warning Lucas Simms about Mister Burke (thereby foiling his plan to destroy the town) will also have them tracking the Lone Wanderer down, though they will be named hitmen rather than Talon mercs. They will simply attack, even at the initial encounter.

In the Capital Wasteland area, Talon Company's central base of operations is Fort Bannister, where their leader Commander Jabsco resides. They have other outposts as well, such as a camp for traveling mercenaries west of Grayditch. They are also engaged in a large battle with the super mutants in and around the Capitol Building, Takoma Park and the clifftop shacks. One can sometimes come across a fireteam of three mercs, patrolling through the wasteland or in various towns. If they have a contract for one's death, they may also be ambushed by them after either fast traveling or zoning to a new location. They seem especially fond of certain subway entrances, including the ones in Grayditch, next to Rivet City, the flooded metro and south of Wilhelm's Wharf.

Killing these fire teams provides a good supply of armor and ammunition, as they each wear a customized variant of combat armor and tend to have more advanced weaponry as one levels up. If one would prefer to avoid tangling with the Talon Company, while also avoiding the Regulators, they should keep a neutral Karma level. At good Karma, they should search metro entrances for Talon Company groups and run away if they see them; at the first encounter, the Talons will not attack until they have spoken. If the player character's Karma drops to neutral before a Talon merc is able to speak to them, Talon mercs will stop appearing at potential ambush sites, and will not return until the Karma hits Good again.

Talon Company mercenaries are almost exclusively male. Bodies of female Talon mercs can be encountered in the bathroom in the Hall of Columns in the Capitol Building, in the Metro Central and the Corvega factory.

In addition to conventional infantry, Talon Company controls several reprogrammed military Mister Gutsies and sentry bots, which they use sparingly to guard some of their outposts in the D.C. ruins.

Talon mercenaries that are known as hitmen (hired by Mr. Burke in revenge for the Lone Wanderer's actions in Megaton) have a different set of characteristics that make them stand out from the average Talon Company patrol. Their characteristics consist of light armament, same in appearance (all three mercs are the same character build), and very pale skin. And, looting their bodies reveals a different message.

With the addition of Broken Steel, one can find a group of Brotherhood of Steel knights outside Fort Bannister who are trying to retrieve a water caravan that the Talon Company has stolen. There will also be a captured Brotherhood paladin, Jensen, in the tents in Fort Bannister. After releasing him, he will express his gratitude and then proceed into the base to get revenge, quickly followed by his fellow knights. The Brotherhood will then quickly kill all mercenaries inside the base including Commander Jabsco. This will make proceeding through the fort much easier than going through it alone.

On the highway leading to the Citadel, east of the Nuka-Cola plant, and south of the Red Racer factory, two Talon mercs are fighting with 2 or 3 raiders over a crate containing four Aqua Pura barrels. One of the Talon Company mercenaries has a flamer.

Outside the Capitol Building, there will be a large contingent of Talon Company mercs with varying robots fighting the occupying super mutants. They focus on the super mutants and will not usually attack the player character unless attacked first or they win the battle. If not interfered with, they will usually be killed.

When first exiting a store called "Lucky's" which is located southwest of Tenpenny Tower near the southern edge of the game map, a group will appear and attack the Lone Wanderer.

Locations[]

Members[]

Behind the scenes[]

In a GameSpy article acting as an early preview of the game, Pete Hines was said to have stated that "the humans going up against the mutant occupiers were mercenaries working for the Talon Corporation," referring to them as a corporation rather than a company. This may be a misprint, as the article does not provide a direct quote from Hines.[Non-game 3]

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 On rare occasions, Talon Company mercenaries may spawn with two different skin colors, with a black body and a white head, or vice versa. See bugs page for fix.[verified]
  • PCPC Xbox 360Xbox 360 In some cases, you will be approached by an ambush party, and one or all of them may initiate dialogue but will remain friendly until attacked. [verified]
  • PCPC Xbox 360Xbox 360 During the random encounter with Talon Company that occurs in a number of places if the player has Good or Very Good Karma, the three Talon Company mercs seem to have a proximity alarm that automatically triggers a "CAUTION" status when the player gets to within a certain distance of them (usually around ten meters). This happens irrespective of stealth considerations, such as a Sneak skill of 100, wearing the Chinese stealth armor, or using a Stealth Boy. [verified]

Gallery[]

See also[]

References[]

  1. The Lone Wanderer: "Well, wouldn't you kill if that was part of your contract?"
    Reilly: "Look, those fucks went into a settlement a year or two ago and killed everyone. Women, children... everyone. That's the sort of crap Talon Company does. All they care about is getting paid. Reilly's Rangers operate on a set of morals. We're here to help people, not as professional assassins."
    (Reilly's dialogue)
  2. The Lone Wanderer: "What's the deal with Talon Company?"
    Reilly: "Let me give you a word of advice. Stay away from them, they give mercs a bad name. They have no morals, no remorse and wouldn't hesitate to put a bullet through a defenseless man's head if it meant a job. They've been pretty active lately around the old Capital Building ruins. I'd recommend giving that area a wide berth."
    (Reilly's dialogue)
  3. The Lone Wanderer: "Well, wouldn't you kill if that was part of your contract?"
    Reilly: "Look, those fucks went into a settlement a year or two ago and killed everyone. Women, children... everyone. That's the sort of crap Talon Company does. All they care about is getting paid. Reilly's Rangers operate on a set of morals. We're here to help people, not as professional assassins."
    (Reilly's dialogue)
  4. Galaxy News Radio: "I've been getting more and more reports of these mercenary maniacs from Talon Company, especially in the downtown D.C. area. If you see these hombres, steer clear. Whatever you have, they want, and they're not really into asking politely. Word is, these guys take all the contracts the other mercs won't. In short there's nothing they won't do. So be careful out there."
    (Three Dog's dialogue)
  5. SatCom Array NW-05a terminal entries; log entry #001
  6. Galaxy News Radio terminal entries
  7. Jabsco's script (TalonCommanderScript)
  8. Takoma Park artillery note: "Artillery Order #447
    Talon Company Support Team Bravo
    Location: Takoma Park
    Establish position near the parking lot west of the factory and monitor enemy movement. Three squads will be dispatched once you are in position. Their objective is re-take our old positions in Takoma Park. Your directive is to provide artillery support when they arrive. The coordinates have been encoded on the switch provided. Call in the strikes once alpha squad established a base of fire outside of the blast range."
  9. Seward Square artillery
  10. Takoma Park artillery note

Non-game

  1. Fallout 3 Official Game Guide Game of the Year Edition p. 41: "Talon Company Mercenaries
    The Talon Company is the largest of the mercenary groups in the Wasteland. They can be found almost anywhere. They put cash and loot ahead of almost anything, and will attack most groups on sight in the hopes of taking their stuff. Currently an unknown benefactor has hired the Talon Company to hunt down do-gooders. The reasons for this are unknown, but the effect is to keep the Wasteland a lawless place where the guys with the biggest guns make the rules. The Talon Company frequently has the biggest guns."
    (Fallout 3 Official Game Guide faction profiles)
  2. Fallout 3 Official Game Guide Game of the Year Edition: p. 66 "Commander Jabsco
    Leader of the Talon Company Mercenaries, Jabsco says he has proved his worth in the combat zone countless times, although his troops haven't seen evidence of this. Nor are they likely to; Jabsco plans attacks on all foes from a bunker deep within Fort Bannister. Face him with considerable force, and you may see why his critics have dubbed him "Jetting Jabsco" for his tendency to flee combat."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  3. GameSpy: Fallout 3 preview
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