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You are standing in Shady Sands. We are but a small town in a large world. We just want to be left alone.Katrina

Talk to Katrina is an unmarked quest in Fallout.

Quick walkthrough[edit | edit source]

Unmarked Quest: Talk to Katrina
Go to Shady Sands.
Speak to Katrina.
Exhaust Katrina's dialogue options.
Reward: 250 XP

Detailed walkthrough[edit | edit source]

Katrina is the town greeter standing at the front entrance to Shady Sands. The likely intention of the developers of Fallout was to include her as a tutorial character, considering her dialogue is focused around explaining a few fundamental game-play systems, including bartering, healing, and the First Aid and Doctor skills.

This quest is very straightforward, and exhausting all possible dialogue options with Katrina will yield an XP reward. Make sure to put weapons away as she will not talk to a player character armed with any weapon since she encourages peace and diplomacy in the small community.

Rewards[edit | edit source]

Notes[edit | edit source]

  • A Vault Dweller with poor Intelligence will not be able to complete this quest as Katrina will not hold a conversation with a dumb character, simply stating that they are not competent enough to communicate. This ends her dialogue.
  • A similar kind of quest exists in Fallout: New Vegas with Sunny Smiles, except there is no requirement stats or traits wise.
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