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[fallout 3]This perk thanks to the description on the main page is more useful then I thought it was at first. Fun, but meh. Robots for some reason have the WORST AI in fallout 3, they will fall into much more amusing traps involving landmines. Also can anyone confirm if bypassing the wasteland survival guide leg using this part satisfies the optional requirement for the quest reward?-Accountless Avenger

It does fulfill the requirement

This is a very good perk. Unfortunately, it tends to be overlooked, but bear in mind that sentry bots (especially Enclave Sentry bots) are extremely strong, and it takes only a flick of a switch to disable them with this perk. The +25% bonus damage and added speech options are also a nice addition to the perk. A lot better than entomologist and Lady killer/black widow.
yes, better than those perks, but taken later, when other better perks have become available. Robots may be stronger and harder to kill than ants etc, but fire ants are overall much more annoying than most robots. Disabling robots is kinda a waste of time (imo) because it loses xp unless you fire at them in free aim, in which case it loses ammo (because free-aim is less effective than VATS)Crimmastermind 06:01, 13 March 2009 (UTC)
I agree with you up to a point. Robot Expert is good for 1 thing and that's the disabling of robots, which it does beautifully, you just have to know how to. Basically you have to be in sneak mode and the robot can't see you. That means that it DOES work if you hide behind a corner and wait. Just make sure you click the robot before he actually fully turns the corner and he's down for the count. As for wasting ammo, try ducking behind them before you shoot the disabled body, it counts as a sneak attack critical, even punching, and the ammo they drop is pretty useful. The extra language options are a good plus(Talk to Cerberus in Underworld.) and the bonus damage is good when you can't trick them, which is rare too. - Azurecharade
I don't find it useful... Pulse mines/weapons kill them just as good, if not better.

Why are you even worried about not getting XP for disabling a robot? I hit level 20 long before I run out of sources for XP. I've got quests to complete that I'm not even going to bother with until they raise the cap. SpellChecker 19:39, 28 March 2009 (UTC)

The reason why this is a good perk is that it speeds up gameplay. You can fly through robot-centered quests, random encounters, and other robot-infested buildings when you have this perk. I view it as similar to Animal Friend in that it helps break the monotony of having to stop, hide, stalk, attack all of the time. 67.172.16.255 15:53, 4 April 2009 (UTC)

I wish that Bethesda would let you re-program a robot to follow you with this perk.--Дикий Человек Вампира 05:49, 24 July 2009 (UTC)

Mister Gutsy in Fort Bannister[]

I was unable to disable this robot for some reason

you were sneaking? after the patch just walking to them and disabling while in combat doesn't work anymore. RG (xbox) 16:10, 4 April 2009 (UTC)

Cyborgs[]

Shouldnt you be allowed to disable cyborgs with this perk? 67.172.16.255 22:15, 9 May 2009 (UTC)

Realistically speaking, the technology in an android is much more complex than a robot, so no, you should not be able to. [Composite 4] (My Talk)

...And realistically speaking, theoretical sci-fi androids are known to be so much more complex than theoretical sci-fi robots because...??? Hard to buy into since even the android in star trek was able to be disabled by the 50 cent light switch hidden on his back-side, that could be taken to mean that normal robots in general could have glaring well documented off switches even an illiterate mook could be able flip just by breathing on. In fallout the perk says robotics expert, whatever that means, it doesn't really specify. Maybe being a Robotics Expert is the equivalent of having a mail order degree in robotics from a third world junior college. Just Sayin'(I'm so so bored.)74.77.132.100 04:52, April 6, 2011 (UTC)

Eden's eye intercoms[]

It says in the article that the eye intercoms in Raven Rock can be deactivated, but I can't seem to do it. Has this feature been removed by a patch? Either way I find it funny that if you shoot at the eyes a couple of times the cursor goes red, like eden is angry, yet nothing happens cause he can't do anything about it

Unable to disable robots in L.O.B enterprises ? (PC GOTY)[]

I have PC version on Fallout 3 Game of the Year version, and the Robotics Expert seems not to work on robots at L.O.B enterprises.

I confirmed that the perk was working OK by getting out of L.O.B and fast traveling to National Guard Depot, it worked like a charm there, i disabled multiple robots there with no problem.

Then quick traveled back to L.O.B and the robots there just complain "do not interfere..." and the deactivate/talk option just wont pop out like it should.

I have sneak 100, Chinese Stealth Suit, Shady Hat, and popped a Stealth Boy to be sure, but no help.

Seems like a bug ?

(I recall playing the original unpatched version immediately as the FO3 came out and am quite certain i could disable L.O.B robots back then...)

62.78.219.121 07:13, July 18, 2010 (UTC)

Are there any additional dialogue options in New Vegas[]

This perk's usefulness has taken a drop in NV with far fewer robots being encountered and the addition of weapons like the Pulse Gun and Paladin Toaster which obliterate robots with minimal fuss. So does this perk open up new dialogue choices? Dr. Lobotomy 01:57, July 13, 2011 (UTC)

i'm also wondering this. particularly in old world blues which it filled with robots and the like. i'm also wondering whether this perk is worth taking as the it's not that usefull in the base game, DM or HH but if it's any good in OWB then i will defo take it (i'm suspecting it'll be prettey pointless in lonesome road when it's out)

Sadly, it doesn't look like this perk does much good in NV. The developers had the opportunity to let the Courier breeze through REPCONN HQ with it, but I've yet to find a single new dialogue option there. As far as I can tell this one is best avoided. Rhymn (talk) 05:22, February 13, 2013 (UTC)

I disable as many robot in the Strip as I can.Laclongquan (talk) 04:03, March 18, 2013 (UTC)

Robotic Experts pay off[]

In Big Empty, Robotic Experts pay off big time, from start to finish. This giant scorpion? Activate the drone to distract it then move to its underbelly to deactivate it. use the glove to hit him for the unarmed damage/crit hits challenges. If it's reactivated, repeat the strategy, until it's explode. OTher than a few exception, OWB robots are putty in a Robotic Expert.Laclongquan (talk) 09:51, March 26, 2013 (UTC)

Fallout 4, System PS4, Hacked Sentry bots and Assaultrons (and possibly others) ignore command to attack enemies. And many times won't attack anyone they are not already scripted by the game to engage with by default. Someone confirm and add as info.

Hacked robots do fast travel (Fallout 4)[]

A robot that you command with the Rank 3 perk will follow and enter a different cell with you (i.e. entering an interior door) but it will fail to fast travel with you.

I had told a hacked robot to stay at a certain location, then travelled around for a bit without it following me, but at one point I fast-travelled to a settlement that "needed my help" and it popped up there (it had never been anywhere close to it before), and when I fast-travelled back to where I was before going to aid the settlement, the robot followed suit again, so I'm going to remove this note. --Freso (talk) 13:53, February 13, 2016 (UTC)

FO4: Robotics Expert 2[]

The stray +40% damage bonus seemed insane even by Bethesda's pathetic QA standards so I checked on it in the CK, but it's really there (and still there after years of patches). That makes this one of the most powerful perks in the game, considering the swarms of Synths in the base game and robots added by the DLC.

It looks like the original plan was to have them all add damage bonuses, most likely starting at 25% (like FONV) with rank 3 at 50%, but that aspect was then pulled and the rank 2 bonus was missed thanks to the usual failure to test anything properly. A hell of an exploit once you know it's there...  :) 66.214.99.253 00:16, May 1, 2020 (UTC)