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MentionsEdit

I'm not sure the statement that The Pitt is only mentioned in Fallout 3 is accurate; it seemed familiar to me when Kodiak brought it up. Anyone recall any dialog about it in Fallout 2? If it was anywhere, I'm pretty sure it was there. —Chaos5023 17:38, 26 November 2008 (UTC)

Actually, I'm starting to think it was mentioned in Fallout: Tactics. —Chaos5023 19:16, 2 December 2008 (UTC)
It is accurate. There is a bar in Fallout called the Skum Pitt, but it's not related to this town in any way. Ausir 01:37, 29 December 2008 (UTC)

Comment: Morio-Kun Yes, Paladin Kodiak does talk in depth about the Pitt. He says that is about 80 Kilometers from DC. This is most likely in reference to Pittsburgh, Pennsylvania. He also talks about how most people were half-mutated, and that their was a lot of rape and murdering by gangs in the area. He also says that sine he was young enough he was not affected. One theory I would like to propose is that since he did not have parents he most likely did not drink his mothers milk, that would be full of radiation and the like.

So far he is the only person who talks about it, The only other one is the holotape that is found by Argyle's body. It would be plausible that he to is reflated to "The Pitt."

Comment: The note was left by slavers. As heard on GNR's show featuring Daring Dashwood, slavers followed Argyle and Daring to Rockopolis and sold brought the residents to the Pitt to be sold as slaves. Argyle is not related to the Pitt, at least, this doesn't prove he is, anyways; Sorry if I misunderstood and that's not what you were trying to say...

The mutation could be in reference to Ghoulification. My guess is that the DlC while be you with the members of The BOS cleaning up. I believe the operation was called "Scourge." I will double check. When I get the chance, I will make a video or take notes while playing the conversation made with the Paladin. [2:33 Central, Jan 25, 2009]

Okay, today when I was on live getting the new DLC, it said that The Pitt is an industrial raider town. [6:02 central, Jan 27, 2009]


Roberto Clemente Bridge South 10th Street Bridge Edit

In the description of the screenshot, it's said that the bridge appears to be an ocean green. The bridge is yellow, it just appears dark due to the lighting effect I'm pretty sure. --206.210.91.126 16:18, 3 March 2009 (UTC)


This can be confirmed when the official DLC comes out this month! I'm unsure now whether the bridge is that particular bridge, as there are a number of them in the real city that have the same design. Either way, I think it's nice to have some real facts about the game version of the city!

The bridge in the screenshot is not the Roberto Clemente Bridge. It is the South 10th Street Bridge. --Edgerunner76 16:00, 4 March 2009 (UTC)

On the page they say the coloring is due to the irradiated water from the river below. Steel wouldn't be largely affected by radiation. Radiation mostly affects biological materials and organic chemicals, though I could be wrong about this. However, I do know that steel can oxidize and become this greenish color. It is likely that the paint would be gone by this time; however, it is also likely that without upkeep, any remnants of the bridge would be gone after 70 years or so... Anyone see that History Channel special on what would happen to our civ if we were to disappear? Interesting stuff. As far as the radiation thing, I may be wrong but I'm fairly sure radiation in and of itself would have little-to-no effect on the bridge. Perhaps someone else could confirm or disprove this?

  • Radiation can change metals into other metals over long periods of time (such as the Chernobyl reactor lead shield which has partially turned into gold). Perhaps this is the effect to which the page is referring. --Webgiant 06:10, November 29, 2009 (UTC)
    • Of course, of even more importance is that the radiation in this game is ruled by 50's pulp fiction and not necessarily by science.  ;-) --Webgiant 06:18, November 29, 2009 (UTC)

ReturningEdit

Hey all, was just wondering whether or not you could return to the Pitt after completing the quests there. Anyone know? --Solbur 14:08, 27 March 2009 (UTC)

Yep, you can. 68.49.187.181 15:56, 27 March 2009 (UTC)
But you still cant bring followers when you return. 67.172.16.255 15:24, 4 April 2009 (UTC)
Its intentional that you can return to the Pitt, what with the Ammo Press being there to convert your bags of common ammunition into rare ammunition. --Webgiant 23:54, November 29, 2009 (UTC)

Getting there Edit

It seems rather unrealistic to me that the PC could travel several hundred kilometers to the Pitt on a hand cart. Ewell 18:25, 27 March 2009 (UTC)

Yeah it seems kinda weird to me too. I thought he would take a train there or a vehicle or something. Doop. 17:08, 29 March 2009 (UTC)

Paladin Kodiak does talk in depth about the Pitt. He says that it is about 80 Kilometers from DC, which is about 50 miles. Even on a bicycle you could do that distance in a little more than three hours (and if memory serves, I've done 50 miles on a bicycle in three hours). Unlike the twisty roads of bicycles, the hand cart is on dedicated rails on a more-or-less straight-shot to Pittsburgh. --Webgiant 06:34, November 29, 2009 (UTC)

  • Even the slavers using hand carts makes sense: their main "product" can power the hand carts for them, even towing a small trailer full of more "product." No need to waste precious energy cells or fuel on transporting their "products". --Webgiant 06:34, November 29, 2009 (UTC)

More information about the Pitt? Edit

This article seems to be kinda...lacking on information about the town itself, especially considering the new revelations found in the Pitt DLC. No information about the Pitts status as a growing industrial power (which is true no matter what the player does in the DLC) Doop. 17:09, 29 March 2009 (UTC)

Safe Storage Location Edit

Does anyone know of a confirmed safe storage container? I have a bunch of stuff and I don't want to lose or sell it just yet (mainly the unique items).

Your best bet is to place most of your gear somewhere safe in the capitol wasteland before you go to The Pitt.

- I used the lockers right inside the abandoned area near the entrance (exit?) to the steelyard. NPC traffic is pretty light there and I didn't notice a thing go missing. 71.62.26.6 00:55, September 3, 2009 (UTC)

Go in Guns Blazing Edit

Does anyone know if you can go in guns blazing? I know that no matter what as soon as you walk in the gate your beaten, but after that can you still start killing every one and still make your goals?

sadly, no, you have no time at all, your down in seconds, you could go in with god mode on and the experimental MIRV unloading rounds every second and still get pwned,hell even if you drop the stuff u wanna keep, give the guy your stuff, then pick it up again,when you enter you lose it.Toolazytomakeaaccount 04:12, October 24, 2009 (UTC)
Only if you have the concealed pistol Werhner offers you. But I think that if you attack any of the Pitt raiders, the slaves will also become hostile (before you complete "Unsafe Working Conditions").

Ambition Edit

While listening to Ashur and the slaves, I was under the impression that there are big plans for the Pitt and its raiders.

Ashur was gathering steel to smelt into something that was not specifically mentioned, but perhaps alluded to. There's a press that makes ammunition, which we discover after freeing the slaves. One of the ingredients to make ammo is ammunition itself as well as scrap metal. Perhaps, Ashur intended to forge a common set of bullets for a specific set of guns. As much as the slaves were sent out to collect ingots, one would think there was great intention for Ashur to forge an army.

There's something about the cure... The cure being a part of some grand plan... I am of course, speaking about the cure that would eliminate the tendency for people to turn into trogs. I believe the notes mention a resistance to radiation as well, which we see as a gifted perk to our players. This would no doubt create a stronger, healther group of raiders. (On a side note, I recall reading that the FEV virus is less fatal to pure humans. I wonder if Ashur had knowledge of that.)

Werner divulges that captured slaves don't stick around in the wasteland, that they're exported to the Pitt. Three Dog talks about growing numbers of raiders, which we see spotted here and there about the capital. Do you suppose it is Ashur's ambition to spread his domain and claim the Capital Wasteland as his own?

--SOFLCL 23:35, 20 August 2009 (UTC) SOFLCL

if you had taken the other path (the one where you prevent the pitt from returning to its former chaos), Ashur explains his plans, he is trying to revitalize the city to something along the lines of pre war levels, taking his orders from the western elders in a different direction, but still trying to preserve the future of mankind as a whole 69.140.35.147 02:59, June 19, 2010 (UTC)

The car engines that can be seen in the Mill lead me to believe they're trying to build vehicles as well.

Pitt Bridge and Landmines... Possible Reference to Escape from New York? Edit

I know it might seem like a bit of a stretch, but I watched Escape from New York last night again and the bridge scene, where Snake and The Brain are trying to cross the junked car and landmine covered bridge out of emprisoned Manhattan. It seems like it might be a possible connection to the bridge portion of The Pitt. The Brain in the film describes it as 'the only way in and out of the city, completely covered in landmines, only one guy has been able to map it and come back alive before being shot'. In the DLC, one of the raiders at the gate jokingly asks how your trip across the boobytrapped bridge went. I dunno, it just jumped out at me and I wanted to know if anyone else has spotted this connection to the film. JessKa89 02:07, June 3, 2010 (UTC)

Yes, other people have noticed this, too. However, it is, as you say yourself, "a bit of a stretch." So, we don't add it in. To list something as a reference, we really need a direct visual or textual correlation. Vague similarities just don't cut it.--Gothemasticator 04:39, June 3, 2010 (UTC)
Actually, he's right. It isn't a "vague similiarity", it's a pretty direct reference. Wernher even wears and eyepatch and has a similiar hairstyle to Plissken. Personal_Sig_Image.gif Tagaziel (call!) 07:46, June 3, 2010 (UTC)
I'm on board with the Wernher-Plisskin reference. And I have no objection to the bridge scene reference if someone can word it concretely. I haven't seen the film for years, so I'm not the guy to do it.--Gothemasticator 15:01, June 3, 2010 (UTC)
I've seen it several times, so I can confirm. The only thing missing would be an escape sequence in which Ashur chases after you in a modified Corvega as you limp your way to a safe spot at the end of the bridge. Good times. Personal_Sig_Image.gif Tagaziel (call!) 17:38, June 3, 2010 (UTC)
Thanks guys. I was just wondering since for as wonderfully campy as the film is, it still has appeared in pop culture several times over the years and it seemed a possibility with the bridge similarity, or at least familiar to the Beth dev team. There's also the 'hierarchy' of downtown and uptown that exists in the film and the DLC, notably Plisskin finding that downtown is monthly swarmed by 'crazies' who hunt down humans for food without rhyme or reason, but are frightened by fire and light, much like trogs. I dunno, just another thought. It's kind of a pity that escape sequence doesn't exist, though. Ashur then could crown himself, 'Duke of The Pitt, A-numba-1'. Seems rather 'raider-swank' to me. (btw, I'm female, but I appreciate the responses nonetheless.) JessKa89 02:26, June 4, 2010 (UTC)

The Bridge (upon reentering the Pitt) Edit

Hey guys, is it me or is the bridge higly radiated now, up to 200+ Rads. The Bridge as well as the building to the left of the bridge where the 3 pitt raiders are. I had a patch today, could this be involved somehow, or is this possibly a glitch? 20/06/10 or 06/20/10

Are we there yet?... Edit

There are some companions who can follow you to the Pitt. One I'd like to point out, specificaly, Sticky; he is a temporary, yet somehow permanent, companion. He will make his comments on the way to the Pitt, such as the world-class, "Are we there yet?" There it would make sense to say that as the Pitt is kind of far from the Capitol Wastes.


67.168.27.45 06:30, June 26, 2010 (UTC) Anon E. Mouse (anonymous)

The segmented trade route... Edit

I have noticed that it is easy to make .44 rounds by converting common ammo to it. Yet, in Fort Independence, Protector Casdin will trade stuff for 5.56 ammo. you can pick pocket this stuff back, netting you infinite ammo when you have the Pitt.

So Much Wasted Potential... Edit

I have been replaying through Fallout 3 for the past few days, after beating New Vegas. I finally beat the missions in The Pitt, and, like my other playthroughs, I'm very disappointed in it. There was so much that Bethesda could have done with the map. Throughout the story, you hear tales of what a terrible place it is, deeper into the Pitt. It would have been awesome to be able to go and see all of the horrors, with the wildmen and trogs, et cetera. But instead we end up being confined to a somewhat civilized, and very small, portion of The Pitt. I've also looked for mods that expand The Pitt, but I've had no such luck. It's just very disappointing. Thomas Boxley (talk) 04:04, January 9, 2011 (UTC)

Does anyone know what this item in the Pitt is that the article mentions Elder Lyons looking for?


The Pitt was actually my favourite DLC , even better than point lookout in my opinion .. my only problem with it is that you were unable to reenter the whole to participate in fights after siding with ashur :( .. but other than that , i loved it , fantastic story to it , and it was really a hard choice to make in the end .. and trogs make me feel sad :(


XBOX-360- FED UP WITH THE PITT? THEN leave the PITT and SWIM ROUND THE BLUE RIVER Edit

Enter the steelyard. Climb the stairs at the far SW corner.Keep climbing until you are just below the large open cooling tower with the dead bodies and 1 rad.You are on the walkway facing North looking down onto a corrugated roof with 4 elevated corners that overlooks the four domes.Jump down to the roof. Look west and see two pipes below crossing over to a chain fence with a gap on the left hand side. Save. Drop down to the RHS pipe and cross the gap above the 4 domes .Jump up to the roof and go though the LHS gap.(If you look up at this fence while collecting the 4 steel ingots from the dead Slave at the far corner you can better see the LHS gap in the fence is deliberate. The RHS is sealed) You are now outside the play area. Continue going west. Jump off the high roof to a lower roof and turn right, walking North - High wall on the right, death drop on the left. At the end of the roof turn East and continue walking. At the end of the roof turn south and see a roof to the east that you can jump onto.Go north and see a huge square sloping lattice( deliberately built for walking either in or out of the game since it is a major feature that can be seen when entering the Steelyard). Enter the the lattice and walk downwards to the flatish ground surface beneater the base of the buildings.If you walk east you will come to the other rear side of the train tunnel and see the drain but cannot get to it.If you want to walk back into the game climb the lattice 55 running paces to a tall domed top over looking the railway yard and above the highest pipes.Jump down pipe by pipe until you land back in the train yard. If you want to explore out side the game area head north, climbing up a steep slope past tall buildings,and carry on walking until you come to an infinitely deep, BLUE, river 1 rad. The banks are too high to get back out if you swim, but if you do swim , then swim south west,then south, then south east then east until you pass under a Suspension bridge. Just past this bridge you can climb out on the RHS. Keep going east and pass between the invisible Pitt train yard and the Pitt Bridge coming eventually to the end of the river at the bottom left hand corner of the Map. You have now swum 2 and a half sides outside the map. You can from that point then fast travel back to the Pitt Steelyard--1000HrsFallout3 (talk) 18:33, July 23, 2012 (UTC)


XBOX360 - TWO - 10th Street Suspension Bridges that cross the blue river. Edit

A partly finsished bridge in Fallout 3 The Pitt. Shown on your map crossing the river along the LHS edge, but does not exist in the game.It exists only outside the play area. It can an accessed on XBOX 360 from the Steel Yard. Identified from the photographs of the Pittsburg Suspension bridges. This partially finished bridge might indicate that the the game was never fully completed.Also the huge hills and canyons outside the gaming area better fit the descriprtion of Pittsburg than the tiny game Pitt area suggests. --1000HrsFallout3 (talk) 19:07, July 23, 2012 (UTC)

Travel Time? Edit

How long does it take to reach The Pitt from the Capital Wasteland? All the other DLC pages for New Vegas and Fallout 3 have this information, but this page doesn't. 71.220.183.142 07:08, July 17, 2015 (UTC)

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