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Robot Parts Tables Edit

This article probably ought to contain a table about the various pieces of Robot you can build. I've made a start with what I know SPACKlick (talk) 16:55, March 24, 2016 (UTC)

There seems to be a similar set of tables on the page Automatron robot mods, so you may want to merge this into that page. Aya42 (talk) 21:55, March 27, 2016 (UTC)
Hey SPACKlick I used your tables to update the Automatron robot mods like Aya42 suggested. Great work. Khitrir (talk) 10:58, March 28, 2016 (UTC)

Head ModsEdit

Part Damage Resist

⛨ ⚡ ☢

Description Carry Weight Health Science Rank Robotics Expert Rank Base ID
Assaultron Head Short engagement distance. Poor accuracy. 0 5 ????????
Assaultron Head Laser Adds Head Laser attack, Short engagement distance. Poor accuracy 2 1 ????????
Protectron Head Medium engagement distance. Reduced accuracy. 0 0 ????????
Robobrain Head Adds Mesmetron attack. Extra-long engagement distance. Superior accuracy. 2 1 ????????
Sentry Head Medium engagement distance. 0 20 ????????
Sentry Factory Head 2 1 ????????
Jezebel's Head ????????

HelmsEdit

Part Damage Resist

⛨ ⚡ ☢

Description Carry Weight Health Armorer Rank Base ID
Factory Helm ????????
Joker Helm ????????
Lament Helm adds explosive limb damage, but may break over time 1 ????????
Grim Helm 1 ????????
Crusher Helm 1 ????????
Butcher Helm adds limb damage, but may break over time 3 ????????
Carnage Helm adds explosive limb damage, but may break over time 3 ????????
Reaper Helm chance to decapitate enemy instantly, but may break over time 3 ????????
Ahab's Helm Adds bonus fire damage, but may break over time 4 ????????
Hydaulic Frame ????????
Plush Head Helm Adds chance to Frenzy Target 4 ????????
Space Helm 4 ????????

Torso Mods Edit

Part Damage Resist

⛨ ⚡ ☢

Description Carry Weight Health Science Rank Armorer Rank Base ID


Assaultron Torso Improved Health 1 1 ????????


Protectron Torso ????????


Mister Handy Torso ????????


Robobrain Torso Better health 2 1 ????????


Sentry Bot Torso ????????

Armor Edit

Armor can be applied to heads, arms, front torso, rear torso, mid and legs

Part Damage Resist

⛨ ⚡ ☢

Description Carry Weight Health Armorer Rank Base ID
Factory Armor Improves Damage and Energy Resistance ????????
Factory Storage Armor Impproves Damage and Energy Resistance. Increases carrying capacity. 1 ????????
Factory Hardened Armor ????????
Primal Plate ????????
Cruel Spiked Plate ????????
Wicked Spiked Plate 1 ????????
Sinister Plate ????????
Barbaric Plate ????????
Brutal Storage Plate ????????
Barbaric Toxic Plate 3 ????????
Merciless Serrated Plate Causes bleed when using melee attacks 3 ????????
Warmoner Serrated Plate Causes Bleed when using melee attacks 4 ????????
Warmonger Serrated Storage Plate Causes Bleed when using melee attacks 4 ????????
Actuated Frame ????????
Voltaic Frame 2 ????????
Hydraulic Frame Chance to stagger when using melee attacks 3 ????????

Torso Misc Mods Edit

Part Description Carry Weight Health Robotics Expert Rank Science Rank Base ID
Hacking Module Adds hacking subroutine ????????
Lockpick Module Adds lock pick subroutine ????????
Sensor Array Increases Perception of nearby allies. 1 ????????
Recon Sensors Tracks targets. 1 ????????
Radiation Coils Deals Radiation damage to nearby enemies. 1 ????????
Stealth Field Increases Stealth of nearby allies. 1 ????????
Tesla Coils Deals energy damage to nearby enemies 2 1 ????????
Resistance Field Increases Damage Resistance of nearby allies 1 1 ????????
Regeneration Field Heals nearby human allies outside combat. 2 2 ????????

Torso Shoulder SlotsEdit

Only available on Sentry Torso

Part Description Carry Weight Health Robotics Expert Rank Science Rank Base ID
Shoulder Launcher launches cluster bombs 3 ????????
Unstable Gas Launcher launches gas to frenzy enemies, may break when used 1 4 ????????
Unstable Fat Man Launcher launches mini nukes (unstable, may break when used) 1 4 ????????

Arms Edit

Part Damage Resist

⛨ ⚡ ☢

Description Carry Weight Health Base ID


Assaultron Arm Superior melee damage. Reduced Carrying capacity. ????????


Protectron Arm ????????


Mister Handy Arm ????????


Robobrain Arm ????????


Sentry Bot Arm ????????

Arm Mods Edit

Part Damage

⛨ ⚡ ☢

Description Carry Weight Health Blacksmith Rank Science Rank Gun Nut Rank Robotics Expert Rank Base ID
Hand Claw ????????
Hand Baton ????????
Hand Vice Clip ????????
Hand Flamer ????????
Hand Laser ????????
Stun Mod 1 1 ????????
Hook 1 ????????
Skull Mace 1 ????????
Hand Shock 1 1 ????????
Axe 1 ????????
Smoke Claw fires short range poisonous smoke bomb 1 1 ????????
Cryojet 1 ????????
Automatic Laser 1 ????????
Hammer 2 ????????
Assaultron Claw 2 ????????
Construction Claw 2 ????????
Hand Drill 2 ????????
Assaultron Shock Claw 2 1 ????????
Nailgun 2 1 ????????
Automatic Laser 2 ????????
Scattered Laser 2 ????????
Sniper Laser 2 ????????
Stealth Blade 2 ????????
Shishkebab 3 ????????
Hammer Saw 3 ????????
Gamma Gun 3 ????????
Lightning Gun 3 ????????
Unstable Gatling Laser Deals Extra Damage, may break when used 4 1 ????????
Explosive Minigun 4 1 ????????

Legs Edit

Part Damage Resist

⛨ ⚡ ☢

Description Carry Weight Health Science Rank Armorer Rank Base ID


Assaultron Legs Superior movement speed 1 1 ????????


Protectron Legs Improved carrying capacity ????????


Mister Handy Thruster Exceptional movement speed. ????????


Robobrain Treads ????????


Sentry Bot Legs ????????

Not Essential! Edit

The Automatrons made this way don't appear to be essential if they have never been a companion. That is to say, if you make one and never make it a companion, they die when killed. If you are planning on having one of your Robots just for defense, to act as a settler, running supplies etc, you should still make it your companion (and maybe fast travel with it?). If this is done, they act like any other Settler when killed (including the ability of the SS to kill them with friendly fire), significantly raising their survival rate. Can someone confirm this? 153.90.91.5

Bug Edit

Don't know if this is the right section, but assigning a robot to work as a provisioner will cause it to reset to a stock Protectron with no armor. Any mods attached to the robot during crafting, like Sentry legs, will disappear. You can still hear the sound of the Sentry legs despite the reset. Googling shows that others have the bug too and it was never fixed, so I know I'm not the only one. 119.74.246.213 17:21, August 15, 2018 (UTC)

Mod availability bugsEdit

Starting with Ada's stock configuration, it isn't possible to add NON-exploding Gatlings to her - the mod doesn't show up in the list at all, even dimmed, on either arm, but the exploding version does. Replacing her Sentry arm (right arm) with an Assaultron one suddenly enables the Gatling, on both arms, and it stays enabled even if you immediately re-attach the Sentry arm. Very odd. Codsworth is even worse, with the Sentry arm option not being available at all. I'm not sure which of the bugs is the "real" one: maybe the Gatling and the Sentry Arms aren't actually supposed to be available until after more progress in the quest line, so it may be that this downgrade of Ada's arms (which also enables building Sentry arms as well as the Gatling and Minigun) is the bug, rather than those not showing up at this stage. Either way, it's a broken mess. Maybe I'll figure it out as I go through the rest of the quests.66.214.99.253 07:13, May 29, 2020 (UTC)

  • Yeah - they showed up without needing any trickery after getting the second radar beacon. So the bug is in being able to get them sooner than you should. Pretty minor, but worth writing up for the main page sometime.66.214.99.253 07:56, May 29, 2020 (UTC)
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