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Fallout 3 Section Edit

I think that section should be removed as it doesn't fit in with the rest of the article. The other sections discuss upgrades that you have to receive by actually buying them or finding them or whatever. The Fallout 3 guns just kinda come like that. Theres no actual ability to mod them. Raymorn 15:04, April 7, 2010 (UTC)

I agree, theres no mods in Fallout 3 just weapons, and alternating forms Zachariah Zuan 09:00, May 24, 2010 (UTC)

They fit with the general idea of the article. Nobody manufactures the .44 magnum with the scope, nobody manufactures the 10mm pistol with a supressor. Nitty Tok. 11:24, May 24, 2010 (UTC)
well the .44 magnum ALWAYS has a scope, you can't get it without, so it can be assumed it was a model built with scope Zachariah Zuan 21:26, May 27, 2010 (UTC)
Paulson's revolver might interest you. Nitty Tok. 21:29, May 27, 2010 (UTC)
ah touche! very well, I was gonna argue on how theyre found like that, but still techninaclly weapon mods so i'll shhh Zachariah Zuan 23:17, June 2, 2010 (UTC)

I edited the last sentence "There is no way to upgrade any weapons except for the use of mods", changing the last word to "fanmods", to avoid confusion / comedic effect.--201.10.39.245 14:18, October 23, 2010 (UTC)

New Vegas Mods? Edit

What is the source saying that only merchants can add mods? I thought it could be done with a repair kit. RadRuler 13:20, August 24, 2010 (UTC)

Weapon Mods/Fallout: New Vegas Edit

Well you can get it repaired by a merchants but you can also repair them on workbenches too.

New Vegas Mods Edit

does every gun have just 3mods? or do some guns have 4,5,6 choices? if every gun only has 3possible mods then it's never a bad idea to mod a weapon... because the fact you can't remove a mod doesn't matter since you can just use all three at once... I was really hoping to have to choose which mods to put on which weapons, but right now it seems like all mods are just pure upside you should always add! Namad 14:44, October 22, 2010 (UTC)

How to add New Vegas weapon mods Edit

To mod weapons, open the PIP Boy, got to weapons, move the cursor to the weapon you want to mod and press L2/LB and you can then selectc the mods you want to use from the ones you have for that weapon,

Choice of mods Edit

To be honest i'm somewhat disappointed with the mod feature. The majority of weapons doesn't even have them, and those that do only have 1-3 choices so you never have to decide what to use (not that a fully modded varmint rifle is particularly useful after about level 15 anyway). Guess its time to wait for a Weapon Mod Kits mod for FNV. --109.110.26.67 08:17, October 24, 2010 (UTC)

a valid point. at least back in fallout 3 the weapon mods (Add-On) let you add those things to almost any weapon (I want silencers for my 9mm pistol :( ) AND let you try to take them apart at any point with a chance of ruining either weapon or mod. Also, I think modding should only be done at a workbench (who can change the stock frame on a fatboy just like that?!) and that simple mods should be completely reversible (for example silencers). Eydryan 08:48, October 24, 2010 (UTC)

fully modded varmit rifle is useful until you obtain the ratslayer... no other weapon has a nightscope/silencer combo and that is a powerful combo capable of outperforming even the gobi (takes more time and patience but can kill things equally safely depending on scenario and is easier to obtain etc)
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