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PurposeEdit

The purpose of the vault is to test the long-term effects of suspended animation on unaware humans Found on a terminal in the vault http://i.imgur.com/qf7Mels.jpg Big Danny K 20:31, November 4, 2015 (UTC)

Reason everyone is dead Edit

During the mission, Dangerous Minds, if you interact with all the npcs in the memory, it is revealed that the Institute thawed out everyone, but did to refreeze the npcsin the vault after they left(besides the Lone Survivor) , which is the reason why they are all dead when Lone Survivor is able to escape.

Bug Edit

After leaving the Cryopod and the game freezing up I have found two solutions. 1 is uninstalling and reinstalling the game. The other is a hard system restart (On the Xbox One). Both of these worked the first time I attempted them.

Spoilers in the Background Edit

I don't know how much this wiki community cares about this, but I opened this page trying to see if I was missing anything since I have just started the game for the first time, and reading the background, the least sentence seems like a pretty serious spoiler about Shaun and whatever the Institute is. --137.99.18.139 16:38, May 16, 2016 (UTC)

I've deleted that last sentence. I've also just started the game and found it a major spoiler. Lendrik (talk)

The MutinyEdit

"It is unclear whether the mutiny was successful"

I think this line in the article isn't correct. I think the mutiny was very successful, but left at least one wounded survivor on the Overseer's side who resealed the door after the mutineers left, presumably to protect anyone left inside from radiation. Here's why I think this:

1. There are only five skeletons left in the vault. Three of them are wearing lab coats, two of them are wearing standard vault suits, and none of them are wearing security armor. One of them is found at the overseer's desk. Even if the two corpses not wearing lab coats were mutineers, there were more scientist casualties than mutineer. One of the casualties was probably the overseer himself, since there was a lab coat-clad skeleton found at his desk.

2. There are bulletholes in the floors and walls of three different rooms in the vault: the reactor room, the overseer's office, and the main vault door room. These are also the only three rooms in which you find skeletons and there are no bulletholes anywhere else. This tells us that there were only three battles to the mutiny, and they took place in those three rooms. It also tells us that the skeletons in those rooms were probably casualties of the battles and not other, unrelated causes.

3. The lockers in the main dorm were entirely cleaned out and left open, meaning this was done in haste. The dressers and locker in the overseer's quarters were not cleaned out. If the mutineers didn't get out, where's all their stuff?

4. The preferred method of corpse disposal, according to Vault-Tec, was unused cryo pods. Most of the pods were used, and there were at least 15 Vault-Tec employees in the vault on your way in. If the mutineers lost, why weren't all the corpses disposed of?

5. There's only one door control to open the main vault door, and it's located inside the vault. There's no Pip-Boy terminal anywhere outside the vault door. This means that Vault 111 could only be opened/closed from the inside. The scientist whose corpse we get our Pip-Boy from was probably one of the last survivors of the mutiny, and barely managed to close the vault door before succumbing to his/her wounds.

The one thing I can't explain: why the overseer's evacuation tunnel needed to be opened by the player. If the mutineers got out, and the evacuation tunnel was the only way to the main vault door (as the logs tell us), then it stands to reason that the mutineers would've had to go through that tunnel to get to the main vault door. Why would the evacuation tunnel have been closed again, and who would've done it?

A little help? Edit

Somebody borked up the page with multiple edits and I can't /don't know how to revert back to a certain point before the borking up began :/--Litheen (talk) 23:04, January 16, 2017 (UTC)

Fixed it, thanks for reporting. If you would like to do it yourself, you can do it using the edit history of the page. - Greets Peace'n Hugs (talk) (blog) 23:11, January 16, 2017 (UTC)

Cheers! And I've tried before at times but I can never quite figure out how to revert back to a few edits before. I know how to undo a single edit, but multiple eludes me ^^;;--Litheen (talk) 23:13, January 16, 2017 (UTC)

Vault -Tec Computer Voice Actor? Edit

There doesn't seem to be a listing for the voice actor of the vault computer. You know, "resident secure, occupant vitals normal, procedure complete ... in 5, 4, . . " She's used again as the computer voice when you face off with the Mechanist. I want to say it's Kathy Levin, the HEV suit from Half Life and Half Life 2, but I don't see any connection online between her and Fallout 4. Shouldn't that be listed somewhere? Asking here because this is the first we hear this voice in the game. Noobyorkcity (talk) 19:16, May 21, 2017 (UTC)

Another Cryo Pod bug? Edit

On both Xbox and PC, I've observed that if you interact with the pods in the wrong order, such as trying a different pod first, or even not first attempting to interact with the spouse's pod before trying the switch, it will become permanently unopenable, just like all the other pods. Can anyone else verify this? --Kefke Wren (talk) 10:47, September 29, 2017 (UTC)

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