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Source[]

What's the source for X-01 armor going up to Mark 7 and all the others armors going up to E and F models? User ayyyy  OfficialLolGuy  Talk  Blog  13:53, June 18, 2015 (UTC)

Enclave style helmet[]

Is it not worth mentioning the Enclave style of the X-01 Mk. II Helmet? Given it is part of a new X-01 power armor set, it gives a strong hint that the Enclave will be part of Fallout 4 in some form or other. Even if not, the style of the helmet is noteworthy in itself and really distinctive.

It's tough for me to say. I know what you mean, the thing practically screams Advanced power armor (Fallout 2) made and developed exclusively (at least so far as we know now) by the Enclave and even carries the experimental prefix, "X" as the Advanced power armor certainly began as, an experimental design. It's even 01, suggesting that (even though a Mk II boasting identical appearance in Fo2 exists) it's the first iteration before the one we see sported by the Enclave in Fallout 3.
The most I'd say is, "The X-01 power armor's appearance is similar to Advanced power armor (Fallout 2) and Remnants power armor." leaving the possible connection to the Enclave up to the reader. --The Ever Ruler (talk) 05:10, June 21, 2015 (UTC)


The loadingscreen hint says it was used by remnants of the US army after the war. That is literally what the enclave are so I don't think it is speculation anymore. This is an enclave suit.

I don't understand this discussion. The lore says it was made by remnants of the US Army. The installation you go to int he wastes to get the 4 parts has a note that is instructions for getting there. He left for it, as soon as the bombs fell. Therefore, it must have already existed. Given the top secret nature of the lab described in this note, as well as the top secret location of the Army Bunker on top of 35 Court St. Considering the Enclave has been running around taking tech just like the Brotherhood, it seems likely they would have gotten their hands on an X-01 suit. Unlike the Brotherhood, the Enclave would have kept refining the tech. It is fairly safe to say the Enclave suit is based on the X-01, not the other way around.

There seems to be some discrepancy with the armor, as it is like previous enclave armors en-counted and those armors were either in early development before the war and finished by the enclave after or developed from scratch after the war. The loading screen states the X-01 was developed after the war by U.S army remnants, but it's locations in the game cast doubt on that. Nick3258 (talk) 17:03, December 5, 2015 (UTC)

Federal Surveillance Center K-21B, the Abandoned Shack, the researcher who is dead trying to reach it, has a note on him. The note details how he was to go there and continue his work after the bombs fell. He did not leave immediately as instructed and thus, did not make it, conveniently leaving us the key. It is MUCH less of an assumption that he was going to continue work on the X-01 power armor, than it is to assume the Enclave dropped a set off in a former secret installation in the Boston wastes and then left. It seems to me that the X-01 armor was already in development, the parts we are finding a likely prototypes. The Enclave would have kept work going and improved their suits over the years. The Enclave suits come from the X-01, not the other way around.
Given that it took the Enclave over a century to develop it's Advanced Power armor after the war I'd say that it's highly unlikely that the X-01 was an early prototype of it as it's doubtful it would take that long to finally refine a working prototype given the Enclave's technological sophistication. I think that Bethesda just wanted to have the Advanced Power armor from the previous games featured in Fallout 4 and didn't put a large deal of thought into how to integrate it into the game in a manner consistent with Fallout cannon and It's locations that it can be found in is largely likely due to how power armor loot scales with the sole survivors level In Fallout 4. As by the time the Enclave was encountered in 2277 after they moved from the West Coast to the East coast the Advanced Power Armor Mk II was the new standard in their arsenal (and who knows it may have had the designation X-02) with the Hellfire Power armor already in development so the other possibility of Enclave remnants from DC fleeing to the commonwealth and abandoning their armor there is probably moot as in that case it would be the newer suits would be found instead of a power armor model that the Enclave was never seen using on the East Coast and it's last confirmed usage by them was decades prior to Fallout 4. --BattleBen (talk) 11:56, December 12, 2015 (UTC)


I see that someone removed my edit, so I ask that you leave it in there. I think it is quite obvious that the X-01 power armor is indeed advanced power armor and that they were referring to the enclave, so there for it could be considered a lore oversight. The similarities are too similar to be different armors. Please message me your response at your earliest convenience.

-Kelis98

Perhaps they are referring to the Enclave, perhaps not - but if they intended to, they could just have dropped the name. We can't be sure there are no other remnants of the U.S. military (the Brotherhood for example is too). As for the lore oversight, there are no placed version of X-01 except the helm onboard the Prydwen, so there is no real developer intent there of the armor placed at a special location and it depends on the individual playthrough. --Alfwyn (talk) 15:27, February 16, 2016 (UTC)

Installation K21B[]

If anyone can, please add this info to the wiki page, after going to check it out first. I found X01 Torso, left and right arm in abandoned shack. Underneath is a Installation K-21B. It is guarded with a few synthetics I guess at high lvl(I was atm 34). It is located in a glowing sea at the bottom left corner on the map, 4 grid squares above the bottom left corner, in parallel with left map border. hope it helps.

Alternate location[]

I found a fully equipped (unmodded) X-01 power armor in a hidden room protected by a sentry robot and one of those new fast assassin robots, at the top of a half destroyed building ("35 Court") near the place you go to look for Valentine after you first check his office. It looks like there are several locations for it. I believe you need to be at least level 27 (possibly 25?) to get the X-01 rather than a lesser set.

GlassDeviant (talk) 19:07, November 14, 2015 (UTC)

I can confirm you need to be level 27 exactly for the X-01 armor to spawn (tested by repeatedly entering the building at different levels using console commands).


I also found X-01 power armor (full suit!) at the south Boston military parade when I was level 30.

Fort Strong[]

At level 29 I found a set of T60 armour at the X-01 spawn. Its likely that this set is level based too. 176.24.245.45 00:15, November 18, 2015 (UTC)

Page picture[]

Are we sticking with the loading screen image of the X-01 suit or can I upload a picture of mine?

I took the time to paint it nearly every color and up load pics and they were removed from the article, leaving just the load screen and the single pick of the suit on the rack. *shrugs* I don't know who has a problem with it or why but they are intent cause they took them down twice. Making me not want to bother contributing anymore.

Modification table is broken[]

Honestly, the helmet is in the name section after the all pieces, there are names under the pieces colem, so on. Can someone with the correct information fix that please. RadiationKing13 (talk)

Unable To Spawn MkI Tier Armor[]

Could be I'm just new to using console commands, but since the Base ID of all the armor tiers are all the same, they spawn randomly by tiers. This is fine, except for the fact that I don't seem to be able to spawn Mk I armor pieces using placeatme or additem commands.

"High enough"[]

"If the player is a high enough level when starting the Brotherhood of Steel quest "Blind Betrayal", a full set of X-01 missing the helmet can be seen being worn by Paladin Danse"

How high is high enough? We should be specific.

Danse always digs up X-01 armor from somewhere after Blind Betrayal is completed, regardless of player level. Sumatris (talk) 18:15, December 13, 2016 (UTC)

Locations[]

  • A full set & frame can be found in the northwestern area of the National Guard training yard, behind an expert locked gate inside of a green shipping container (level dependent).
  • If the player character is a high enough level when starting the Brotherhood of Steel quest "Blind Betrayal", a full set of X-01 missing the helmet can be seen being worn by Paladin Danse at Listening Post Bravo after completing the quest, if he is spared and told to stay in the Commonwealth.
  • X-01 torso, right and left arm and left leg (with helmet and right leg missing)(missing parts vary) can be found on the lowest level of the Federal Surveillance Center K-21B located in the glowing sea, east of the forgoten church and north to the crater of atom. After eliminating some synths the player reaches the lowest level which is filled with broken terminals. Behind the staircase from which they accessed the room from is a power armor station with the X-01 model.
  • Bought from:
    • Various pieces can be purchased from Rowdy at Atom Cats garage, depending on player character's level. Rowdy's shop refreshes at the same time as shops in the settlements.
  • A set is found in the south boston military checkpoint behind an expert terminal

I just removed the above locations from the article. From all I can see in the game data they all depend on the player level and may be any other form of power armor. It does not make much sense to list them on all power armor articles as possible locations. --Alfwyn (talk) 14:00, December 5, 2015 (UTC)

Two other locations that were added: "One is at the abandoned shelter in the Glowing Sea and is missing an arm and a leg; and the other is on the roof of 35 Court with all pieces intact."
I guess "abandoned shelter" refers to Abandoned shack, there was a T45 set in the basement for a level 6 character. The one in 35 Court is described as leveled on the page itself in detail. I'm removing those locations again. --Alfwyn (talk) 10:16, December 9, 2015 (UTC)

full suits[]

There seems to be two locations (that I know of) where you can get a full set of X-01 armor ,level dependent of course. First is on top of 35 Court and second spot I recovered a full set was at the South Boston Military Checkpoint.

I had 3 full sets of X-01 (FYI I used had as the first set I stupidly left the power armor frame in the open at one of my settlements and when I came back it was gone) and have parts to possibly make more as I have 4 torsos, 3 helmets, 3 left arms, 1 left leg and 1 right arm. This issue could be due to X-01 armor is found after a certain level I don't know. Nick3258 (talk) 04:15, December 20, 2015 (UTC)

Big Dig location[]

Whoever keeps adding the Big Dig power armor please stop. That's not a guaranteed X-01 drop and getting those specific pieces isn't likely at all, even above the level 28 threshold. This has been the third or so time it's been removed, and it's getting on my nerves. Miggy (hawk talk) 03:26, December 21, 2015 (UTC)

Jet pack bug[]

I've found this bug (same behaviour but slightly different orientation of the jet pack) on T-60 armor. Should this be moved to the as-yet non existent Jet pack page? --Badhex (talk) 11:22, January 28, 2016 (UTC)

Mod requirements need to be added[]

We need to add the required perks to the mods. HalloweenWeed (talk) 15:16, March 8, 2016 (UTC)

With the new dlc there is a full x-01 suit in the fort Hagen satellite array behind a master lv locked door

Kudos to the most recent edit.[]

I honestly think the article as it is now is pretty good. Noting that it resembles Advanced Power Armor is fine, but saying it is the same, or not the same is just unsupported speculation. Unless more lore is added indicating that the enclave found and improved X-01 armor, this is honestly how the lore section of article should stay. (BillyH666 (talk) 00:06, October 8, 2016 (UTC))

I think advanced power armor included a new armor frame, it was not just a bunch of new plates mounted on a standar frame. For example, the vent on the back is lore, not in-game design. Since the cooling of advanced power armor is different, then perhaps the energy source or its interface changed aswell. Also, the incidents during its development suggest a new frame too. While it makes sense to use the same frame for t 45, t 51, t 60 and x 01, the actual advanced power armor is something new and distinct. The article is perfect as it is, I too belive there should be in-game references only. I'm writing this here for the new fans that may think that the x 01 is the advanced power armor. Bethesda didn't screw the lore in this situation, x 01 is coherent with the lore and the setting of fo4.--Damx (talk) 17:33, January 19, 2017 (UTC)

VDSG Catalogue No.9528[]

I am suggesting the removing or relocating the reference to 'VDSG Catalogue No.9528' as this tends to be cited despite being contradicted by in game sources, ie Nuka world. Is there a good place to move the VDSG Catalogue No.9528 to or should it be removed entirely?

What contradiction? Paladin117>>iff bored; 04:32, December 9, 2016 (UTC)

It implies that X-01 is a postwar design, despite Nuka world having a clearly prewar suit. Nickierv (talk) 17:01, December 13, 2016 (UTC)

We know that it began being designed pre-War and that the suits around Boston were made post-War. Those two statements don't contradict each other. Paladin117>>iff bored; 22:21, December 15, 2016 (UTC)
Made by who? The Institute could probably make power armor but they don't have any power armor. The BoS only enters the Boston area in force during Fallout 4, and they scuttle there armor. And only manufacture T-60. The Enclave are the only other faction we know about in any game that has the facilities to manufacture power armor, and the last major base was destroyed in Fallout 3. Nickierv (talk) 14:23, December 15, 2016 (UTC)
There were military remnants operating in the Commonwealth for some time after the Great War, until they died off. Paladin117>>iff bored; 22:21, December 15, 2016 (UTC)
Nuka-World having an X-01 suit doesn't necessarily mean it's pre-war; it could be an example of game mechanics over story, similar to how fusion cells only work for a short time to accommodate gameplay restrictions rather than potentially lasting for hundreds of years as lore indicates (depending on the suit). Even the reference cited in the article makes no mention of X-01 specifically. Lobsel Vith (talk) 22:07, December 15, 2016 (UTC)
It is lore and what source says power armor lasts centuries? Everyone keeps claiming it but no in-game source has been found yet. Paladin117>>iff bored; 22:21, December 15, 2016 (UTC)
The terminal entry specifically states that an existing suit of power armor provided by the military pre-War was modified with Quantum. The result is then locked inside the display case at the Galactic Zone where is remained. A Quantum X-01 suit of power armor. Trying to object to what is clearly presented in game at this point is futile, Lobsel. As is trying to erase a clear reference on a page during editing in favor of a personal opinion. Great Mara (talk) 00:04, December 16, 2016 (UTC)
The terminal entry doesn't read that it's an X-01 power armor suit, and this game also has divergences between story/lore and the game mechanics (as with short-lived fusion cells and the player having the ability to repair power armor). I don't see why you're acting as if there are no divergences at all, or why your personal opinion on the matter should triumph over any discussion about the issue. The terminal entry doesn't read that it's an X-01 power armor suit and the summary from the VDSG references X-01 as a post-war suit.Lobsel Vith (talk) 01:01, December 16, 2016 (UTC)
And what's your source that fusion cores are supposed to last longer and that the Sole Survivor isn't supposed to be able to repair power armor? And there's no other armor the terminal could be referring to. Paladin117>>iff bored; 01:18, December 16, 2016 (UTC)
My statement regarding repairing power armor is derived from the original games. And let me try to rephrase my prior statement to avoid confusion; I'm talking about the discrepancy between game mechanics and story/lore, since the armor may be X-01 simply because it's endgame gear for the final DLC (as opposed to the power armor being X-01 to suit the story, which I don't think is likely given the earlier reference to it as postwar armor). Lobsel Vith (talk) 01:25, December 16, 2016 (UTC)

( The original Fallout had a quest where the Vault Dweller could fully repair a suit of t-51b in order to use it. And the Quantum X-01 is not level-based, it is always a suit of X-01 armor. Just because the suits around Boston were made post-War doesn't mean there couldn't be any pre-War prototypes. Heck, there being pre-War blueprints explains why the X-01 looks like the Enclave's power armor.Paladin117>>iff bored; 01:51, December 16, 2016 (UTC)

But installing the systolic motivator to make it operational and repairing one specific suit with Brotherhood assistance is starkly different than repairing random suits of power armor with tin cans and the like. Also, I'm not saying the Quantum suit is level based, I'm saying it's possible it's X-01 because it's endgame gear in the last Fallout 4 DLC. Since the terminal entry makes no reference to X-01 and prior information from the vanilla game references X-01 as postwar power armor, it's possible it's an example of game mechanics rather than the result of story/lore. Lobsel Vith (talk) 02:07, December 16, 2016 (UTC)
What Brotherhood assistance? The whole reason your given the quest is because the Brotherhood doesn't want to repair it and doesn't help you at all. And regardless of the reasoning behind their decision, it's lore. X-01 is pre-War. There's no question there. Paladin117>>iff bored; 02:13, December 16, 2016 (UTC)
Knight Kyle wants it repaired, and he's with the Brotherhood. Also, it's not intentional lore if it's not explicitly stated in the terminal entry that the suit is X-01. It's certainly possible that it's simply X-01 simply because it's endgame gear for the final DLC, which means it's not reflective of the lore or story of the game. Lobsel Vith (talk) 02:19, December 16, 2016 (UTC)
The terminal says they upgraded a single power armor prototype with Quantum. There is a single suit of Quantum X-01, locked in a place where it could not have been accessed since before the Great War. It is lore. And Knight Kyle doesn't help you, he sends you to do it alone. And what does this have to do with anything? Paladin117>>iff bored; 02:21, December 16, 2016 (UTC)
Again, the terminal simply references power armor. That doesn't reflect that, story-wise, it's supposed to be X-01 power armor, particularly given the reference to it as postwar power armor from the vanilla game. Nothing in the Nuka-World terminal entry contradicts that, after all. It isn't lore if it's simply X-01 power armor due to game mechanics (i.e. for player benefit). And Knight Kyle does assist you, simply not with the systolic motivator. Lobsel Vith (talk) 02:26, December 16, 2016 (UTC)
Knight Kyle doesn't assist you, and even if he did it still contradicts you complaining about the Sole Survivor repairing power armor. It is X-01. Even if the terminal doesn't freaking name it, it's still freaking X-01 in the sealed room. It is pre-War, there is literally no way to debate it. It does not matter what caused them to decide to make it X-01, that does not change the fact that it is PRE-WAR. Even in the base game, it was questionable if it was really post-War, because of its likeness to Enclave's APA and odd locations for it. Now it's confirmed it was started pre-War and it makes far more sense. Stop whining already. Paladin117>>iff bored; 02:30, December 16, 2016 (UTC)
Knight Kyle does assist you, and the Vault Dweller having Brotherhood assistance doesn't contradict my earlier point. As for the terminal entry, it's important because game mechanics produces variances between story and the game, like having jet and bottle caps in pre-war containers for player convenience (rather than reflecting that pre-war civilians put post-war drugs and random bottle caps in safes and other containers). If the terminal entry doesn't confirm it's pre-war, I don't see why we should automatically assume that it's meant to be reflective of lore and not simply gameplay convenience. Lobsel Vith (talk) 02:34, December 16, 2016 (UTC)

( Random loot doesn't count and there's contradictions in past games about when Jet was really created, and bottle caps apparently were collected pre-War. This is not some random loot list. It is a unique suit of armor, carefully placed in a unique location that proves it is 100% pre-War. It does not matter if a terminal does or does not specifically call it by name, it is 100% pre-War and the terminal helps support this. It does not matter if you think it's simply a 'convenience', it's a canon object in a canon location in a canon game. It's lore. Paladin117>>iff bored; 02:39, December 16, 2016 (UTC)

Myron created Jet in Fallout 2; even the original developers said it was a post-war drug (and it's referenced as such in the Fallout Bibles). I'd also say that getting certain rewards for player convenience does fit - whether it's receiving post-war drugs in pre-war containers or an optimal suit of power armor, particularly when the terminal entry makes no reference to the power armor being X-01 power armor and the vanilla game references X-01 power armor as postwar power armor. It's not indisputably canon simply because you hold the opinion that it is. Lobsel Vith (talk) 02:43, December 16, 2016 (UTC)
Yes, Myron created Jet. And yet Mrs. Bishop got kicked out of Vault City for taking Jet decades prior to his invention. And the Fallout Bible is non-canon. I have yet to state an opinion. It doesn't matter if the terminal doesn't mention X-01 by name, heck it may not have been called X-01 at the time, there is literally no other armor it could be referring to. This was something that the writers, programmers, level designers, and artists worked together to carefully place as part of the add-on. It is not a random chem added by one person to a random loot list. It was designed and built and it is part of the canon and lore of the series and nothing contradicts that. A loading screen saying that the suits in the base game were constructed after the War means nothing, they obviously just took the pre-War designs and ran with it. These are all facts. Your belief that it isn't canon because it isn't mentioned by name on a terminal. Now that, that is an opinion, and a poor one at that.

────────────────────────────────────────────────────────────────────────────────────────────────────

The Enclave timeline, still considered canonical, states that true APA did not exist until after the Great War, as the Enclave were stuck on the oil rig until they perfected the design, and were able to brave the heavy radiation between them and the mainland.

However, what has not been confirmed, yet, is exactly which prototype the Enclave based their final designs off of. Since the X-01 model has not been officially identified as any APA design, evidence strongly points towards X-01 being said prototype, which easily would have been pre-War.

Normally, I would have agreed with you that the reference should be removed for being purely speculative. But since there is no evidence that X-01 power armour is APA, and not the other way around, then its permanent location in a pre-War area is enough evidence to satisfy the reference gods.

All of that being said, it's still very unusual that X-01, a possibly prototypical power-armour design, would appear all over Boston and its surrounding areas, of all places. But we are talking about Bethesda, who are infamous for their bad design choices. 寧靜 Fox 02:50, December 16, 2016 (UTC)

Maybe because a group of military remnants took that pre-War prototype and manufactured it for their use in the Commonwealth before dying it? Like the game says? Paladin117>>iff bored; 02:54, December 16, 2016 (UTC)
I think my point went a bit over your head - I will reiterate what I said before, so that I can word myself a bit better:
  1. I stated that there is no evidence suggesting that APA is X-01, or that APA was inspired by X-01.
  2. I also stated that the prototype for APA has never been revealed to us, canonically.
  3. My conclusion was that who knows what X-01 is? It clearly has a correlation with APA, almost certainly by being a predecessor, which means that it could have been the prototypical design, or it could have been an extension of the prototype, created sometime after the Enclave disappeared with the original prototype during the Great War.
  4. Furthermore, I considered it weird that any sort of power-armour, would appear all over Boston, of all places, in clear civilian areas. So I personally chalk that up to bad design from Bethesda. 寧靜 Fox 03:05, December 16, 2016 (UTC)
At least you didn't say someone was 'whining' because they didn't agree with you this time.Lobsel Vith (talk) 02:59, December 16, 2016 (UTC)

n the base game, X-01 armor suits and parts that can be found in the game world are capped at Mk III and will not improve past this point regardless of player level. Nuka-World removes this cap for incomplete sets, thus offering a chance to scavenge all tiers up to and including Mk VI at very high levels. Full sets (like the one in 35 Court) retain their Mk III cap, however, with the Mk V Quantum X-01 power armor being the only exception.


this part is partly untrue and should be removed or edited.

all partial frames could ALWAYS spawn as mk 6 parts before nuka world already. but this rule applies ONLY TO THE CHESTPIECE. and that is still true with nuka world installed. the other parts are still capped at mk 1 except for the sets at NGTY and court 35 and quantum one.

the chestpieces of partial x01 frames start at lvl 28 and then increase in brackets of 4 levels. each 4 levels another tier becomes randomly spawnable on them.

at lvl 48 mk 6 chestpieces can be randomly found on the frames that can become x01.

THIS IS ONLY TRUE FOR CHESTPICES and was always the case even before nuka world and its still the case after nuka world. the sole exception is the quantum armor which is fixed at mk 5 quality no matter what level the player is as its unique and the only legendary X01 set in the game.

On the subject of so many x-01s being around the commonwealth. It's a simple result of gameplay and story segregation. The power armor is leveled people, and that should honestly not be taken into consideration when talking about placement of armor. Storywise x-01 isn't all over the commonwealth, it is a rare armor that wasn't even in mass production before the war. Gameplaywise, X-01 is everywhere because your character has leveled up to that point of the spawn list, that's it. --BillyH666 (talk) 04:16, December 30, 2016 (UTC)

Fallout Tweet[]

I just want to be sure, but this tweet (https://twitter.com/Fallout/status/834475689709559808) is not official enough to count as canon right? I don't think it does, I just want to maybe give advance warning of people attempting to use this as "evidence"

Locations[]

Found another partial set, including toros, arms, and helmet, south of Natick Police Department, near the end of the road amongst the remains of some military vehicles. —Preceding unsigned comment added by 2601:98A:8000:8F10:8C3:4507:301:DB (talkcontribs) 22:32 08 2017 (UTC). Please sign your posts with ~~~~!

Origins as a space suit?[]

The Quantum X-01 power armor can be found in a space-related display case, and the Fight for Freedom Scoreboard shows cosmonauts using X-01 style space suits, albeit with different helmets. Could the X-01 power armor have originally been intended as being adapted for space use? There is also that old thing with the Van Buren Enclave space program, and them using a NASA vehicle as a mobile headquarter. Is it something that should be noted down somewhere, as speculation of course? Xporc (talk) 12:52, 20 August 2023 (UTC)

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