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V.A.T.S.Edit

Does weapon's spread affect accuracy in V.A.T.S.?

Yes --Kastera (talk) 17:29, August 15, 2011 (UTC)

Radius or DiameterEdit

I know the spread is circular, and is measured in degrees, but are the degrees themselves representing a radius (a weapon with a spread of 1 has bullets deviate 1 full degree left or right) or diameter (the spread's total area is 1 degree, with the maximum left and maximum right having a distance of 1 degree from each other)? --Delta1138 SnooPING AS usual I see 19:59, October 4, 2011 (UTC)

Iron sights?Edit

In the "State Effect" line what is "iron sights"

Iron sights are when you zoom the field of view in to aligh the weapon sights like you would IRL. This weapon "state" gives you a bonus to accuracy, i.e. lower spread.The Gunny 22:20, December 29, 2011 (UTC)

Misleading Info? Edit

After consulting reference page from GECK here are the correct interpretation:

Aim Spread = PerkModifiers(IronSightsBonus * CrouchBonus * SkillBonus + ArmPenalty)

  • Iron sight reduces spread by 65% (IronSightsBonus reduced from 1 to 0.35).
  • Crouch reduces spread by 40% (CrouchBonus reduced from 1 to 0.60).
  • Each point in skill reduces spread by 0.5% from 50% up to 100% (SkillBonus reduced from 0.5 to 0)
  • ArmPenalty is 0 with no crippled arms. 0.5 when right arm crippled with one handed weapon, 0.25 when one arm crippled with two-handed weapon, 0.5 when both arms crippled with two-handed weapon.

--Slider2k 21:35, May 12, 2012 (UTC)

You are correct. I looked this up a while ago. Thank you for reminding me to update the page. The Gunny 380px-USMC-E7 svg 22:04, May 12, 2012 (UTC)
No problem. About your formula. I think it should be like:
aim spread = perk modifiers(state effects * skill effect + limbs condition effect)
Note: perk modifiers is actually a function not a multiplication and limb condition effect is added, not multiplicated.
--Slider2k 22:43, May 12, 2012 (UTC)
Is it aim spread = perk modifiers((state effects * skill effect) + limbs condition effect) or aim spread = perk modifiers(state effects * (skill effect + limbs condition effect))?
Former case. Inner parentheses in that case are redundant, because multiplication takes precedence over addition anyway. Slider2k 23:27, May 12, 2012 (UTC)
Thanks, Slider. You're more than welcome to edit the pages themselves if you have the correct info. You seem like you know your stuff and good editors are always welcome. The Gunny 380px-USMC-E7 svg 23:38, May 12, 2012 (UTC)
Thanks. I had my works reverted for no reason whatsoever on this wiki. Now I'm rather wary about editing. :| Slider2k 00:48, May 13, 2012 (UTC)

(I watch the weapons and combat mechanics pages pretty well. And I'm fairly conversant in the geck. I you add something, chances are I'll be checking it, so if it's correct I leave it there. You shouldn't have feel wary about editing, so go ahead, edit. If someone reverts an edit and you want me to cross check it, just shoot me a talk page message. Like I said, you seem to know your stuff. We value editors like that. The Gunny 380px-USMC-E7 svg 01:04, May 13, 2012 (UTC)

100 Skill? Edit

So, is it true that raising the relevant skill to 100 will cause crouching and aiming to have no spread benefit?

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